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Found 2 results

  1. Version 0.0.6

    14 downloads

    This plugin adds artifacts when a metal detector flag is destroyed. Players using a metal detector can place flags, and when they are broken, they can receive random artifacts with different drop chances. Main Features: Added API hooks for external plugin integration. Multiple levels of metal detectors with different detection rates. Configurable artifacts: adjust drop rates, amounts, and rarity. Flexible detector system: add new levels via configuration. Logs all player actions: flag placement, destruction, and artifact findings. Localization support (Russian, English, Ukrainian). ⚙ Settings: All parameters can be changed in the configuration file. You can: Modify artifact drop chances. Configure detector levels and permission-based chances. Define which crates can contain detectors. Permissions: apdetectorartifacts.default – standard drop chances. apdetectorartifacts.vip – increased chances for VIP players. apdetectorartifacts.premium – maximum chances for premium players. CFG (NEW): { "Notify on artifact found": true, "Maximum artifacts per flag": 1, "Maximum detectors per crate": 1, "Random drop mode": true, "Detectors": [ { "Short Name": "metal.detector", "Enabled": true, "Name": "OTKLIK lvl-1", "Skin ID": 3573505954, "Detector level": 1, "Detection chances by permission": { "apdetectorartifacts.default": 30, "apdetectorartifacts.vip": 50, "apdetectorartifacts.premium": 30 }, "Spawn crates": [ "crate_normal_2", "crate_tools", "crate_normal", "crate_elite", "supply_drop" ], "Artifacts": [ { "Name": "Stone Blood", "Short Name": "battery.small", "Skin ID": 3568625849, "Drop Chance": 50, "Amount": 1 }, { "Name": "Bubble", "Short Name": "battery.small", "Skin ID": 3573380276, "Drop Chance": 5, "Amount": 1 }, { "Name": "Slug", "Short Name": "battery.small", "Skin ID": 3568625724, "Drop Chance": 20, "Amount": 1 }, { "Name": "Snowflake", "Short Name": "battery.small", "Skin ID": 3568625801, "Drop Chance": 25, "Amount": 1 }, { "Name": "Torch", "Short Name": "battery.small", "Skin ID": 3568625951, "Drop Chance": 20, "Amount": 1 }, { "Name": "Stone Heart", "Short Name": "battery.small", "Skin ID": 3568625893, "Drop Chance": 20, "Amount": 1 }, { "Name": "Fireball", "Short Name": "battery.small", "Skin ID": 3568625373, "Drop Chance": 20, "Amount": 1 }, { "Name": "Film", "Short Name": "battery.small", "Skin ID": 3568625303, "Drop Chance": 15, "Amount": 1 }, { "Name": "Runaway Bun", "Short Name": "battery.small", "Skin ID": 3568625506, "Drop Chance": 10, "Amount": 1 }, { "Name": "Shell", "Short Name": "battery.small", "Skin ID": 3568625656, "Drop Chance": 20, "Amount": 1 }, { "Name": "Pacifier", "Short Name": "battery.small", "Skin ID": 3568625225, "Drop Chance": 1, "Amount": 1 } ] }, { "Short Name": "metal.detector", "Enabled": true, "Name": "GILKA lvl-2", "Skin ID": 3573505518, "Detector level": 2, "Detection chances by permission": { "apdetectorartifacts.default": 25, "apdetectorartifacts.vip": 45, "apdetectorartifacts.premium": 40 }, "Spawn crates": [ "crate_normal_2", "crate_tools", "crate_normal", "crate_elite", "supply_drop" ], "Artifacts": [ { "Name": "Stone Blood", "Short Name": "battery.small", "Skin ID": 3568625849, "Drop Chance": 20, "Amount": 1 }, { "Name": "Bubble", "Short Name": "battery.small", "Skin ID": 3573380276, "Drop Chance": 5, "Amount": 1 }, { "Name": "Slug", "Short