Games I Completed in 2021 – Part One

January

Mortal Kombat 11

Mortal_Kombat_11__Rain

Purple Rain, purple Rain! ♫

I’ve been a Mortal Kombat fan since the very first instalment. It’s been great to see this series evolve from a stiff, simplistic fighter best known for courting controversy into a mature, respectable fighting series with competitive depth. The complex lore and Hollywood-tier cinematics are second to none, and a big reason why the campaign is so enjoyable.

Actual footage from my schoolyard days.

In most respects, Mortal Kombat 11 is a simple refinement of 2015’s Mortal Kombat X. Other than a roster shake-up (where you at, Reptile!?), greater graphical fidelity and some contentious tweaks to the meta, it’s a fundamentally similar experience to its predecessor. One noteworthy difference is that fighters’ appearances and movesets are now fully customisable. There’s also an (outstanding!) additional DLC campaign, a series first.

Story wise, Mortal Kombat 11 concludes the narrative arc that began with 2011’s spiritual reboot Mortal Kombat. By meddling with time to prevent Armageddon, Earthrealm’s warriors have created dangerous paradoxes and invoked the wrath of Kronika, the Keeper of Time. It’s a bunch of nonsense, really, but it facilitates some amazing fan service. It’s a lot of fun seeing interactions between past and present versions of characters. Story modes in fighting games rarely get this much care and attention. With Mortal Kombat 11, Netherealm Studio have proven they’re a cut above the competition.

Resident Evil 2 Remake

Resident Evil 2

This fucker’s still chasing me in my nightmares…

The 2019 remake of Resident Evil 2 is easily one of the best games I’ve ever played. It’s certainly the best Resident Evil game. Every facet of it impresses: the graphics, atmosphere, puzzles, controls, voice acting, sound design, story and pacing.

Being relentlessly pursued by the foreboding giant Mr X is a gaming experience that will stick with me for a long time. Resident Evil 2 is a masterpiece that I recommend to everyone.

Donut County

Donut County

BK, the absolute mad lad.

Short, colourful and delightfully strange, Donut County is perfect Game Pass fodder. It grabbed my attention early on with its chill gameplay and acerbic tone. The presentation and humour are strong, and it has the good sense to end before it wears out its own welcome.

February

Star Wars: Jedi Fallen Order

Jedi Fallen Order

More like ‘Jedi Fallen Through Boulder’, amirite?  …   “…Use the jank, Cal!”

As a huge fan of Star Wars and Respawn’s signature IP Titanfall, Star Wars: Jedi Fallen Order should have been right up my alley. Unfortunately, I found it to be a frustrating mish-mash of ideas from other better games. The combat system cribs heavily from popular ‘Soulslike’ titles like Sekiro and Dark Souls. But those titles’ claim to fame – their punishing difficulty – is predicated on a methodical, razor-sharp combat system that rewards precise play. Jedi Fallen Order’s combat, by comparison, feels sloppy and buggy.

The combat is at its worst when you’re made to deal with the intergalactic wildlife. To be honest, I’m not sure how the concept of fighting giant frogs and insects in a Star Wars game even left the drawing board. The creature designs are horribly dull and their attacks are poorly telegraphed and difficult to read. Fighting Stormtroopers is comparatively more enjoyable.

Like Disney’s The Mandalorian, the story was serviceable. It’s a patchwork of (at this point well-worn) Star Wars tropes. I wasn’t particularly invested and the few narrative twists that occurred telegraphed themselves from a mile away. However, the presentation was great and I enjoyed the banter between the crew members. Their personalities felt fully realised.

The visuals were solid, with nice lighting and mocap performances. However, some areas of the game betrayed the lack of overall polish. Clipping occurred frequently during combat and there were janky animations abound. Cal’s facial animations were a bit uncanny. He had that quintessential Ubisoft thousand-yard-stare. The planets and environments, of which there were disappointingly few, ranged from hideous to beautiful. Oh, and #JusticeForWookies! They look like swamp monsters in this game. Total abominations.

Wookies

Chew-back the fuck away from me!

Another issue I wanted to address was the RPG-lite ‘skill tree’, which felt extremely tacked on. None of the abilities I unlocked shook up the gameplay in any meaningful way, so I never felt the rewarding sense of development that such a system implies. I also disliked the way the game used memory loss as its narrative justification for gating classic Jedi abilities. This felt very contrived and video gamey.

