The Humble Tree-Wagyu (A GLOGmas gift)

I, the humble writer only known as Isk, am full of love for a topic that you may be familiar with in theory, but will be surprised to find has depth heretofore unknown by us in the west.

Made with GLOGmas cheer for The Greatest Poster In The World, Meg. (Perhaps clarifyingly, also known as Cowfrog)

I, the humble writer only known as Isk, am full of love for a topic that you may be familiar with in theory, but will be surprised to find has depth heretofore unknown by us in the west. I speak of course of the unparalleled Cowfrog, a hefty hopping heifer that has left me gobsmacked.

Never a more gorgeous specimen have I seen in all my life, I assure you. The humble Tree-Wagyu is a bovine amphibian with such an astounding presence, brightly colored hide with a thin furry coat and an even thinner layer of mucus coating. They are the apex prey, with fat eyes that scan separately to achieve 360 degrees of sight, large protective horns that jut like keratinous cones from behind, which the eyes can shift slightly to hide behind for protection. They can smell on a spectrum that includes light and color, and hear tumultuous weather long before it arrives.

Most bovine amphibians herd together in mucky riverbeds to feed on rice paddies and red onions, using their lengthy shovel-like tongues to rip the wild crops up at their roots. In fact, families with the know-how and patience to raise such a beautiful beast will find that they don’t mind sharing the vegetables of their labor, so long as they get their fair share of course!

What seem to be knobbly and pathetic front legs are in fact twin shock absorbers that perfectly counteract the powerful hind legs of the Tree-Wagyu, which has a kick force that would put the most powerful of stallions to shame! In fact, I witnessed a stampede of Tree-Wagyu that shook the very land, and had an unfortunate casualty count of two. Those poor ranch-hands were new to the job, and made a mistake that most experienced with the humble Cowfrog would have burned into their very soul. Never freeze when they begin to hop, you will be flattened as thin as the very firmament in these mountainous lands.

While the sheer size of these bovine amphibians is a defensive measure against the cold and of course due to their digestive rumen, it is not their only benefit! Should you touch the thin mucosae that builds like dew along their grassy fur, you will find yourself stunned both physically and mentally for long enough that they shall escape the area, and any perceived danger. Now, this is not the only problem that the mucosae presents, as if you should find yourself allowing the slime to percolate on your hands for long, you will be dead within the day. I assure you.

But alas, the fruit of the forbidden tree is sweetest, and that is why after all this espousing about danger I must give you the unfortunate news. The humble Tree-Wagyu is delicious in every sense of the word. The milk it leaks from its tadpole-tail looking teats is as sweet as the juice of a fresh peach, with the body of a light cream and the tang of a refreshing lime. But no, it does not stop there! For the marbled meat that makes up its muscled mass is mercifully melting in ones mouth when marinated with mighty flame.

But while the freshly butchered give, so too do the long-living and even young among the Cowfrogs. Within their very guts are a labor force of four chambers that make up such a thrilling stomach. The rumen, the reticulum, the omasum, and abomasum, as I have learned they are called, make up a stomach system that can decimate food and multiply gasses. I hear you my readers, my friends (so I should like us to be), you believe this to be the same as the cow, but it is not so! I have made this mistake and the cattlers of these mountains have deemed me a fool, and rightfully so. The gasses that bloat the stomach of a cow rise through a the long paunch sac which ends in the four-bubbled throat of the beautiful beast, and in the powerful paunch is the punch of potent alcohol!

Yes! I hear you gasping, shocked by what you hear. The creature makes alcohol too? It does my friends, and it is a wicked spirit that haunts my bones with flavor and fierceness that I will crave long after my bottles have emptied, I promise you. But for reasons related to its strange (and dangerous, I’m told) collection methods, I am not allowed by my own oath to share how it is made, but alas, you should find it, buy it, and buy more when you’ve realized it’s punch.

To those who find themselves wondering how the humble Tree-Wagyu had gone this long without garnering their attention, I say to you that I felt much the same way, and that is what fueled my mad weeks of research and writings. That, and the addictive zest of learning all I can about the River Kingdom. Farewell my friends, until my next journal makes its way to your shores.


The following statistics are for use in the hack of your choosing, formatted shamelessly like the creatures found in the Monster Overhaul.