Name": "battery.small", "Skin ID": 3568625724, "Drop Chance": 20, "Amount": 1 }, { "Name": "Snowflake", "Short Name": "battery.small", "Skin ID": 3568625801, "Drop Chance": 15, "Amount": 1 }, { "Name": "Torch", "Short Name": "battery.small", "Skin ID": 3568625951, "Drop Chance": 15, "Amount": 1 }, { "Name": "Stone Heart", "Short Name": "battery.small", "Skin ID": 3568625893, "Drop Chance": 20, "Amount": 1 }, { "Name": "Fireball", "Short Name": "battery.small", "Skin ID": 3568625373, "Drop Chance": 10, "Amount": 1 }, { "Name": "Film", "Short Name": "battery.small", "Skin ID": 3568625303, "Drop Chance": 10, "Amount": 1 }, { "Name": "Runaway Bun", "Short Name": "battery.small", "Skin ID": 3568625506, "Drop Chance": 10, "Amount": 1 }, { "Name": "Shell", "Short Name": "battery.small", "Skin ID": 3568625656, "Drop Chance": 10, "Amount": 1 }, { "Name": "Pacifier", "Short Name": "battery.small", "Skin ID": 3568625225, "Drop Chance": 1, "Amount": 1 } ] }, { "Short Name": "metal.detector", "Enabled": true, "Name": "MEDVED lvl-3", "Skin ID": 3573506189, "Detector level": 3, "Detection chances by permission": { "apdetectorartifacts.default": 20, "apdetectorartifacts.vip": 40, "apdetectorartifacts.premium": 55 }, "Spawn crates": [ "crate_normal_2", "crate_tools", "crate_normal", "crate_elite", "supply_drop" ], "Artifacts": [ { "Name": "Stone Blood", "Short Name": "battery.small", "Skin ID": 3568625849, "Drop Chance": 45, "Amount": 1 }, { "Name": "Bubble", "Short Name": "battery.small", "Skin ID": 3573380276, "Drop Chance": 10, "Amount": 1 }, { "Name": "Slug", "Short Name": "battery.small", "Skin ID": 3568625724, "Drop Chance": 40, "Amount": 1 }, { "Name": "Snowflake", "Short Name": "battery.small", "Skin ID": 3568625801, "Drop Chance": 40, "Amount": 1 }, { "Name": "Torch", "Short Name": "battery.small", "Skin ID": 3568625951, "Drop Chance": 40, "Amount": 1 }, { "Name": "Stone Heart", "Short Name": "battery.small", "Skin ID": 3568625893, "Drop Chance": 40, "Amount": 1 }, { "Name": "Fireball", "Short Name": "battery.small", "Skin ID": 3568625373, "Drop Chance": 35, "Amount": 1 }, { "Name": "Film", "Short Name": "battery.small", "Skin ID": 3568625303, "Drop Chance": 30, "Amount": 1 }, { "Name": "Runaway Bun", "Short Name": "battery.small", "Skin ID": 3568625506, "Drop Chance": 25, "Amount": 1 }, { "Name": "Shell", "Short Name": "battery.small", "Skin ID": 3568625656, "Drop Chance": 25, "Amount": 1 }, { "Name": "Pacifier", "Short Name": "battery.small", "Skin ID": 3568625225, "Drop Chance": 2, "Amount": 1 } ] }, { "Short Name": "metal.detector", "Enabled": true, "Name": "VELES lvl-4", "Skin ID": 3573506935, "Detector level": 4, "Detection chances by permission": { "apdetectorartifacts.default": 15, "apdetectorartifacts.vip": 35, "apdetectorartifacts.premium": 60 }, "Spawn crates": [ "crate_normal_2", "crate_tools", "crate_normal", "crate_elite", "supply_drop" ], "Artifacts": [ { "Name": "Stone Blood", "Short Name": "battery.small", "Skin ID": 3568625849, "Drop Chance": 40, "Amount": 1 }, { "Name": "Bubble", "Short Name": "battery.small", "Skin ID": 3573380276, "Drop Chance": 35, "Amount": 1 }, { "Name": "Slug", "Short Name": "battery.small", "Skin ID": 3568625724, "Drop Chance": 100, "Amount": 1 }, { "Name": "Snowflake", "Short Name": "battery.small", "Skin ID": 3568625801, "Drop Chance": 30, "Amount": 1 }, { "Name": "Torch", "Short Name": "battery.small", "Skin ID": 3568625951, "Drop Chance": 30, "Amount": 