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World Of Null A Paperback – 25 Oct. 2002
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- Print length276 pages
- LanguageEnglish
- Publication date25 Oct. 2002
- Dimensions13.97 x 1.55 x 21.59 cm
- ISBN-100765300974
- ISBN-13978-0765300973
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Review
"A. E. Van Vogt's early stories broke like claps of thunder through the science fiction field. Such novels as Slan, The Weapon Shops of Isher, and The World of Null-A, all were written with invention, dramatic impact, and a sense of breathless wonder that won him instant popularity" --Jack Williamson
"After more than half a century I can still recall the impact of his early stories." --Arthur C. Clarke"Interplanetary skullduggery in the year 2650. Gilbert Gosseyn has a pretty startling time of it before he gets to the root of things. Fine for addicts of science-fiction" --The New Yorker"One of those once-in-a-decade classics" --John W. Campbell"A. E. van Vogt was one of the first genre writers ever to publish an actual science fiction book, at a time when science fiction as a commercial publishing category did not yet exist, and almost all SF writers--even later giants such as Robert A. Heinlein--were able to publish novels only as serials in science fiction magazines. It's indicative of the prestige and popularity that van Vogt could claim at the time that he was one of the first authors to whom publishers would turn when taking the first tentative steps toward establishing science fiction as a viable publishing category. . . . Nobody, possibly with the exception of the Bester of The Stars My Destination, ever claim close to matching van Vogt for headlong, breakneck pacing, or for the electric, crackling paranoid tension with which he was capable of suffusing his work." --Gardner DozoisAbout the Author
A. E. Van Vogt was a SFWA Grand Master. He was born in Canada and moved to the U.S. in 1944, by which time he was well-established as one of John W. Campbell's stable of writers for Astounding Science-Fiction. He lived in Los Angeles, California and died in 2000.
Excerpt. © Reprinted by permission. All rights reserved.
The World of Null-A
By van Vogt, A. E.Orb Books
Copyright ©2002 van Vogt, A. E.All right reserved.
ISBN: 9780765300973
Chapter 1
Common sense, do what it will, cannot avoid being surprised occasionally. The object of science is to spare it this emotion and create mental habits which shall be in such close accord with the habits of the world as to secure that nothing shall be unexpected.
B. R.
The OCCUPANTS of each floor of the hotel must as usual during the games form their own protective groups.…”
Gosseyn stared somberly out of the curving corner window of his hotel room. From its thirty-story vantage point, he could see the city of the Machine spread out below him. The day was bright and clear, and the span of his vision was tremendous. To his left, he could see a blue-black river sparkling with the waves whipped up by the late-afternoon breeze. To the north, the low mountains stood out sharply against the high backdrop of the blue sky.
That was the visible periphery. Within the confines of the mountains and the river, the buildings that he could see crowded along the broad streets. Mostly, they were homes with bright roofs that glinted among palms and semitropical trees. But here and there were other hotels, and more tall buildings not identifiable at first glance.
The Machine itself stood on the leveled crest of a mountain.
It was a scintillating, silvery shaft rearing up into the sky nearly five miles away. Its gardens, and the presidential mansion nearby, were partially concealed behind trees. But Gosseyn felt no interest in the setting. The Machine itself overshadowed every other object in his field of vision.
The sight of it was immensely bracing. In spite of himself, in spite of his dark mood, Gosseyn experienced a sense of wonder. Here he was, at long last, to participate in the games of the Machine—the games which meant wealth and position for those who were partially successful, and the trip to Venus for the special group that won top honors.
For years he had wanted to come, but it had taken her death to make it possible. Everything, Gosseyn thought bleakly, had its price. In all his dreams of this day, he had never suspected that she would not be there beside him, competing herself for the great prizes. In those days, when they had planned and studied together, it was power and position that had shaped their hopes. Going to Venus neither Patricia nor he had been able to imagine, nor had they considered it. Now, for him alone, the power and wealth meant nothing. It was the remoteness, the unthinkableness, the mystery of Venus, with its promise of forgetfulness, that attracted. He felt himself aloof from the materialism of Earth. In a completely unreligious sense, he longed for spiritual surcease.
