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<developer />

Currently building: cangine — 2D Game Engine in C++ & OpenGL

About me

Hi, I'm Hüseyin Can, a passionate game developer with a love for creating immersive experiences. I recently started learning about graphics programming, and I'm always eager to explore new technologies.

I'm currently focused on developing the cangine Game Engine, which is designed to be intuitive and accessible for developers of all skill levels.

As a student and aspiring developer, I'm constantly seeking opportunities to grow my skills and contribute to the community.

// skills
C++ OpenGL Python Flask Linux Game Dev Web Dev Git

Projects

⚙️ Cangine Game Engine

A highly intuitive game engine forged from scratch using C++ and OpenGL. Designed to empower creators with a developer-friendly architecture. Currently in active development.

C++OpenGL Game DevArchitecture

🎬 O Gunler Libretto

A dedicated web platform for the O Günler musical and poetic theatre performance, raising awareness about the psychological journey of cancer patients and their families.

Web DevTailwind CSS JavaScriptUI/UX

🎵 Chordrunner

An interactive chord recognition game created in collaboration with Franco Tomasino. Franco built the game itself; I built the complete backend architecture and all other pages.

PythonFlask Web DevGame Dev

Contact

Feel free to reach out for collaborations or just a friendly chat.

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