<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Sprout Devlog - itch.io</title><link>https://assertchris.itch.io/sprout</link><description>Casual farming + order management sim</description><item><guid>https://assertchris.itch.io/sprout/devlog/231734/surprise-release</guid><title>Surprise Release!</title><link>https://assertchris.itch.io/sprout/devlog/231734/surprise-release</link><pubDate>Sun, 14 Mar 2021 13:16:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Time to launch. There&#039;s a lot that I can see to improve about it, but if I wait for the game to be perfect before launch then I&#039;ll hate it and not want to add more to it. If body plays it then what&#039;s...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/230402/harvest-everything</guid><title>Harvest Everything</title><link>https://assertchris.itch.io/sprout/devlog/230402/harvest-everything</link><pubDate>Wed, 10 Mar 2021 17:37:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just finished the harvesting system, so you can harvest fully-grown crops and also randomly spawning stones and wood...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/229662/over-night-plant-growth-watering-done</guid><title>Over-night plant growth + watering done</title><link>https://assertchris.itch.io/sprout/devlog/229662/over-night-plant-growth-watering-done</link><pubDate>Mon, 08 Mar 2021 16:46:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Following on from yesterday&#039;s work, I implemented a watering system (with indicators to tell you when plants need water), removed unplanted (but tilled plots), and calculated plant growth overnight. T...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/229140/planting-system-is-done</guid><title>Planting system is done!</title><link>https://assertchris.itch.io/sprout/devlog/229140/planting-system-is-done</link><pubDate>Sun, 07 Mar 2021 10:47:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Been working on the system that takes seeds out of your inventory and puts them in the ground! You can try it out in the latest build...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/227661/catching-zzzzs</guid><title>Catching ZZZZs</title><link>https://assertchris.itch.io/sprout/devlog/227661/catching-zzzzs</link><pubDate>Tue, 02 Mar 2021 17:50:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Did a bit of work, today, to allow the player to sleep at the house. This means they&#039;ll wake up the next day with full stamina. Also fixed a couple bugs. Not the most productive day (because I spend a...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/227270/daynight-cycle-stamina-settings</guid><title>Day/Night cycle + stamina + settings</title><link>https://assertchris.itch.io/sprout/devlog/227270/daynight-cycle-stamina-settings</link><pubDate>Mon, 01 Mar 2021 17:01:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today I added the day/night cycle. It&#039;s not time based (so you can leave the game unpaused for hours and nothing will change) but it&#039;s based on actions you perform in the game. Want the day to pass? P...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/226520/added-some-build-automation</guid><title>Added some build automation</title><link>https://assertchris.itch.io/sprout/devlog/226520/added-some-build-automation</link><pubDate>Sat, 27 Feb 2021 18:22:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Apparently I&#039;ve been using the wrong post type for every develop post... It&#039;s been annoying me that deploying new builds to Itch takes so long (read: more than 10 minutes) which leads to me not pushin...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/225918/the-land-is-ready-for-a-planting</guid><title>The land is ready for a planting...</title><link>https://assertchris.itch.io/sprout/devlog/225918/the-land-is-ready-for-a-planting</link><pubDate>Thu, 25 Feb 2021 18:26:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today I got the maps to a point where you can walk up to a tillable piece of ground and till it. I also laid the ground-work to show options for existing plants and to hit stones and logs...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/225569/item-spawns-pickups</guid><title>Item spawns + pickups</title><link>https://assertchris.itch.io/sprout/devlog/225569/item-spawns-pickups</link><pubDate>Wed, 24 Feb 2021 17:37:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Following on from the last bit of work, I implemented a system for spawning items in the world (around the player) and allowing the player to pick them up after a second in the world. I expanded the i...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/225223/inventory</guid><title>Inventory</title><link>https://assertchris.itch.io/sprout/devlog/225223/inventory</link><pubDate>Tue, 23 Feb 2021 14:13:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Been tinkering away at an inventory system. The more I think about it (and the timeline for the project) the more permissive I&#039;d like to be. As in, never needing to store items outside of your own inv...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/224513/character-customisations</guid><title>Character Customisations</title><link>https://assertchris.itch.io/sprout/devlog/224513/character-customisations</link><pubDate>Sun, 21 Feb 2021 13:01:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just finished character customisations (warning: I&#039;m not a very good animator), so the character appearance you set up when you start your game is how will look in-game...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/224240/sprites-and-zoom</guid><title>Sprites and Zoom</title><link>https://assertchris.itch.io/sprout/devlog/224240/sprites-and-zoom</link><pubDate>Sat, 20 Feb 2021 16:40:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Been working on the first bit of in-game sprite animation, for the player. When combined with the directionality and click-to-move; it starts to look like an actual game. I also added a zoom setting,...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/223800/quality-of-life-things</guid><title>Quality of life things</title><link>https://assertchris.itch.io/sprout/devlog/223800/quality-of-life-things</link><pubDate>Fri, 19 Feb 2021 06:16:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Make a couple improvements to the game: A play button right from the slot screen (so you can get straight into the game). The previous flow meant you had to go into the slot edit screen to play, even...