A knock on the door ended the thought. He opened it and looked at the boy who stood there. The boy said, “I’ve been sent, sir, to tell you that all the rest of the guests on this floor are in the sitting room.”
Gosseyn felt blank. “So what?” he asked.
“They’re discussing the protection of the people on this floor, sir, during the games.”
“Oh!” said Gosseyn.
He was shocked that he had forgotten. The earlier announcement coming over the hotel communicators about such protection had intrigued him. But it had been hard to believe that the world’s greatest city would be entirely without police or court protection during the period of the games. In outlying cities, in all other towns, villages, and communities, the continuity of law went on. Here, in the city of the Machine, for a month there would be no law except the negative defensive law of the groups.
“They asked me to tell you,” the boy said, “that those who don’t come are not protected in any way during the period of the games.”
“I’ll be right there,” smiled Gosseyn. “Tell them I’m a newcomer and forgot. And thank you.”
He handed the boy a quarter and waved him off. He closed the door, fastened the three plasto windows, and put a tracer on his videophone. Then, carefully locking the door behind him, he went out along the hall.
As he entered the sitting room, he noticed a man from his own town, a store proprietor named Nordegg, standing near the door. Gosseyn nodded and smiled a greeting. The man glanced at him curiously, but did not return either the smile or the nod. Briefly, that seemed odd. The un-usualness of it faded from Gosseyn’s mind as he saw that others of the large group present were looking at him.
Bright, friendly eyes, curious, friendly faces with just a hint of calculation in them—that was the impression Gosseyn had. He suppressed a smile. Everybody was sizing up everybody else, striving to determine what chance his neighbors had of winning in the games. He saw that an old man at a desk beside the door was beckoning to him. Gosseyn walked over. The man said, “I’ve got to have your name and such for our book here.”
“Gosseyn,” said Gosseyn. “Gilbert Gosseyn, Cress Village, Florida, age thirty-four, height six feet one inch, weight one hundred eighty-five, no special extinguishing marks.”
The old man smiled up at him, his eyes twinkling. “That’s what you think,” he said. “If your mind matches your appearance, you’ll go far in the games.” He finished, “I notice you didn’t say you were married.”
Gosseyn hesitated, thinking of a dead woman. “No,” he said finally, quietly, “not married.”
“Well, you’re a smart-looking man. May the games prove you worthy of Venus, Mr. Gosseyn.”
“Thanks,” said Gosseyn.
As he turned to walk away, Nordegg, the other man from Cress Village, brushed past him and bent over the ledger on the desk. When Gosseyn looked back a minute later, Nordegg was talking with animation to the old man, who seemed to be protesting. Gosseyn watched them, puzzled, then forgot them as a small, jolly-looking man walked to an open space in the crowded room and held up his hand.
“Ladies and gentlemen,” he began, “I would say that we should now begin our discussions. Everybody interested in group protection has had ample time to come here. And therefore, as soon as the challenging period is over, I will move that the doors be locked and we start.
“For the benefit,” he went on, “of those new to the games who do not know what I mean by challenging period, I will explain the procedure. As you know, everybody here present will be required to repeat into the lie detector the information he or she gave to the doorkeeper. But before we begin with that, if you have any doubts about the legitimacy of anybody’s presence, please state them now. You have the right to challenge anybody present. Please voice any suspicions you have, even though you possess no specific evidence. Remember, however, that the group meets every week and that challenges can be made at each meeting. But now, any challenges?”
“Yes,” said a voice behind Gosseyn. “I challenge the presence here of a man calling himself Gilbert Gosseyn.”
“Eh?” said Gosseyn. He whirled and stared incredulously at Nordegg.
The man looked at him steadily, then his gaze went out to the faces beyond Gosseyn. He said, “When Gosseyn first came in, he nodded to me as if he knew me, and so I went over to the book to find out his name, thinking it might recall him to me. To my amazement I heard him give his address as Cress Village, Florida, which is where I come from. Cress Village, ladies and gentlemen, is a rather famous little place, but it has a population of only three hundred. I own one of the three stores, and I know everybody, absolutely everybody, in the village and in the surrounding countryside. There is no person residing in or near Cress Village by the name of Gilbert Gosseyn.”
For Gosseyn, the first tremendous shock had come and gone while Nordegg was still speaking. The after-feeling that came was that he was being made ridiculous in some obscure way. The larger accusation seemed otherwise quite meaningless.
