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Platform Engineering for the Agentic AI era

For the last decade, platform engineering has relied on explicit API interaction layers: CLIs, SDKs, pipelines, wrappers, and UI workflows that translate human intent into machine‑safe API calls. AI agents are now short‑circuiting much of that stack. By combining natural language...
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Visual Studio at GDC Festival of Gaming 2026

Join us at GDC Festival of Gaming 2026 for a deep dive into Visual Studio, GitHub Copilot, PowerToys, and the Windows tools that speed up your daily dev workflow. We'll show how these tools work together to boost productivity and cut friction across your entire inner loop. Session...
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Mar 12, 2026
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Evolving DirectX for the ML Era on Windows

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Adele,
Serena
At GDC this year, we shared how machine learning is becoming foundational to real time graphics, and how DirectX is evolving to meet that shift across shader level and model level ML. ML is no longer a niche optimization or a postprocess trick. It’s increasingly embedded throughout the...
DirectX Developer Blog
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Mar 12, 2026
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Microsoft at JavaOne: Empowering Java developers to lead the next era of AI

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Brian Benz
Java has powered some of the world’s most mission‑critical systems for decades and that’s a big part of why we’re excited to be back with the community at JavaOne 2026 (March 17–19 in Redwood City). At Microsoft, we get to work with Java teams every day: folks shipping at...
Microsoft for Java Developers
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Mar 12, 2026
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Agent Harness in Agent Framework

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Dmytro,
Chris,
Eduard
Agent harness is the layer where model reasoning connects to real execution: shell and filesystem access, approval flows, and context management across long-running sessions. With Agent Framework, these patterns can now be built consistently in both Python and .NET. In this post,...
Microsoft Agent Framework
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Mar 12, 2026
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DirectX: Bringing Console-Level Developer Tools to Windows

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Norman,
Austin
On March 12th, 2026, the DirectX team and our hardware partners hosted DirectX: Bringing Console-Level GPU Developer Tools to Windows at GDC. We shared our dream of bringing console-level GPU developer tools to Windows, and today we are announcing a major step toward that goal...
DirectX Developer Blog
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Mar 12, 2026
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Modernize .NET Anywhere with GitHub Copilot

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Mika Dumont
See how the modernize-dotnet agent helps you assess apps, create upgrade plans, and modernize .NET projects from Visual Studio, VS Code, GitHub Copilot CLI, and GitHub.
.NET Blog
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Mar 12, 2026
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.NET 10.0.5 Out-of-Band Release - macOS Debugger Fix

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Rahul Bhandari (MSFT)
An out-of-band release of .NET 10.0.5 to fix a critical debugger crash affecting macOS users with Visual Studio Code.
.NET Blog
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Mar 12, 2026
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Windows stack limit checking retrospective: x86-32, also known as i386

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Raymond Chen
One of the weirdest calling conventions you'll see.
The Old New Thing
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Mar 11, 2026
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Temporary rollback: build identities can access Advanced Security: read alerts again

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Laura Jiang
If you use build service identities like Project Collection Build Service to call Advanced Security APIs, the Advanced Security permission changes in Sprint 269 broke that. We restricted API access for build identities as a security improvement but failed to provide an early notice for...
Azure DevOps Blog
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Mar 11, 2026
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DirectStorage 1.4 release adds support for Zstandard

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Clarke,
Larry
Today we’re releasing the public preview of DirectStorage 1.4 and the initial public preview of the Game Asset Conditioning Library. Together, they introduce Zstandard (Zstd) compression as an option for game assets on Windows. This new support meets the needs of the gaming ecosystem,...
DirectX Developer Blog