The final thing I wanted to rant about was the abysmal level design and map system. Too much of this game is spent tediously backtracking between locations. Puzzlingly, there’s no option to warp back to the ship following completion of a dungeon. Instead, you must slog your way back through already-completed areas, repeating platforming sections and contending with respawned enemies while the unintuitive map does its darndest to confuse and disorient you.

I know I kind of went all-in on this game, but I genuinely found it a frustrating and disappointing experience. I’m not sure how it reviewed as well it did, or why fans rate it as highly as they do. I suspect it’s because the Star Wars brand has been held hostage for so long now and so new games are being graded on a different, ‘EA’ curve. Still, Respawn remains a talented developer and there are flickers of greatness here. I’m confident the sequel will improve upon these issues.

Slayaway Camp

Slayaway Camp

Fintastic.

This Games with Gold giveaway was an inventive puzzler and love letter to the horror film genre. Each chapter pays loving homage to an era of cinematic horror history.

While the presentation appealed to my inner cinephile, the puzzles became impenetrably complex. Each world introduces new gimmicks that affect how you can proceed. It starts off enjoyably enough but, with only a single linear route to victory, quickly devolved into a tedious grind of trial and error. The later levels are just straight-up ridiculous, with the player expected to anticipate the sprawling consequences of all 25 required moves. Maybe Grand Chess Masters will enjoy this, but it was all a bit much for this feeble chimp.

Still, the wonderful sound effects, death animations and clever references did a great job mitigating some of this frustration.

Wilmot’s Warehouse

Wilmot's Warehouse

The perfect way for warehouse workers to unwind after a stressful 9-to-5’er.

A charming and inventive indie puzzle game with a seemingly banal but actually novel premise: arranging stock in a warehouse. Super satisfying if, like me, you enjoy organisation or fall anywhere on the OCD spectrum. The simple presentation and relaxing score added to the charm.

Every player will develop their own organisational system. In the beginning, I intended to group stock by colour, but found this system fell apart as floor space became scarcer and colours started overlapping. By the end, my layout was a convoluted mess that could only have made sense to its creator. A bit like my local Woolworth’s.

I remember taking a break from the game for a few days midway through a playthrough. When I returned to it, I struggled to remember the specifics of my system. I was just flying by the seat of my pants with a very intricate mental map.

All up, Wilmot’s Warehouse was a great little experience, both relaxing and stressful in turns. Its timed challenges really tested me but, overall, I remember it fondly. At this point, the AAA space is hilariously stale and risk averse. I’m thankful we have indies, where fun and innovation still prevail.

March

Bloodstained: Curse of the Moon

Bloodstained Curse of the Moon

Swinging from an 8-bit chandelier straight into your heart ♥

I’ve never played a Castlevania game, though the shadow of the series’ influence looms large over the industry even today. I wasn’t all that interested in Bloodstained: Curse of the Moon initially; I only started it because it was one of the few games that interested me in the meagre XCloud Preview Program selection. I’m glad I did, though, as I ended up enjoying it from beginning to end.

Its retro visuals and sound design were charming as all hell. The platforming was decidedly old school (it reminded me of Game Boy-era platformers), though less punishing. The challenge was tough but fair. Completing this game felt extremely rewarding and I look forward to spending more time with this series and its progenitor, Castlevania.

April

The Medium

The Medium

Now with two times the tedium!

Bloober Team are a divisive studio, but I’ve always enjoyed their efforts. They’ve managed to carve out an interesting niche as a developer of cinematic horror walking sims. Their latest entry, The Medium, is a loving homage to the Silent Hill series. It also has the distinction of being the first true Xbox Series X exclusive.

This exclusivity is due to the game’s central gimmick: its dual worlds. The Medium renders its spirit and corporeal worlds simultaneously. Through the power of next-gen hardware (namely the lightning-fast SSD), players can swap between worlds instantaneously. This concept is technically ambitious and impressive to behold.

Beyond this, though, the game was fairly unremarkable. It’s very slow, the puzzles are rudimentary and the controls are cumbersome. While the story is engaging, I didn’t like the way the main character, Marianne, took every horrifying supernatural experience she faced in her stride. Why should I, the player, feel scared when my character is clearly comfortable in the face of the unknown?