He said, “This all seems very silly, Mr. Nordegg.” He paused. “That is your name, is it not?”
“That’s right,” Nordegg nodded, “though I’m wondering how you found it out.”
“Your store in Cress Village,” Gosseyn persisted, “stands at the end of a row of nine houses, where four roads come together.”
“There is no doubt,” said Nordegg, “that you have been through Cress Village, either personally or by means of a photograph.”
The man’s smugness irritated Gosseyn. He fought his anger as he said, “About a mile westward from your store is a rather curiously shaped house.”
“‘House,’ he calls it!” said Nordegg. “The world-famous Florida home of the Hardie family.”
“Hardie,” said Gosseyn, “was the maiden name of my late wife. She died about a month ago. Patricia Hardie. Does that strike any chord in your memory?”
He saw that Nordegg was grinning gleefully at the intent faces surrounding them.
“Well, ladies and gentlemen, you can judge for yourselves. He says that Patricia Hardie was his wife. That’s a marriage I think we would all have heard about if it had ever taken place. And as for her being the late Patricia Hardie, or Patricia Gosseyn, well”—he smiled—“all I can say is, I saw her yesterday morning, and she was very, very much alive, and looking extremely proud and beautiful on her favorite horse, a white Arabian.”
It wasn’t ridiculous anymore. None of this fitted. Patricia didn’t own a horse, white or colored. They had been poor, working their small fruit farm in the daytime, studying at night. Nor was Cress Village world-famous as the country home of the Hardies. The Hardies were nobodies. Who the devil were they supposed to be?
The question flashed by. With a simple clarity he saw the means that would end the deadlock.
“I can only suggest,” he said, “that the lie detector will readily verify my statements.”
But the lie detector said, “No, you are not Gilbert Gosseyn, nor have you ever been a resident of Cress Village. You are—” It stopped. The dozens of tiny electronic tubes in it flickered uncertainly.
“Yes, yes,” urged the pudgy man. “Who is he?”
There was a long pause, then: “No knowledge about that is available in his mind,” said the detector. “There is an aura of unique strength about him. But he himself seems to be unaware of his true identity. Under the circumstances, no identification is possible.”
“And under the circumstances,” said the pudgy man with finality, “I can only suggest an early visit to a psychiatrist, Mr. Gosseyn. Certainly you cannot remain here.”
A minute later, Gosseyn was out in the corridor. A thought, a purpose, lay on his brain like a cake of ice. He reached his room and put through a call on the videophone. It took two minutes to make the connection with Cress Village. A strange woman’s face came onto the plate. It was a rather severe face, but distinctive and young.
“I’m Miss Treechers, Miss Patricia Hardie’s Florida secretary. What is it you wish to speak to Miss Hardie about?”
For a moment the existence of such a person as Miss Treechers was staggering. Then: “It’s private,” said Gosseyn, recovering. “And it’s important that I speak to her personally. Please connect me at once.”
He must have sounded or looked or acted authoritative. The young woman said hesitantly, “I’m not supposed to do this, but you can reach Miss Hardie at the palace of the Machine.”
Gosseyn said explosively, “She’s here, in the great city!”
He was not aware of hanging up. But suddenly the woman’s face was gone. The video was dark. He was alone with his realization: Patricia was alive!
He had known, of course. His brain, educated in accepting things as they were, had already adjusted to the fact that a lie detector didn’t lie. Sitting there, he felt strangely satiated with information. He had no impulse to call the palace, to talk to her, to see her. Tomorrow, of course, he would have to go there, but that seemed far away in space-time. He grew aware that someone was knocking loudly at his door. He opened it to four men, the foremost of whom, a tall young man, said, “I’m the assistant manager. Sorry, but you’ll have to leave. We’ll check your baggage downstairs. During the policeless month, we can take no chances with suspicious individuals.”
It took about twenty minutes for Gosseyn to be ejected from the hotel. Night was falling as he walked slowly along the almost deserted street.
Copyright © 1945, 1948 by A. E. van Vogt
Continues...