Cowfrog

# Appearing: hopping stampedes of 2d6
HD: 6 (27 HP)
Appearance: Snuffling nose, bulging eyes, powerful legs, thin fuzzy hide, nigh-invisible mucosae.
Voice: Deep, yawning moo-ribbits
Wants: To be left the hell alone. To eat buggy grass.
Morality: Once startled, hard to calm.
Intelligence: Quiet contemplation, wide-eyed caution.

Armour: as chain.
Move: normal, swim 2x normal. deep mud is not difficult terrain. Can leap up to 20′ vertically or 40′ horizontally without warning.
Morale: 9
Damage: 1d8 gore / 2d10 full-body crush. Those unfortunately caught under the Cowfrog after it hops must save to take half damage.

If a Cowfrog is touched without protective gear, the unprotected creature must save or be paralyzed for 1d4 hours. If the mucous is not cleaned off within the hour, the paralyzed creature will die in 2d12 hours if they do not drink the fresh milk of the very Cowfrog which affected them.

Treasure: Mucous, if collected in a glass vial, is worth 40gp. A bottle of the lime-green milk is worth 10gp. The four-bubble paunch sac will sell for 300gp to the right buyer, only if kept intact.

Teach a man to fish… (GLOG Fishing Wizard)

You are an Angler with the ability to cast a line into sources of aetheric mana that wind like rivers throughout the planes. Within these oceans are spells which are unknowable, and almost imperceptible to the mortal mind…

But to you, they look a lot like fish.

Art above from the incredible video game Dredge.

I, Grace, and Louis from Phlox’s GLOG Discord server got into a real frenzy about a wizard who fishes up their spells. We had similar concepts, but decided to break up and work on them alone, then post together! Here are the fruits of my labor. Keep in mind that as always, these rules are designed to work with LIGAMENTS. Also keep in mind that I wrote this under a dwarf-fortress-style fell mood in… like two hours.


Filletomancer

You are an Angler with the ability to cast a line into sources of aetheric mana that wind like rivers throughout the planes. Within these oceans are spells which are unknowable, and almost imperceptible to the mortal mind…

But to you, they look a lot like fish.

A: Angler, Mentaquarium, +1 MD
B: Leylures, Leylines, +1 MD
C: Dredging, +1 MD
D: Doom of the Fisherking or Blessing of the Kingfisher, +1 MD

Gear: Heavy fishing implement, small knife (light melee weapon), tacklebox (light container), and fishing supplies (1d12 UD) in the form of spare line, hooks, and bait.

A: Angler

Many good luck charms are included on your hat and clothing that you believe increase your chances of a good catch, but functionally just give you +3 reactions with fishers, hunters, bug catchers, or others of your ilk.

Chanting and swirling of your fishing implement accompanies a wild dance of your own invention, before flinging the hook, harpoon, or net into the aetheric oceans. In your mind, you are in a wild, frenzied battle against the vibrant seas of lime and violet, cast against an orange sky. To those around you, you just sort of stand there, drooling and dead-eyed for a full minute per fish caught.

To catch a spell fish, roll a number of magic dice. Then roll on the spell table {dice} times and test luck to catch any {low} of those fish, in any combination. Successful catches are stored in your mentaquarium. Finally, roll usage dice of your fishing supplies {low} times.

A: Mentaquarium

Half of your capacity is flooded with aetheric mana from the first time you ever caught a fish with your Angler template, this is your mentaquarium. To cast fish stored in your mentaquarium as a spell, you either kill them, or free them. Freed fish return to whence they came, grateful and serene. Killed fish are filleted on the spot, their bodies flash boiling into multicolored steam which smells like sunbaked fish guts and rotting wood. Track all fish freed or killed by you.

When a fish is cast or midnight passes, all fish in your mentaquarium test morale. Any that completely lose their morale are eaten by the others, sensing its weakness. As killed fish are cast, the spell they represent is immediately cast with randomized targets/effects. The starting morale die of caught fish is determined by the number of fish caught at once. 1 has a d10 morale die, 2 have d8, 3 have d6, and 4 have d4. Fish that die from morale loss count as being killed by you.

Items can be stored within your mentaquarium, but are susceptible to the effects of being submerged in water, so books or other soluble items will be ruined/destroyed. Physical objects take two move actions to be retrieved or stored within your mentaquarium.

