<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Match Tree Devlog - itch.io</title><link>https://andi-dev.itch.io/matchtree</link><description>Match Tree is a breathtaking puzzle experience (...it&#039;s actually a match 3 game)</description><item><guid>https://andi-dev.itch.io/matchtree/devlog/884340/update-29-tool-system-progression</guid><title>Update 29 - Tool System &amp; Progression</title><link>https://andi-dev.itch.io/matchtree/devlog/884340/update-29-tool-system-progression</link><pubDate>Sun, 09 Feb 2025 17:30:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE5NzkzMTQ3LnBuZw==/400x224%23c/iyCOoG.png"/><p>This is a big update for us. Some weeks ago we had the idea to add more tools like the magic wand to the game. Same time we wanted to give the player the option to choose what tools to bring onto the...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/870036/update-28-adding-savegame-and-localization</guid><title>Update 28 - Adding Savegame and Localization</title><link>https://andi-dev.itch.io/matchtree/devlog/870036/update-28-adding-savegame-and-localization</link><pubDate>Fri, 17 Jan 2025 18:24:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Finally back to development! Added save game functionality! Saving the unlock status of the levels. You can now come back and keep playing. Known issue is the arrow is pointing always at the first map...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/807669/update-24</guid><title>Update 24</title><link>https://andi-dev.itch.io/matchtree/devlog/807669/update-24</link><pubDate>Wed, 09 Oct 2024 11:01:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Huge update! We prepared the store page and are working on a Demo for a local game festival where we will exhibit our little game. For this we improved the world map, animations and many more things...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/788586/update-23-map-scripting-and-cleanup</guid><title>Update 23 - Map Scripting and Cleanup</title><link>https://andi-dev.itch.io/matchtree/devlog/788586/update-23-map-scripting-and-cleanup</link><pubDate>Mon, 26 Aug 2024 19:11:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This time a smaller updated on the surface. I changed the deprecated tile map node with the new tile map layers which leaded to a refactor of some parts of the game logic. Also extended the map script...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/783851/update-22-new-look-a-lot-refactoring-godot-43</guid><title>Update 22 - New look, a lot refactoring, Godot 4.3</title><link>https://andi-dev.itch.io/matchtree/devlog/783851/update-22-new-look-a-lot-refactoring-godot-43</link><pubDate>Sun, 18 Aug 2024 12:40:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE3Mzc3Nzk4LnBuZw==/400x224%23c/20w1nZ.png"/><p>Long time since the last update. Mainly because I was re-writing a lot things, we decided on a better design for the maps and the world map and experimented a lot. World Map: We lean into the hexes an...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/717558/update-20-new-perspective-animations-new-rules</guid><title>Update 20 - New perspective, animations, new rules</title><link>https://andi-dev.itch.io/matchtree/devlog/717558/update-20-new-perspective-animations-new-rules</link><pubDate>Fri, 19 Apr 2024 18:22:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>BIG UPDATE!! Perspective: We changed the perspective to something with a bit more feeling of depths. We added shadows and sorting so it feels a bit like it&#039;s 3D. This gives us the possibility to add s...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/711814/update-19-replace-characters-magic-wand</guid><title>Update 19 - Replace Characters &amp; Magic Wand</title><link>https://andi-dev.itch.io/matchtree/devlog/711814/update-19-replace-characters-magic-wand</link><pubDate>Mon, 08 Apr 2024 20:21:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is the first update in weeks and it is HUGE! tldr: You can replace stuck characters now and you have a magic wand to convert a plant into a joker that can match all small plants. Under the hood I...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/676250/update-18-new-first-maps-and-rule-changes</guid><title>Update 18 - New first maps and rule changes</title><link>https://andi-dev.itch.io/matchtree/devlog/676250/update-18-new-first-maps-and-rule-changes</link><pubDate>Sat, 03 Feb 2024 18:18:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After the last change how maps are unlocked, I took some time to create new maps that should explain the player the basic rules. One rule per map. Currently only until level 8 and then just some known...