1 }, { "Name": "Stone Heart", "Short Name": "battery.small", "Skin ID": 3568625893, "Drop Chance": 30, "Amount": 1 }, { "Name": "Fireball", "Short Name": "battery.small", "Skin ID": 3568625373, "Drop Chance": 30, "Amount": 1 }, { "Name": "Film", "Short Name": "battery.small", "Skin ID": 3568625303, "Drop Chance": 40, "Amount": 1 }, { "Name": "Runaway Bun", "Short Name": "battery.small", "Skin ID": 3568625506, "Drop Chance": 25, "Amount": 1 }, { "Name": "Shell", "Short Name": "battery.small", "Skin ID": 3568625656, "Drop Chance": 25, "Amount": 1 }, { "Name": "Pacifier", "Short Name": "battery.small", "Skin ID": 3568625225, "Drop Chance": 5, "Amount": 1 } ] }, { "Short Name": "metal.detector", "Enabled": true, "Name": "SVAROG lvl-5", "Skin ID": 3573506771, "Detector level": 5, "Detection chances by permission": { "apdetectorartifacts.default": 10, "apdetectorartifacts.vip": 30, "apdetectorartifacts.premium": 65 }, "Spawn crates": [ "crate_normal_2", "crate_tools", "crate_normal", "crate_elite", "supply_drop" ], "Artifacts": [ { "Name": "Stone Blood", "Short Name": "battery.small", "Skin ID": 3568625849, "Drop Chance": 50, "Amount": 1 }, { "Name": "Bubble", "Short Name": "battery.small", "Skin ID": 3573380276, "Drop Chance": 50, "Amount": 1 }, { "Name": "Slug", "Short Name": "battery.small", "Skin ID": 3568625724, "Drop Chance": 50, "Amount": 1 }, { "Name": "Snowflake", "Short Name": "battery.small", "Skin ID": 3568625801, "Drop Chance": 50, "Amount": 1 }, { "Name": "Torch", "Short Name": "battery.small", "Skin ID": 3568625951, "Drop Chance": 50, "Amount": 1 }, { "Name": "Stone Heart", "Short Name": "battery.small", "Skin ID": 3568625893, "Drop Chance": 50, "Amount": 1 }, { "Name": "Fireball", "Short Name": "battery.small", "Skin ID": 3568625373, "Drop Chance": 50, "Amount": 1 }, { "Name": "Film", "Short Name": "battery.small", "Skin ID": 3568625303, "Drop Chance": 50, "Amount": 1 }, { "Name": "Runaway Bun", "Short Name": "battery.small", "Skin ID": 3568625506, "Drop Chance": 50, "Amount": 1 }, { "Name": "Shell", "Short Name": "battery.small", "Skin ID": 3568625656, "Drop Chance": 50, "Amount": 1 }, { "Name": "Pacifier", "Short Name": "battery.small", "Skin ID": 3568625225, "Drop Chance": 8, "Amount": 1 } ] } ] } API Hooks: I have added an API for integration with other plugins. Here’s what has been done: Added API Hooks: OnArtifactFound – Called before an artifact is given, allowing other plugins to cancel the drop. OnArtifactGiven – Called after an artifact has been given. OnFlagDestroyed – Called when a flag is destroyed. Added API Methods: RegisterArtifactHandler – Allows other plugins to register handlers for specific artifacts. UnregisterArtifactHandler – Allows unregistering a previously registered handler. OnArtifactFound(BasePlayer player, ArtifactConfig artifact) Called before an artifact is given, can be used to cancel the drop. OnArtifactGiven(BasePlayer player, ArtifactConfig artifact, Item item) Called after an artifact is granted to a player. OnFlagDestroyed(BasePlayer player, Vector3 position, DetectorConfig detector) Called when a metal detector flag is destroyed. Compatibility: Oxide/uMod. This plugin is actively being developed, with plans to make it more engaging and functional! This plugin works well in combination with other plugins that utilize custom item mechanics! (I will soon release a new plugin that will work alongside APDetectorArtifacts.)
    $10.00
  2. Qbis