B: Leylures

Using 6 rations and/or trophies from killed creatures, you may craft a number of lures equal to your filletomancer templates. Lures increase the range of possible catches by how many different creature trophies are included in their making. (For instance, if you roll the Fireball fish with a lure that was made with one trophy, you can actually pick from the Finger of Death, Fireball, or Flesh and Stone fish, as they are 1 spell above and below Fireball on the list.)

B: Leylines

If you roll doubles on your MD when catching spell fish, you have found a spot where the leylines of aetheric mana crisscross. A week of meditation here will allow the fish in your mentaquarium a chance to breed, as they feed on the pure, unfiltered aetheric mana. Choose two fish, test their morale with advantage. If they both succeed, they breed and a brand new fish is born in your mind, the effects of which are determined by your gamemaster. If either fail, it is eaten by its lover. If both fail, they eat/rut one another until melding into a single horrifying abomination fish.

This abomination prowls your mentaquarium, feasting on another fish each hour unless it has access to a ration. When it is cast, the spells used to create it are cast at the exact same time, with all benefits and detriments included. If both spells are concentration, the filletomancer passes out immediately for a number of hours determined by rolling the abomination fishes’ morale die.

C: Dredging

The wicked tides of the aetheric mana are home to things besides fish. Empty slots and containers in the Mentaquarium part of your capacity have a 45% chance to fill each midnight with dangerous, beautiful, or unthinkable odds and ends determined by the gamemaster.

The gamemaster is encouraged to get extremely weird with it, such as crawfish that grant mutations, eels that create disease, or monsters that spring from the filletomancer’s mind to attack the party. How bad would it be if the unwieldy anchor of a spelljammer got lodged into your mind, and you couldn’t lift it to remove it?

D: Doom of the Fisherking or Blessing of the Kingfisher

Compare the tally marks of fish freed versus killed. If more fish are killed or the numbers are tied, you receive the following template:

DOOM OF THE FISHERKING
– Fish eaten after they lose morale are cast with d8 magic dice instead of d6.
– Injuries to mentaquarium slots heal twice as fast.
– Abomination fish no longer suffer rations, and assimilate their prey’s effects.

If more fish are freed, you receive the following template:

BLESSING OF THE KINGFISHER
– Leylures must be made of just one kind of creature.
– Successfully bred fish spawn 1d4 children, instead of just one.
– Each time a fish is freed its spell is marked with a tally that grants +1 MD rolls on castings.

Update + Physical Edition of LIGAMENTS

You can finally buy a softcover book version of LIGAMENTS, and I’ve got more in the works…

Quick update for ya’ll today. Also, a small apology. I’ve been neglecting the Blog for a bit now, due to the mental load of life this past year. It’s been a combination of things, but to be quite honest, I’ve also had less and less inspiration for material that would make “good” blog, or glog, posts. I’ve already got more projects in the works (see below!), but finding a better work/blog balance is top of mind for me. Anyway, let’s get to the updates.

Grab Onto LIGAMENTS!

Our long national nightmare is over (no not that one). You can finally buy a softcover book version of LIGAMENTS in beautiful black and white. The game has been out since January of last year, but Kili and I have been working very hard to polish it up and lay it out better, and I can’t tell you how proud I am to release it to you all. Rule clarifications, new art, better advice, and a completely revamped gamemaster’s section are only the surface of how much better the game is now.

You can order from Lulu right now, but soon you’ll also be able to find the game on DriveThruRPG, if that’s what you prefer, or if you want a Book + PDF bundle that knocks a little off the total. Of course, our Itch.io page is also available if you’re only interested in the PDF, or if you want your purchase to add a free community copy to folks in financial hardship.

Flash in the Pan

The gaslamp fantasy weird-west setting for LIGAMENTS, Flash has had some of its more notable parts pulled from the core rules of the game. This was for two reasons. One, I wanted LIGAMENTS to shine as a clean and simple game system worthy of playing for your OSR campaigns and modules, but with a flavor that supported some stranger bits of play. Nobody buying it knows what an Anomaly is, but they know what a Wizard is. It’s really that simple.

It might be the cowards way to sell the game, but I’m not getting rid of the setting at all. All the class articles you’ve seen, the story of Cutty Donehue, all the world-building is being incorporated and polished into the Graceland Gazette, a project that I’m going to be releasing pay-what-you-want, so anybody can use the setting for LIGAMENTS, but nobody has to.