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/675207/update-17-new-map-unlock-system-and-cleanup</guid><title>Update 17 - New Map Unlock System and cleanup</title><link>https://andi-dev.itch.io/matchtree/devlog/675207/update-17-new-map-unlock-system-and-cleanup</link><pubDate>Thu, 01 Feb 2024 20:49:13 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE0OTAwMTkwLmdpZg==/original/o6xHt4.gif"/><p>FINALLY!!! After a lot bloated code and iterations I think I found a lean, nice and simple way to unlock maps that also fit the overall style of the game. All this tests with gathering flowers and jud...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/674657/update-16-unlock-maps-with-flowers</guid><title>Update 16 - Unlock maps with flowers</title><link>https://andi-dev.itch.io/matchtree/devlog/674657/update-16-unlock-maps-with-flowers</link><pubDate>Wed, 31 Jan 2024 21:03:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Was a bit quiet lately. Mainly because I had to refactor a lot so goals give flowers, we save them and the levels need a certain amount of flowers to unlock. It&#039;s a but clunky but at least it is playa...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/667204/update-15-world-map-yeah</guid><title>Update 15 - World Map (YEAH!)</title><link>https://andi-dev.itch.io/matchtree/devlog/667204/update-15-world-map-yeah</link><pubDate>Wed, 17 Jan 2024 19:39:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE0Njk4MzQxLmdpZg==/original/pFziY6.gif"/><p>Added a world map that connects the levels. I needed to refactor most of the level data structures as I needed to get level information without the need of loading the whole map. During that process t...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/665566/update-14-arrows-and-selection-preview</guid><title>Update 14 - Arrows and Selection Preview</title><link>https://andi-dev.itch.io/matchtree/devlog/665566/update-14-arrows-and-selection-preview</link><pubDate>Sun, 14 Jan 2024 18:24:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In the last update (which didn&#039;t had a dev log) I updated the event system and the sheeps. The sheep will not move on a tile anymore where a character is. Events get now triggered by turns and the nee...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/659589/update-13-level-menu-progress</guid><title>Update 13 - Level Menu &amp; Progress</title><link>https://andi-dev.itch.io/matchtree/devlog/659589/update-13-level-menu-progress</link><pubDate>Tue, 02 Jan 2024 19:44:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After some time off, I finally started implementing a menu for level selection. You can now restart levels, go to the level menu and if you won, it takes you to the next level. In this update I also r...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/651559/update-12-new-maps</guid><title>Update 12 - New maps</title><link>https://andi-dev.itch.io/matchtree/devlog/651559/update-12-new-maps</link><pubDate>Sat, 16 Dec 2023 18:35:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Besides several bug fixes, this is a content update. I added several new maps and brought them in a rough order. You still need to pick them yourself after finishing one. The jumping and moving is mor...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/649939/update-11-new-movement</guid><title>Update 11 - New Movement</title><link>https://andi-dev.itch.io/matchtree/devlog/649939/update-11-new-movement</link><pubDate>Wed, 13 Dec 2023 10:33:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update comes to you while I&#039;m not only virtually surrounded by flowers but literally as I spend some time on Madeira. A very beautiful island. And a very welcome calm time after the busy year. I&#039;...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/646062/update-10-moar-goals-maps-tutorial</guid><title>Update 10 - Moar goals, maps &amp; tutorial</title><link>https://andi-dev.itch.io/matchtree/devlog/646062/update-10-moar-goals-maps-tutorial</link><pubDate>Tue, 05 Dec 2023 21:41:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In this exciting update a ton of new stuff awaits the player!!! Woohoo!! Nice! Good job! Moar! For example 2 new maps that act like a tutorial. The game doesn&#039;t start with them, because I fear some pe...