Excerpted from The World of Null-A by van Vogt, A. E. Copyright ©2002 by van Vogt, A. E.. Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Product details
- Publisher : Orb Trade
- Publication date : 25 Oct. 2002
- Edition : Reprint
- Language : English
- Print length : 276 pages
- ISBN-10 : 0765300974
- ISBN-13 : 978-0765300973
- Item weight : 249 g
- Dimensions : 13.97 x 1.55 x 21.59 cm
- Best Sellers Rank: 586,380 in Books (See Top 100 in Books)
- 7,071 in Military Science Fiction (Books)
- 9,583 in Science Fiction Adventure (Books)
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- Reviewed in the United Kingdom on 6 May 2017I'm going back to my SF roots looking for novels and stories that I first remember reading as a teenager; they made a great impression on me and I was truly amazed by the depth and breadth of imagination of authors like A.E. Van Vogt and the coterie of American writers whose prolific output at this time laid the basis of modern science fiction. Re-reading this seminal work reminds me what took my fancy and inspired me to take up science and technology. It's a great story and, with its sequels, tells a racy and esxciting story of great imagination about an alternative future for the human race. I highly recommend it to anyone delving tinto the past and formation of science fiction culture.
- Reviewed in the United Kingdom on 13 January 2013Format: PaperbackVerified PurchaseOriginal and amusing. Recommended for sci-fi readers or philosophy fans and an interesting lecture for anyone else. Adventures in a Non-Aristotelian world.
- Reviewed in the United Kingdom on 14 August 2006Format: PaperbackIn his introduction to the revised edition of this somewhat controversial novel, Van Vogt is refreshingly effusive and proud of one of his most famous works. Among other things, Van Vogt claims that this novel (published in translation around the globe) kickstarted the French Science Fiction scene. He is also magnanimous in his praise for Damon Knight who famously published a review of this book, so damning that the review became almost as legendary as the book itself.
Nearly sixty years later, we should ask the question `What was all the fuss about?'
Van Vogt's appeal lay in his futuristic settings, the incredible buildings, machines and landscapes. He would no doubt be the first to admit that dialogue was never his strong point. His stream of consciousness approach to plot was also an issue for some readers. Here, however, Van Vogt seems to have given some thought to structure, and although the dialogue is excruciatingly stilted, one can still find much pleasure in this Noir-style adventure.
Several centuries hence, Man has adopted the philosophy and logic of Non-Aristotelian thinking (the Null-A of the title). Van Vogt at the time was an advocate of General Semantics and hoped for an age where Humanity would adopt a philosophy of logic and reason (rather Vulcan-like in its conception).
Every year, aspirants would travel to the City of the Games Machine to be tested for suitability to join the Human Society on Venus. Only totally integrated Null-A minds are allowed to live on the planet, which has become a pastoral paradise filled with vast trees a quarter of a mile in diameter.
Van Vogt uses one of his motifs, the great phallic structure, in that the Games Machine is a self-aware supercomputer, housed in a vast spire of a building.
Gilbert Gosseyn goes through the first of the Games Machine questions and is surprised to learn from the machine that he is not who he thinks he is. It would appear that all of Gosseyn's memories have been faked.
Subsequently, Gosseyn - in the process of attempting to discover his own identity and purpose - is gunned down in the street and killed. He later awakens, alive and unharmed on the surface of Venus, where he begins to unravel the details of a plan by an extra-solar Galactic Empire to take over the Solar System, beginning with Venus.
With the help of a Venusian scientist Gosseyn manages to outwit the agents of the Galactic `gang' and return to Earth. He then discovers that he has an extra `brain', as yet undeveloped and whose powers - it is deduced - will be activated when he is killed and the third clone is automatically awakened.
Gosseyn decides to end his life in order that the third body can be awakened, but is stopped just in time when it is discovered that Gosseyn III has been discovered and destroyed. However, renegade parties within the Galactic invaders decide to help Gosseyn train his undeveloped brain - which gives him powers of teleportation.
Once more Gosseyn escapes his captors and manages to warn the Venusians who - being sane and logical Null-A adepts - manage to easily repulse the invasion fleet.
In most of Van Vogt's work there is a logical, rational hero, and this is no exception. Gosseyn is the embodiment of Van Vogt's obsession with quack mental-development programmes. General Semantics may have been a beneficial training regime, but later the author's involvement with Dianetics and L Ron Hubbard's `Scientology' religion did damage to his writing and indeed his reputation.
