Alvin Philips
Game Developer, Software Engineer, and Noodle Enthusiast
All Content
14 items found
Experiences (3)
Nov 2025 - Jan 2026
Nov 2025 - Jan 2026
John Deere Harvest Simulator (CES 2026)
Unreal Gameplay Programmer @ TippedChair
UE5 simulation of the X9 1100 combine. Developed as part of John Deere's CES 2026 showcase.
Unreal EngineProgrammingAI3D +1 more
Apr 2025 - May 2025
Apr 2025 - May 2025
Echo Commander
Game Designer @ Brightmir.AI
WebGame DesignProgrammingUI/UX
Sep 2022 - Dec 2022
Sep 2022 - Dec 2022
MLH Fellowship
Software Engineer Fellow @ Solana
ProgrammingRust
Games (3)
Articles (3)
Type-safe Templated Vector Math in C++
12/28/2025 • tutorial
Stack-based Menu Systems
10/3/2025 • tutorial
Representing Racetracks with Sectors
1/26/2025 • devlog
Projects (5)

RATS
A 3D ASCII rasterizer in Rust to study rendering principles
RustTerminalGraphicsRendering +1 more

Chamomile
Data-driven Goal-Oriented Action Planning (GOAP) AI in Unity
UnityAI

Moon Engine
A WebGL2 + WebAssembly game framework written in Rust
RustGame EngineGraphicsRendering +6 more

Threaded Raytracer
A multi-threaded CPU raytracer written in Rust
RustMulti-ThreadedGraphicsRendering +1 more

Switchgrass
Track Design and AI Opponents for an Arcade Racing Game
UnityAIToolsRacing