Stranger Things Season 3: The Game

Stranger Things S3

“Well, well! Who’s that hunky mess of pixels?”

A retro-throwback tie-in video game to a retro-throwback Netflix series. For what it was, this was a decently enjoyable co-op romp. It was a touch too long and its difficulty a bit uneven, but it was more enjoyable than most licensed games (that recent Space Jam brawler was particularly heinous).

The character profiles were utterly bizarre, though. In many instances, they barely resembled the character they were supposed to.

Undertale

Undertale

Not gonna lie. Papyrus carries this game.

Continuing my trend of playing massively popular games way after the hype has subsided, I finally got around to playing the one-time indie cultural juggernaut, Undertale. I had my head in the sand when it came to this game and knew nothing about it. As such, my playthrough was pure and uninfluenced by the hype machine.

It’s hard to make up my mind about it. On one hand, its constant subversion of my expectations made for a wild, unpredictable (and often hilarious) ride. The writing and characters were genuinely hilarious.

Beyond that, though, I can’t help but feel a large part of the game’s appeal hinges on the novelty of upending long-standing gaming conventions. In one sense this is novel, but I bristle at the thought of being manipulated for the developer’s amusement.

The game sometimes feels like it’s jonesing to punish the player for taking actions that the medium, and even the game itself, has conditioned them to expect. You take an action that seems correct or appropriate, only to inadvertently offend an NPC and invite punishment. Consequently, the game feels over-reliant on trial and error gameplay. Following rote actions is bad. The player must unlearn decades of conditioning to enjoy and succeed at this game. Some will find this refreshing while others will find it unfair.

Beyond all that, the game has personality in spades and the OST is straight-up God Tier. While at first I felt punished for not immediately embarking on a pacifist journey, the charm of the experience soon won me over. The pacifist run was an interesting challenge.

May

Rain On Your Parade

Rain-on-Your-Parade

Sorry! Wedding’s cancelled.

Fun presentation marred by sluggish controls and occasionally unclear objectives. I enjoyed drawing my cloud’s face and decorating him to my liking. I think I would’ve been more impressed with this if Donut County hadn’t already raised the bar in terms of what these irreverent point-and-click meme games can offer.

Rise of the Tomb Raider

Rise of the Tomb Raider

Tomb Raider 11: Snow Way Out.

Rise of the Tomb Raider was a modest downgrade after the impeccable Tomb Raider (2013). While its story lacks the amazing supporting cast and emotional through-line of its predecessor, there is still a lot of fun and depth in this title.

The mechanics are extremely polished. The controls are intuitive, making movement a joy. The environments, particularly the snowy Siberia stages, are stunning and intricately detailed. Similarly, the voice acting is first rate, breathing life into an otherwise sterile story.

I didn’t particularly enjoy the transition to a larger open world format. The side content – save for the brilliant optional tombs – mostly entailed dull busywork. I wish they had stuck closer to the tighter format of the previous game. Overall, this is another solid entry in the reboot Tomb Raider series.

Games I Finished in 2020 – Part Two

Click here to read Part One.

September

Forager

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Then you’ve come to the right website, friend!

A 2D indie crafting/building/dungeon-crawler/adventure thing with charming pixel art and an addictive gameplay loop. Like Animal Crossing, Forager is a real slow burn. Tens of hours in, I was still discovering new areas, mechanics and secrets. This sense of discovery held my interest right to the end.

The endgame content was, however, a bit lacklustre. By the time I mopped up the final few achievements, the game had devolved into a monotonous grind. It’s a shame my lingering impressions are of frustration, but I’d still rate this game highly.

 

Tell Me Why

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Beer and fishing D&Ms? 10/10.

A thoroughly enjoyable interactive drama/walking sim from the creators of Life is Strange. As in their past work, this game featured solid writing and interesting characters. I appreciated the shorter overall length and fast (weekly!) turnaround of episodes, as it gave the story greater momentum.

Tell Me Why was full of memorable sequences that employed simple, menial tasks to impart characterisation and develop relationships. These included taking inventory in a general store and a novel sequence where a character struggles to centre herself during a panic attack.