I’ll be going into major detail about the specific Species and where they come from, the major locations in the world from the eastern United Alto-Monarchies, to the swamplands of New Mira, to the deserts and jungles of Vaquero, to the frigid north of Nuckalay. Of course, there’s the highlight of the setting, the wild west itself, the Dimmentum Federation’s Territory.

Of course I’ll also be covering the war, the guns, and there will be mechanics exclusive to the setting for the classes. Like the Anomaly schools, for instance.

Thanks

All in all, I’m just glad to say that I may be “done” with the core rules of LIGAMENTS, but I’m not done with making games, worlds, or time for you all. Thanks for reading and listening, thanks for supporting me, thanks for being you. Play more games!

Give your players this plane. (Oh hey is that a gun under the seat?)

A classic biplane, if by classic you mean made of magical mangrove roots and steam-shooting gemstones.

Art above from the Crios RPG

As I have been working hard on the final little tweaks and edits for LIGAMENTS’ upcoming revision (coming very soon), my sleep schedule has gotten pretty wacky. This, as it usually does, led me down a strange mental rabbit-hole. Enjoy the fruits of my turmoil, and please keep an eye out for some exciting news.

Image
As always, the rules for this post were written with LIGAMENTS in mind.

A biplane made of Saltwick root and quality Winsburg-made cloth. Its eight spider-like legs seem to gallop through the air as it flies, like a Strandbeest, with the wind under-wing providing momentum. They offer a good (enough) pace for take off and landing, without the need for wheels, runways, or general airline infrastructure. I mean who has time for that anyway, right?

Like it says above, the bulk of the plane is made of extremely lightweight and durable driftwood that breaks off mangrove trees, called Saltwick. They float offshore into the southern gulf and continue to grow into wide ovular nets of natural root and branch, feeding off the critters that get caught inside. Because of this, natural Saltwick has rings of white inside showing its growth over the years, but also small bones, scales and feathers trapped forever under its gnarled flesh. With some sturdy cloth, the body of the plane is flexible, yet rigid.

Image

The front propeller boasts a gorgeous (and valuable) sunstone. Cut into the apple-sized gemstone are whirling grooves which mesh to Immutable Bronze gears. Due to its odd makeup, the sunstone can act as a natural steam engine. One need only soak it in a gallon of water for 24 hours, then expose it to light for ten minutes. The microscopic and labyrinthine pores in the stone fill with water, then its absorbing of the sun super-heats the thin bands of water leading to a continuous steam reaction. The sunstone’s exposed tip has a velvet lined leather cap to cover it, so one can decide exactly when to begin the solar influence.

The strange engine propels The Endeavor for up to six hours. With a lever in the cockpit to shift gears, the sunstone’s constant RPM is geared up or down for minor alterations in landing, cruising, or take-off. While there is room for a pilot, a passenger, and a backwards “gunner”, the plane has the lift for 20 slots of weight total. It also moves at 120 mph, and has +2 to gambits involving spinning (that’s a good trick, after all), but -2 at gambits involving gaining back control when something goes wrong.

The Seven of Spades

Nestled under the seat, made of a single beautiful branch of Widowmaker, is a gunstock. Across the top of the gunstock are seven doves burned into the wood, each with a spade incorporated into their designs. (Beak, breast, talon, eye, etc.)

One may find this lone wooden furniture strange, but any of you familiar with the AR-7 may have your interest piqued.

“I wonder…”

With a shimmy and a “Pop!”, the back of the stock can be slid off. Inside you’ll find a waxed cloth bundle containing heavy ammo (1d6 UD), and the various iron fittings (barrel, receiver, magazine) needed to complete the gun that the stock goes to. It takes two move actions to assemble the weapon, and then you have yourself a five-shot heavy firearm.

The Seven of Spades cannot use a bayonet like most heavy firearms, but it does allow one to store up to two spells inside as a Light Magical Foci. The spells cannot be cast from the gun unless in its assembled form. Also, as with all items made of Widowmaker wood, fresh blood rubbed on the gunstock will activate a glowing silver light that illuminates up to 20ft away and does not interfere with infravision.

Anybody remember the Gallon Man?

….what is this

I do. He was pretty cool. Here’s an ugly version I cooked up for my Arden Vul game. Sorry you had to see this.

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