The ending is a little rushed, but the explanation for Gosseyn's existence is cleverly thought out. The central premise however, of the nature of identity and the question of whether Gosseyns I and II were in fact the same people is the thing which raises this novel above the level of pure Technicolor Space Opera. It addresses the fundamental question of whether we are merely the sum of our memories.
Philip K Dick, who has been recorded as claiming van Vogt as one of his influences, was to take this concept and explore it in multifarious ways.
Above all, Van Vogt was not only writing a fast-paced action adventure, full of colour, weird science, mile-long spaceships and giant thinking machines. He was postulating a rational future, where we were gradually weaning the race away from irrational beliefs and acts of violence.
Interstingly, around the same time, Asimov was doing essentially the same thing with Hari Seldon in his Foundation Trilogy, whose tenet `Violence is the last refuge of the incompetent' could apply just as easily to Gilbert Gosseyn.
- Reviewed in the United Kingdom on 3 September 2010Format: PaperbackThis is one of the best bad books I know.
It was first published as a three-part serial in the pulpy pages of Astounding Science Fiction Magazine during the second half of 1945, just after what was then regarded as the science fictional end of World War II. Considering the economics of scratching out a living as a pulp writer and the physical necessities of magazine publication in the heyday of the great Street and Smith pulps, it was probably written in the spring of that year. A couple of references to atomic power were, I think, hastily edited in just before the presses turned. (I have always rather fancied the atomic-powered flashlight that the hero totes for a couple of pages before it is forgotten entirely.)
Van Vogt's hero is a man whose name may or may not be Gilbert Gosseyn. At the beginning of the book, the poor schnook just wants to take a test to qualify for a job. Then things begin to go wrong, really wrong. First he gets killed, shot to pieces by machineguns, then he....
Years later, Alfred (a name he loathed) van Vogt said that he had stumbled on the name "Gosseyn" as the chief of some obscure Central Asian tribe. He had liked the sound of it: pronounceable, a bit exotic and vaguely Indo-European. He was absolutely astonished when the fans knowingly informed each other that he had meant the name to be taken as "Go-Sane."
This "Go-Sane" business arose from Van Vogt's placement of puzzling quotes at the beginning of each chapter. The quotes come from several sources, including his own editor at the magazine, but the ones everyone remembered were hacked out of "Science and Sanity: an Introduction to Non-Aristotelian Systems and General Semantics" published in 1933 by Alfred (that name again) Korzybski.
Korzybski has his legion of followers even today. (They tend to use such terms as "unrecognized genius" when referring to him.) Whether Korzybski was reconstituting human consciousness or selling intellectual snake oil, it must be admitted that the man had a memorable prose style. Here is a passage that Van Vogt did not happen to quote:
"What we know positively about `space' is that it is not `emptiness', but `fulness' or a `plenum'. Now `fulness' or `plenum', first of all, is a term of entirely different non-el structure. When we have a plenum or fulness, it must be a plenum of `something', `somewhere' at `sometime', and so the term implies, at least, all three of our former elementalistic terms. Furthermore, fulness, by some psycho-logical process, does not require `outside walls'." [Page 229 of the International Non-Aristotelian Library edition; italics omitted in deference to Amazon's software limitations.]
Now that may mean simply "the universe is neither empty nor bounded." On the other hand, it might also--or even instead (or both, of course)--mean "the Gostaak distims the doshes." It's hard to say which. Van Vogt quoted a lot of this stuff. The fans ate it up!
The serial was hugely successful. Before long, there was a sequel, "The Players of Null-A," that was almost equally popular. In 1948, "The World of Null-A" was the first pulp SF novel to achieve the dignity of book publication and, if the blurb on the back of this edition is to be believed, it hasn't been out of print since. I gather that years later Van Vogt wrote a third Null-A book, one I have never run across.
A. E. van Vogt was one of the leading luminaries of the Golden Age of Science Fiction. (Of course, the golden age of anything is about eleven.) He wrote stirring and memorable stuff. While the war was still being waged in the Pacific, he wrote a series of novelettes for Astounding about a far-ranging space vessel called the Beagle, commanded by a sympathetically portrayed Japanese captain. (In those days, that was a brave act.) The stories were gathered together in a book called "The Voyage of the Space Beagle." Read it today and you will never again regard either the movie "Alien" or the first series of "Star Trek" as having the slightest shred of originality about them.