The puzzles were a mixed bag. A memorable one had me snooping through locked police records in search of clues, which required critical thinking and memorisation. I appreciated that the player was given agency here. On the other hand, the ‘Crafty Goblin’ riddles – puzzles with a fairy tale motif – were torturous and hindered the narrative momentum.

I played this game with my girlfriend. Though I was at the wheel, we considered it a collaborative experience. Much like when dissecting a TV show, we discussed where we thought the story was going, shared our impressions of characters and weighed in on the central mysteries, such as who the twins’ father was, what really happened on that fateful night, and which supporting characters were shady. This made the game even more enjoyable and had me anticipating each episode’s release.

Pre-release, a great deal of emphasis was paid to Tyler, one of gaming’s earliest and most prominent examples of trans representation. Tyler’s transition was handled with great care. This story wasn’t explicitly about Tyler’s identity; it was just a cool detail that informed his worldview.

I loved how all the small-town supporting characters navigated Tyler’s transition, something they clearly had no experience with. They wanted to understand and show support, but didn’t always have the right words. I felt this was a realistic portrayal of how such a situation would unfold. The awkward but well-intentioned interactions between, say, Tyler and Sam, or Tyler and Eddy were great.

I was also glad they refrained from including any transphobic antagonists. Not that transphobia isn’t worth exploring, but it was nice to see Tyler embraced and accepted as a regular townsperson. I think this is a great way to normalise LGBTQ+ people in media (making them an organic part of the world and community, rather than having the entire story pivot around their identity). Schitt’s Creek is another good example of this.

All up, Tell Me Why was an excellent addition to the Game Pass roster and further proof that Dontnod are the masters of this sort of interactive storytelling.

 

Juju

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The Care Bears platformer no one asked for.

A short and colourful 2D platformer that plays like an homage to the Donkey Kong Country series (though without the palm-sweating difficulty!). Enjoyable, though fairly basic.

October

Dishonored

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The Disgruntled Henchman Convention.

I’m usually too impatient for stealth games, but I made an exception for Dishonored, Arkane Studio’s much-lauded 2012 game. I was drawn to it because of its enduring cult status and the frequent comparisons it receives to Bioshock (I mean, I sort of get it, but not really).

While it fell a little short of my expectations, I still really enjoyed my time with this game. The sprawling, intricately designed levels are an amazing achievement and the freedom afforded to the player is staggering. With the number of tools and routes available, the sky is truly the limit in terms of how the player approaches their objectives. The story itself wasn’t anything remarkable, but the lore, world-building and environmental storytelling were really cool.

Definitely a great game deserving of its reputation. I look forward to playing the sequel eventually.

Tacoma

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Fluorescent adolescents.

I started this solely for a Game Pass Quest. As such, I was all set to cash in my Reward points and bounce right off what I assumed was another hum-ho walking simulator. However, to my surprise, I was drawn in by the excellent writing and voice acting.

Tacoma is a uniquely told detective story set on a space station in the wake of a mysterious accident. As the investigator, you comb through holographic recordings left behind by missing crew members to determine what happened. There’s a certain voyeuristic pleasure in this as you’re afforded intimate glimpses into their lives. How they present in a group setting or professional capacity doesn’t always reflect how they feel inside or how they act when they think they’re alone. As such, you soon realise that more went on here than first meets the eye.

The story is presented out of order and with little context. I found piecing it all together very satisfying. There are all manners of twists, deceptions and engaging character moments. In fact, I was surprised how relatable it all felt considering the emphasis on advanced technology. I highly recommend this one.

 

Don’t Make Love

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Warning! NSFW.

A peculiar text-based relationship game about two praying mantises on the precipice of a life-changing choice. Unique and thought-provoking, though really more of an interactive art project.

November

Assassin’s Creed

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When you all accidentally buy the same Halloween costume.

I’d always been curious about this intimidatingly long-running series. After accumulating most of the series as Games with Gold giveaways, the time had finally come to dive in. I opted to start with the first entry, but heeded the warnings about it ageing poorly.

For the most part, I enjoyed this. The fluid controls (relative to other third-person action games; I know this entry is positively creaking compared to its successors), awe-inspiring sandbox vistas and fresh mechanics (relative to 2007!) made it fun to play. The story, which reframes historical events as part of an intricate, globe-spanning conspiracy, was super engaging and way ahead of its time.

