<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Eclipse Light Engine Devlog - itch.io</title><link>https://badwrong.itch.io/eclipse-light-engine</link><description>A PBR light engine for GameMaker</description><item><guid>https://badwrong.itch.io/eclipse-light-engine/devlog/801558/fixed-soft-shadow-blur</guid><title>Fixed soft shadow blur</title><link>https://badwrong.itch.io/eclipse-light-engine/devlog/801558/fixed-soft-shadow-blur</link><pubDate>Thu, 19 Sep 2024 01:20:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The last big update broke how soft shadows blocked light. That has now been fixed...</p>]]></description></item><item><guid>https://badwrong.itch.io/eclipse-light-engine/devlog/736827/new-soft-shadows-ao-and-dof</guid><title>New soft shadows, AO, and DOF</title><link>https://badwrong.itch.io/eclipse-light-engine/devlog/736827/new-soft-shadows-ao-and-dof</link><pubDate>Fri, 24 May 2024 00:23:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New version now has improved soft shadows, ambient occlusion, and depth of field effect. Get the update and check out the information in the updated manual: Eclipse Manual...</p>]]></description></item><item><guid>https://badwrong.itch.io/eclipse-light-engine/devlog/511507/new-attenuation-model</guid><title>New Attenuation Model</title><link>https://badwrong.itch.io/eclipse-light-engine/devlog/511507/new-attenuation-model</link><pubDate>Mon, 03 Apr 2023 01:53:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The attenuation model has been changed for all shaders now. You will notice better control that fits a &quot;2D style&quot; game. The falloff variable now is simply in the range 0 to 1. When it is at 1 the edge...</p>]]></description></item><item><guid>https://badwrong.itch.io/eclipse-light-engine/devlog/502168/newest-gm-version-crashes-eclipse</guid><title>Newest GM version crashes Eclipse</title><link>https://badwrong.itch.io/eclipse-light-engine/devlog/502168/newest-gm-version-crashes-eclipse</link><pubDate>Tue, 14 Mar 2023 04:45:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Warning, the current version of GM (2023.3.0.87) has a major bug when using a with statement and compiling through YYC. If you use VM you are fine, but Eclipse will crash when using YYC and the newest...</p>]]></description></item><item><guid>https://badwrong.itch.io/eclipse-light-engine/devlog/457370/eclispe-update-ambient-directional-and-light-values</guid><title>Eclispe Update - Ambient, Directional, and Light Values</title><link>https://badwrong.itch.io/eclipse-light-engine/devlog/457370/eclispe-update-ambient-directional-and-light-values</link><pubDate>Tue, 29 Nov 2022 01:48:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now Eclipse has true directional lights and the ambient lighting model is vastly improved. Also, you can obtain light values from pixels with two new lighting functions...</p>]]></description></item><item><guid>https://badwrong.itch.io/eclipse-light-engine/devlog/436679/light-depth-and-precise-shadows</guid><title>Light Depth and Precise Shadows</title><link>https://badwrong.itch.io/eclipse-light-engine/devlog/436679/light-depth-and-precise-shadows</link><pubDate>Fri, 07 Oct 2022 05:57:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Light depth and precise shadows are now in Eclipse!...</p>]]></description></item><item><guid>https://badwrong.itch.io/eclipse-light-engine/devlog/432962/normal-map-rotation</guid><title>Normal map rotation</title><link>https://badwrong.itch.io/eclipse-light-engine/devlog/432962/normal-map-rotation</link><pubDate>Wed, 28 Sep 2022 05:41:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Normal maps now support rotation based on the instance&#039;s image_angle. This is transparent and hidden in the alpha value of the vertex color when the normal map is drawn...</p>]]></description></item><item><guid>https://badwrong.itch.io/eclipse-light-engine/devlog/428915/soft-shadows-now-added</guid><title>Soft-shadows now added!</title><link>https://badwrong.itch.io/eclipse-light-engine/devlog/428915/soft-shadows-now-added</link><pubDate>Sat, 17 Sep 2022 13:33:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Soft-shadow maps are now available and the default show type in Eclipse...</p>]]></description></item><item><guid>https://badwrong.itch.io/eclipse-light-engine/devlog/423264/new-depth-sorting-method</guid><title>New depth sorting method</title><link>https://badwrong.itch.io/eclipse-light-engine/devlog/423264/new-depth-sorting-method</link><pubDate>Fri, 02 Sep 2022 06:24:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Depth sorting and the shadow depth parameter are now decoupled. The objects real depth value is now encoded into the green and blue channels of the vertex colors. Depth range is supported as the same...</p>]]></description></item><item><guid>https://badwrong.itch.io/eclipse-light-engine/devlog/417821/eclipse-light-engine-released</guid><title>Eclipse Light Engine Released</title><link>https://badwrong.itch.io/eclipse-light-engine/devlog/417821/eclipse-light-engine-released</link><pubDate>Sun, 28 Aug 2022 01:20:26 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzk4MjUzNTAucG5n/400x224%23c/iCkJOU.png" class="post_image"/><p>The asset is finally available! High-end PBR lighting is now easily available in GameMaker...</p>]]></description></item><item><guid>https://badwrong.itch.io/eclipse-light-engine/devlog/420444/new-eclipse-demos</guid><title>New Eclipse demos!</title><link>https://badwrong.itch.io/eclipse-light-engine/devlog/420444/new-eclipse-demos</link><pubDate>Fri, 26 Aug 2022 02:36:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>See how Eclipse can enhance pixel art games: https://badwrong.itch.io/eclipse-light-engine-demo...</p>]]></description></item></channel></rss>