Van Vogt's specialty, and the thing the fans most wanted from him, was the plot of almost maniacal complexity, of enigmas wrapped in hidden agendas, of wheels within wheels within hidden wheels, of characters wearing whole wardrobes of masks for the purpose of discarding one after another. Take this passage as a typical example. The speaker is Patricia Hardy, daughter of the President of Earth, to whom Gosseyn (apparently) falsely believed he was married before her death, which took place before the novel starts--of course. She had helped him leave the presidential palace in the botched escape attempt that had resulted in him being killed ... the first time. This is their second meeting and, the thing is, he's a bit confused:
"The truth is that your lack of personal knowledge has puzzled all groups. Thorson, the personal representative of Enro, has postponed the invasion of Venus. There! I thought that would interest you. But wait! Don't interrupt. I'm giving you information I intended to give you a month ago. You'll want to know about `X.' So do the rest of us. The man has a will of iron, but no one knows what his purpose is. He seems to be primarily interested in his own aggrandizement, and he has expressed the hope that some use can be made of you. The Galactic League people are bewildered. They can't decide whether the cosmic chess player who has moved you into the game is an ally or not. Everybody is groping in the dark, wondering what to do next." [Page 110-111]
Oh, yeah!
And let it not be thought that Van Vogt had to depend on Korzybski for puzzling statements. He was pretty good at it himself:
"The problem," Prescott [Deputy Commander of the "Greatest Empire" invasion force] continued, frowning, "is greatly complicated by a law of nature, of which you have probably never heard. The law is this: if two energies can be attuned in a twenty-decimal approximation of similarity, the greater will bridge the gap of space between them just as if there were no gap, although the juncture is accomplished at finite speeds." [Page 173]
Pay attention! You WILL be tested on this.
Finally, Van Vogt finishes the book with a five word sentence that is one of the great pulp endings, comparable to his own "Poor superman!" in "Masters of Time" or to his friend L. Ron Hubbard's, "God? In a dirty bathrobe?"
A TRIFLING OBSERVATION ON THE ARTWORK:
The cover shows the original painting that graced the issue of Astounding Science Fiction in which the serial version began. It is by Hubert Rogers, one of the stalwarts of the era. He also provided black and white line illustrations for the interior pages.
This is the true look of the pulp era.
Top reviews from other countries
YvonReviewed in Canada on 31 July 20155.0 out of 5 stars Old but nice to re-read 30 years later
Classic stuff. Old but nice to re-read 30 years later...
Retired ReaderReviewed in the United States on 21 April 20095.0 out of 5 stars Null-A Thinking
Format: PaperbackVerified PurchaseIn 1933 Polish mathematician Alfred Korzybski published a remarkable book,"Science and Sanity", available in this country through the Institute of General Semantics, Lakeville Connecticut. In it Korzybski advanced a number of controversial ideas. The most striking of which was that the Aristotelian method of understanding the world is wrong and the way to scientific advancement and a correct understanding of the universe must rely on non-Aristotelian methods (null `A'). Korzybski also maintained that human cognition was a function of balance between the cortex and thalamus sections of the human brain.
Clearly Van Vogt was familiar with Korzybski's ideas and incorporated them very entertainingly in his "null-A" themed science fiction. This book was originally published as a three part serial in John Campbell's wonderful SiFi magazine "Astounding Science Fiction" (now "Analog"). Its protagonist is Gilbert Gosseyn (the man with `two brains') is a dedicated non-Aristotelian who is central to protecting the Earth, its null-A paradise, Venus and its null-A world view from a ruthless inter Galactic Empire bent on incorporating the solar system into its empire and destroying the null-A mindset. In the end the Aristotelian way of doing business is defeated by the logic and sanity of the null-A forces.
Now this book was written in the 1940s so much of its terminology will undoubtedly appear quaint to 21st Century readers ("atomic torpedoes"). However underlying this is a very serious and very interesting argument in favor of Korzybski's ideas on both science and sanity. In a very real sense Van Vogt was concerned with ideas much more than gadgets in most of his work and certainly this was the case in this book. It is still a fun read that might even precipitate some serious thought.