Really, the only things that let it down were its drab colour palette (hope you like brown!), rudimentary combat system (basically a series of Quick Time Events) and the staggeringly repetitious objectives. However, even in this crude, embryonic state, it was clear to me that Assassin’s Creed was brimming with franchise potential.

Gears of War 4

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Titanfalls of War.

A game I’m in two minds about. On one hand, Gears of War 4 was jaw-droppingly beautiful. The production values and general presentation were seriously impressive. I liked the decision to jump ahead in time after Gears of War 3 and revisit this world from the perspective of a new generation. Likewise, while the old characters don’t play too much of a role (outside of Marcus), they’re at least handled respectfully. It was neat seeing where they all ended up.

The controls feel fluid and refined to perfection. By now, the original Gears titles (at least the first two) feel stiff and clunky, but this entry is snappy and responsive, particularly with the leap to 60 frames per second. I can’t understate how much difference this makes to the moment-to-moment gameplay.

There were also cool-as-fuck set pieces that make you feel like you’re playing through the most high-octane action film ever created. One such example are the new windflares, complex environmental hazards that devastate the battlefield in real time.

Gears of Wars 4 introduces an entirely new cast. I liked most of them well enough, although this change also marked a dramatic shift in tone. Instead of being about jaded war veterans fighting for humanity’s survival, this game felt more like the coming-of-age adventure for quippy adolescents.

The campaign was laughably short and ended with next to no fanfare. It felt like they ran out of time and were forced to end the story at an arbitrary point. I suppose it’s better to be short and sweet than to overstay your welcome. Multiplayer has never reliably worked in Australia thanks to ass-backwards region-locked matchmaking, so I can’t really comment there.

The Walking Dead: A New Frontier

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Even her stares can kill.

This was the first Xbox game I played through entirely from the comfort of my bed via streaming. I would chip away at it for half an hour or so before drifting off to sleep.

A New Frontier is, in everything but name, the third season of Telltale’s Walking Dead walking simulator series. While you no longer control long-time protagonist Clementine, she still features prominently in the story. You now engage with her from the perspective of ex-pro baseballer and uncle-turned-surrogate-dad Javier García.

I was initially sceptical of this change, but it turned out to just the shot in the arm the series needed. The series was beginning to feel a bit bogged down by Clementine’s history. For example, the second season strained believability in depicting a group of competent adults requesting advice and taking orders from a prepubescent girl. With this new approach, returning players get to meet Clementine anew. This version of her is less wide-eyed; she’s older, embittered, less trusting and utterly ruthless.

I won’t go on all day about this game, but I will say that I really enjoyed it.

Oceanhorn

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Starring famed gaming icon Mink from the Saga of Celda series.

Oceanhorn is an isometric action-adventure game that draws obvious inspiration from the Legend of Zelda series (specifically, it plays like A Link to the Past with some Wind Waker window dressing). Its limitations are very apparent, which is understandable as it’s a port of a mobile game made many years ago on a shoestring budget. It has the appearance and scope of an old phone game, with shocking voice acting and sound mixing, and puzzles that are simple to a fault.

While it doesn’t reach the high standards regularly set by Nintendo, I still found Oceanhorn to be enjoyable and charming in its own way. There’s just something timeless about running around verdant fields slashing away at tall grass and deflecting attacks back at unsuspecting enemies. Controls are responsive and the art design is solid. I can’t give it many points for originality, but the game was clearly made by a passionate team with a reverence for Zelda.

December

Amnesia: A Machine for Pigs

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Welcome to Vegetarianism.

This game was insane. I trialled it as an Epic Store freebie and liked it enough to buy the Amnesia collection on Xbox One. (Very average port, by the way. Abysmal load times.)

Unlike its predecessor Amnesia: Dark Descent, A Machine for Pigs sheds the survival elements to become a full-fledged puzzle game/walking simulator. As a newcomer to this series, I didn’t mind at all and was more so enthralled by the clever writing and incredible vocal performances. It tells the story of a father who wakes up amnesia-stricken to find his children are gone. What follows is a complex and harrowing tale of a brilliant man’s descent to madness.