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/223585/finished-slot-management</guid><title>Finished slot management</title><link>https://assertchris.itch.io/sprout/devlog/223585/finished-slot-management</link><pubDate>Thu, 18 Feb 2021 15:48:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Following on from the saving of volume settings; I finished the save management system. You can now go all the way from &quot;new game&quot; to playing; customising your playable character and map selection alo...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/223515/save-system</guid><title>Save system</title><link>https://assertchris.itch.io/sprout/devlog/223515/save-system</link><pubDate>Thu, 18 Feb 2021 07:50:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Started on the save system, today, with music and sound effect volumes being saved and loaded. Using similar code to Slither Deep, but there&#039;s much more being saved in Sprout. I need to add encryption...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/223225/rocks-and-hillsand-chasms</guid><title>Rocks and Hills...and CHASMS!</title><link>https://assertchris.itch.io/sprout/devlog/223225/rocks-and-hillsand-chasms</link><pubDate>Wed, 17 Feb 2021 05:27:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I switch from trying to draw a cliff face to drawing a chasm, and I think the result is much better. There&#039;s a similarity between the road and the chasm&#039;s colours; but I think I&#039;ll be able to further...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/222969/not-everything-is-a-win</guid><title>Not everything is a win</title><link>https://assertchris.itch.io/sprout/devlog/222969/not-everything-is-a-win</link><pubDate>Tue, 16 Feb 2021 07:10:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I spend some time working on the third starting map. The idea is that it&#039;s a rocky area, where there are respawns for rocks (for trade). The original plan was for verticality: ...But, given the art st...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/222709/waves-and-palms</guid><title>Waves and Palms</title><link>https://assertchris.itch.io/sprout/devlog/222709/waves-and-palms</link><pubDate>Mon, 15 Feb 2021 13:20:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Next starting zone has the first-pass tile maps. The previous map only had markers for respawning bits of wood, while this one has few spawn locations, but respawns both wood and stones. I also plan t...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/222639/pricing</guid><title>Pricing</title><link>https://assertchris.itch.io/sprout/devlog/222639/pricing</link><pubDate>Mon, 15 Feb 2021 06:57:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Been thinking about pricing. When I look at all the great indie games on Itch (some that are critically claimed and super popular on Steam etc.) selling for $25-$30; I immediately feel like $2 price t...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/222413/trees-and-ponds</guid><title>Trees and Ponds</title><link>https://assertchris.itch.io/sprout/devlog/222413/trees-and-ponds</link><pubDate>Sun, 14 Feb 2021 17:13:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I am making 3 starting zones. The first one is called Trees and Ponds; and today I make the tile maps for it. There are some additional sprites I need to make (aside from the player) for buildings and...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/222169/character-creator-coming-along-nicely</guid><title>Character creator coming along nicely</title><link>https://assertchris.itch.io/sprout/devlog/222169/character-creator-coming-along-nicely</link><pubDate>Sun, 14 Feb 2021 07:48:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There&#039;s still a ways to go before I&#039;m happy with the UI, and there are some missing customisation options I still want to add in...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/222099/menu-system</guid><title>Menu system</title><link>https://assertchris.itch.io/sprout/devlog/222099/menu-system</link><pubDate>Sat, 13 Feb 2021 17:58:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Spent some time working on the menu system + screen change controller + sound system. I am getting more and more excited for this game... Note: there are a few empty screens, which are for save manage...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/221790/painful-panels</guid><title>Painful panels</title><link>https://assertchris.itch.io/sprout/devlog/221790/painful-panels</link><pubDate>Fri, 12 Feb 2021 15:03:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I struggled for hours to get this panel to have the same width as the button bar below it. They&#039;re in different parts of the tree...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/221701/started-planning-the-character-creator</guid><title>Started planning the character creator</title><link>https://assertchris.itch.io/sprout/devlog/221701/started-planning-the-character-creator</link><pubDate>Fri, 12 Feb 2021 06:28:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Here&#039;s what I&#039;ve been thinking of, as the base characters...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/221408/mobile-friendly-works-on-desktop</guid><title>Mobile friendly, works on desktop</title><link>https://assertchris.itch.io/sprout/devlog/221408/mobile-friendly-works-on-desktop</link><pubDate>Thu, 11 Feb 2021 08:04:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;m doing this thing where I build loads of small games before I try building a huge game. In this spirit, I need to make good choices about where I invest time. I want the games to work well on mobil...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/221406/started-on-the-art</guid><title>Started on the art</title><link>https://assertchris.itch.io/sprout/devlog/221406/started-on-the-art</link><pubDate>Thu, 11 Feb 2021 08:01:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Look, I&#039;m no artist. I started with the idea that I&#039;d look for some kennel.nl art, but he hasn&#039;t yet released any farm sim art; so I guess it&#039;s up to me to make the art. The style I&#039;ve gone for is 16x...</p>]]></description></item><item><guid>https://assertchris.itch.io/sprout/devlog/221404/map-prototypes-looking-good</guid><title>Map prototypes looking good!</title><link>https://assertchris.itch.io/sprout/devlog/221404/map-prototypes-looking-good</link><pubDate>Thu, 11 Feb 2021 07:58:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Been working on the prototypes for the different starting maps. I say &quot;starting&quot; but the player won&#039;t be able to leave, so it&#039;s just for a bit of variety. I even put together a video about it!...</p>]]></description></item></channel></rss>