Amazon CustomerReviewed in Mexico on 14 April 20175.0 out of 5 stars Rational scifi
A fantastic classic, very hard to find nowadays. It's very worth the read, even if the language is a bit dated, you'll get used to it soon and find it's part of the charm.
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AntoineReviewed in France on 25 August 20125.0 out of 5 stars Un classique
Format: PaperbackVerified PurchaseUn classique de la science-fiction qui a servi de modèle à de nombreux romans ultérieurs. Il raconte l'histoire d'un homme sans mémoire qui part à la recherche de sa personnalité et tente de maîtriser des pouvoirs surnaturels, tout cela sur fond de guerre civile. Captivant.
Mithridates VI of PontusReviewed in the United States on 25 January 20114.0 out of 5 stars A worthwhile yet flawed classic by van Vogt
Format: PaperbackVerified PurchaseEarth is ruled by a large machine. The Machine runs games which select members of Earth society for emigration to Venus, which has been terraformed. The games test the people's philosophical understanding of the tenants of Null-A (non-Aristotelian logic) -- think Vulcans controlling their emotions.
Gilbert Gosseyn discovers, when attempting to take a test at the Machine, that he is not who he seems and that his life appears to have been completely different than he remembers- the other applicants claim that his story is completely fabricated... And most shocking, his wife is not his wife but the daughter of the president.
He soon discovers after he "wakes-up" after he dies that his mind can transfer to different bodies. And of course, there's a great cosmic chess player at work manipulating the entire situation.
The plot balloons outward (back and forth between Earth and Venus) from Gilbert Gosseyn trying to understand his own situation to the machinations of a great galactic empire attempting to wipe out the followers of Null-A.
Tens of underdeveloped faceless characters betray each other and collude with others and betray each-other again. No one is who they seem to be... And of course, there's Gilbert Gosseyn and his strange mind...
Final Thoughts
Two things really impressed me about the work. First, A. E. van Vogt's utilization of a Philip K. Dick sort of "basic motivating problem" -- the question of identity. Gilbert Gosseyn's actions throughout the entire work are entirely motivated by his overwhelming desire to understand his role in the world -- why is his brain unusual? Why does he appear to be immortal? What is his "real" past? Do memories construct self? What is the role of the body in understanding/constructing the self? Gosseyn's motives are fully realized. He's a peculiar character for his mindless pursuit of understanding and thus, a very appealing one.
Second, Gilbert Gosseyn always REACTS to the situation and never (except, one could argue at the end) directly influences the situation himself. The external forces (the numerous other names which enter and exit willy-nilly from the narrative) are the only actors. Gosseyn's decisions are rarely decisions but impulsive reactions against these forces. If he does act his action is usually immediately shut down and he's presented with one or two choices which aren't really choices...
These two points highlight the plight of Gilbert Gosseyn and make him (at least to me) a sympathetic character. However, this could be very frustrating to many readers used to sci-fi characters acting, changing the world, and going against what is expected. Gilbert Gosseyn tries, often valiantly, but always follows the expected path or a path laid out for him.
The problems are manifold and manifest. The characters other than Gilbert Gosseyn are non-entities. Damon Knight, a famous critic of the work, counts 12 points where betrayals happen. One feels that the secondary characters exist solely to spice up a narrative where nothing is actually known. Another plot ploy is equally annoying, at least five or six times secondary characters say, "Oh, I thought you knew your role in things." As a result, it's virtually impossible to keep them straight. I stopped trying and mentally categorized them as "____ = interchangeable name which usually stands for malevolent external forces."
The galactic empire bit reduces the power of the world and mutes the hard-boiled qualities of the narrative.
I'm still shocked that the work was published in the 40s -- I would have guessed the the early 60s or really late 50s. The work rarely feels horribly outdated.
The World of Null-A is a worthwhile read especially for its integration of philosophical concepts and themes about self and memory. However, the exact concept of Null-A philosophy is never concisely defined. A regular reader of sci-fi will easily predict the end -- however, all the twists and turns in the middle are beyond comprehension since most of them occur in a rather muddled manner... The first quarter and the last quarter are very well done. And how many times does a main character die one third of the way through?