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/645494/update-9</guid><title>Update 9</title><link>https://andi-dev.itch.io/matchtree/devlog/645494/update-9</link><pubDate>Mon, 04 Dec 2023 18:41:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today I did some stuff under the hood. For example the rules for movement got extended. Characters try to avoid walking into an dead end if possible. Added some background elements in one map as a tes...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/644995/update-8-animations-particles</guid><title>Update 8 - Animations &amp; Particles</title><link>https://andi-dev.itch.io/matchtree/devlog/644995/update-8-animations-particles</link><pubDate>Sun, 03 Dec 2023 18:27:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Big update! After refactoring the way all tiles are handled, I had finally some time to add small animations Suse made. When the characters move, they play a placeholder &quot;walk&quot; animation. Also added s...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/643289/update-7</guid><title>Update 7</title><link>https://andi-dev.itch.io/matchtree/devlog/643289/update-7</link><pubDate>Thu, 30 Nov 2023 19:10:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is just a small update with a new map and some updated artwork. The new map is the start map for now and has an event timer which spawns a sheep. Next would be a refactoring of the underlying sel...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/637456/update-6</guid><title>Update 6</title><link>https://andi-dev.itch.io/matchtree/devlog/637456/update-6</link><pubDate>Sat, 18 Nov 2023 18:56:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated the whole tiles sets for objects and characters (exception is the fairy) with better color and shape separation. Flowers are yellow and round. Trees are turquoise and square. Carrots are orang...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/635707/update-51</guid><title>Update 5.1</title><link>https://andi-dev.itch.io/matchtree/devlog/635707/update-51</link><pubDate>Tue, 14 Nov 2023 20:44:32 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE0MDI0Mjk3LmdpZg==/original/zUi%2BoC.gif"/><p>Tonight I added &quot;proper&quot; characters in the game. Before they where just pieces on the tilemap so no possibility to animate them or do anything special. Now they are own little scenes which will give m...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/634533/update-5</guid><title>Update 5</title><link>https://andi-dev.itch.io/matchtree/devlog/634533/update-5</link><pubDate>Sun, 12 Nov 2023 09:28:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Yesterday was the day where I announced that I will work with a very talented artist: @datgestruepp (Suse) So we implemented her very first test art to figure out what theme we want to do and what is...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/633050/update-4</guid><title>Update 4</title><link>https://andi-dev.itch.io/matchtree/devlog/633050/update-4</link><pubDate>Wed, 08 Nov 2023 21:03:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I didn&#039;t had much time today but I added two more maps that are closer to the first ones. They are pre-filled with stuff because when you start only with characters you often end up only having one op...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/632536/update-3</guid><title>Update 3</title><link>https://andi-dev.itch.io/matchtree/devlog/632536/update-3</link><pubDate>Tue, 07 Nov 2023 18:59:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After cleaning up the very early prototype and Godot learning mistakes, I can now create different levels and load them. So there are 4 levels for testing with different setups. Also added the sheep a...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/631489/update-2</guid><title>Update 2</title><link>https://andi-dev.itch.io/matchtree/devlog/631489/update-2</link><pubDate>Sun, 05 Nov 2023 16:36:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Cleaned up the project and moved all graphics into atlases. That was more code change than expected but now I can exchange the gfx much easier. Switched to the new theme of flowers and trees. Also add...</p>]]></description></item><item><guid>https://andi-dev.itch.io/matchtree/devlog/630961/update-1</guid><title>Update 1</title><link>https://andi-dev.itch.io/matchtree/devlog/630961/update-1</link><pubDate>Sat, 04 Nov 2023 14:51:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEzOTI0ODM5LnBuZw==/400x224%23c/ZzfhQ9.png"/><p>Today I woke up and decided the game needs to be horizontal instead of vertical. Originally the thought was about mobile but even there it&#039;s ok if you have to rotate your device to play. Advantage is,...</p>]]></description></item></channel></rss>