The atmosphere is the true highlight of this game. Despite the limitations of its dated engine, the environments still drew me in and immersed me in this world, proving again that thoughtful art direction trumps technical ability any day. Scares were so infrequent that they really commanded your attention when they happened. The game’s monsters, the iconic Man-Pigs, are horrifying in both concept and design. Underrated gem.

Games I Finished in 2020 – Part One

Real talk: the lockdown doldrums have hit hard for me this year. I haven’t seen any family or friends all year and I’ve left my suburb exactly twice since March. I really miss physical outlets like boxing and the gym, which kept my head on straight (though lately I’d even settle for a walk in the park without the mandatory mask).

I’ve come to dread going to the supermarket, where selfishness overwhelmingly pervades, and I envy my friends up north, for whom quarantining was a fun and brief novelty, and for whom life long ago returned to normal.

Through it all, gaming has been a necessary salve. It’s distracted me, offered challenges to overcome and allowed me to stay somewhat connected with others. Here are the games I’ve completed so far this year.

January

Untitled Goose Game

Untitled Goose Game

Feathered sock bandit!

Honk! Untitled Goose Game is a quirky stealth-based puzzle game that became a viral internet sensation on the strength of its vibrant art style and fresh premise (you’re a goose who harasses people!). It’s one of those rare meme games with actual substance.

At just a few hours long, Goose is small in scale, but it’s executed brilliantly. The controls are fluid and simple enough that even someone with limited gaming experience can have a good time. Just messing around as the goose is a joy unto itself. Experimenting with different actions is immensely satisfying and I enjoyed seeing the townsfolk react to my random acts of mischief.

The charming animations and outstanding soundtrack, which was woven meaningfully into the gameplay, made this an early highlight of the year. A true labour of love from Melbourne developer House-House.

 

February

Fable Heroes

Fable Heroes

An ice-cold misuse of the IP.

Fable Heroes is a simplistic, almost throwaway action hack-and-slash game set in the universe of the popular Xbox RPG series. Its elements of randomness make it a fitting party game that would no doubt come alive with four players. We played in two-player co-op and had a decent enough time with it.

Rather than going with the traditional Fable art style, Heroes employs this chibi pop-up book style. There was a novelty in seeing marionette versions of Albion’s greatest heroes and villains. Unfortunately, this game really needed an Xbox One X enhancement patch as the muddy resolution and visual clutter caused me to lose track of my character a lot.

This game was fine, but I’m glad Microsoft is no longer abusing the Fable licence with low-effort cash grabs. Here’s hoping the just-announced Fable 4 blows us all away.

 

Crash Bandicoot (Crash N Sane Trilogy)

What I Expect It Will Say On My Tombstone

What I expect it will say on my tombstone.

I was a Nintendo boy growing up, but I have clear memories of poring through gaming magazines, staring longingly at colourful screenshots of PlayStation’s signature platformer Crash Bandicoot. It took over two decades, but I finally got around to playing through Naughty Dog’s 1996 classic (via Vicarious Visions’ 2017 remaster).

Overall, I enjoyed it. The world and characters were full of personality. Crash himself is edgier than Mario but not as obnoxious as Nineties Sonic. The level design was memorable, with some awesome themed worlds and novel platforming gimmicks. And that sound it makes when you pick up a Wumpa Fruit? Satisfying.

My overwhelming impression, though – the thing that really stuck with me – was how annoyingly difficult it was. I know my way around tough platformers, having beaten most of the classics (early Mario, the Donkey Kong Country series, Banjo, Rayman, Shantae, Super Meat Boy, etc.), but this game had me pulling my hair out in a few spots.

After investigating, I discovered that this already-difficult game was actually made harder because the physics system used in this remaster doesn’t perfectly align with the heritage hitboxes. This makes it tough to judge precision jumps. Compounding this is the old-school limited lives system and sparingly placed checkpoints. The suspension bridge stages were a total shitshow, as were the endless labyrinths, ‘Castle Machinery’, ‘Slippery Climb’ and ‘Stormy Ascent’ (ugh). ‘Fumbling in the Dark’ was another aptly named thorn in my side.

I prevailed in the end, but I’d be lying if I said this game didn’t draw some colourful language out of me. I like tough platformers but don’t enjoy when that challenge is predicated on broken mechanics. Supposedly Cortex Strikes Back and Warped are a little fairer so I look forward to giving those a (Crash) bash soon.

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