    Artifacts

    Version 1.3.2

    111 downloads

    Plugin add artifacts with passive and active abilities PROMO FEATURES 50+ passive and active abilities (will added more) Groups and Permissons for artifacts Easy to create and edit admin menu Fully customizable screen button Translate to EN, RU, DE, FR lang Rust inventory for artifacts with fine look UI Drop artifacts on death Dynamic slots amount with perms Prohibition on the use of identical artifacts Prohibition of using artifacts with the same abilities Auto wipe players on WIPE Full customization for all kinds of abilities Artifacts have durability and can be broken Cooldown for active abilities Maximum stats for active and passive abilities Broadcasting for active and passive abilities Custom tags for lang Beautiful visual effects Patch default stack size with Harmony Artifacts Synthesis - Synthesis table, when you can combine artifacts (free addon) Meteor Event - Artifacts drop from sky (free addon) Gather Event - Artifacts drop from special ores, that spawn throughout entire map (free addon) ️ Informational and updates videos About plugins V1 Release 25 passives and 5 active abilities V1.1 Balls Update v1.2 11 new passives abilities Plugin Structure ├── Info.txt - Commands and permissions │ ├── lang/ │ ├── en - English │ ├── ru - Russian │ ├── de - German │ └── fr - French │ ├── plugins/ │ ├── Artifacts.cs - Main plugin │ ├── ArtifactsSynthesis.cs - Synthesis table │ ├── ArtifactsMeteorEvent.cs - Meteor event │ └── ArtifactsGatherEvent.cs - Gather event │ └── data/Artifacts/ ├── Artifacts/ - Artifacts configurations ├── Players/ - Player data storage └── Prefabs/ - Custom plugin prefabs PASSIVE ABILITIES "Miner" - Increases ore gathering efficiency Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Woodcutter" - Boosts wood amount collected Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Picker" - Increases all resources collected from the ground Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Butcher" - Improves harvesting from animals Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Angler" - Increases fish catch quantity Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Start amount X from config (ex. 2 start 2 from config = 4 finish ) "Scavenger" - Finds more scrap in loot containers Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Start amount X from config (ex. 2 start 2 from config = 4 finish ) "Farmer" - Improves crop yield Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "HeatBane" - Reduces damage from high temperatures 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "FrostBane" - Reduces damage from freezing conditions 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "RadBane" - Decreases radiation damage 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "Fatstack" - Increases calories and hydration when eating Start amount + ability % (ex. 10 c+h, 12% value = 11 c+h) "BleedResistance" - Reduces bleeding damage 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "BeastResistant" - Decreases damage taken from animals 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "BeastSlayer" - Increases damage dealt to animals 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "ScientistResistant" - Reduces damage from scientists 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "ScientistSlayer" - Boosts damage against scientists 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "BradleySlayer" - Increases damage dealt to Bradley 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "BradleyResistant" - Reduces damage from Bradley 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "HeliSlayer" - Increases damage dealt to helicopter 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "HeliResistant" - Reduces damage from helicopter 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "LuckyShot" - Chance for critical hit damage Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Damage X from config (ex. 20 damage 2.0 from config = 40 damage) "Feather" - Reduces damage from falling Start amount - ability % (ex. 10 damage, 30% value = 7 damage) "Vampire" - Gains health when dealing damage Damage ability % (ex. 20 damage 20% value = 20.0 0.2 = 4 heal) [Types] Scientist, Animal, Heli, Bradley "Medic" - Increases healing amount from medic tool (work with instant heal only) Start amount + (Start amount ability %) (ex. 10 heal, 50% value = 10 + (10 0.5) = 15 heal) "LuckyMiner" - Chance to get loot when finish mining ore Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Spawn random prefab from config on Ore position "Smelter" - Processes ore during mining Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "CoalMiner" - Сonverts wood into coal during mining Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Gunsmith" - Chance to return bullet when firing Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Archer" - Chance to return arrow when shooting Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Researcher" - Chance to return scrap when researching Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Builder" - Chance to return resources when upgrading structure Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Chef" - Cooking meat while butchering animals Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "GoldenHands" - Items take longer to break Return to item % from loose condition (ex. loose 2.0, value 50% = return 1.0 ) "SuperMiner" - Faster ore extraction Gather speed = start speed + value % * 2 (ex. 1.5(start) * 200% * 2 = 5.5(speed)) "SuperWoodcutter" - Faster tree cutting Gather speed = start speed + value % * 2 (ex. 1.5(start) * 200% * 2 = 5.5(speed)) "FireResistance" - Increased fire resistance 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "ExplosiveResistance" - Increased explosion protection 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "SiegeMan" - Increases the damage to buildings from explosives 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "LuckyRaider" - The chance of a double explosion Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "ExperienceRaider" - Increases the chance of detonation for satchels and beancans Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) ACTIVE ABILITIES "Collector" - Searching loot around you Work with radius around player "Pathfinder" - Searching animals around you Work with radius around player "Geologist" - Searching ores around you Work with radius around player "Ranger" - Searching scientists around you Work with radius around player "Raider" - Searching traps around you Work with radius around player "Flora" - Everything starts to grow around you Work with radius around player "Fire Ball" - Launches a fireball in front of you Damage depends on the value of the artifact Radius is taken from the config "Ore Ball" - Gather ores around you Work with radius around player "Tree Ball" - Gather tree around you Work with radius around player "Loot Ball" - Loot containers around you Work with radius around player "Killer Ball" - Launches a killerball to your target, when you attack The damage depends on the value of the artifact PERMISSIONS ABILITIES You can add permissions to artifact Permissions will be added when player move artifact to special container and remove when artifact will be removed from container Recommendations Use only unique perm for artifact Not use on different artifacts one perm Not use perm that use other plugin If you remove artifact with perm, then remove this perm GROUPS ABILITIES You can add groups to artifact Groups will be added when player move artifact to special container and remove where artifact will be removed from container Recommendations Use only unique perm for artifact Not use on different artifacts one group Not use group that use other plugin If you remove artifact with group, then remove this group If you need use one perm on different artifact, then create different groups and grant them with that perm PLUGIN COMMANDS Admin: artifact.admin - show admin menu (need be admin) artifact.give "skinId" "Player Name\SteamId" - give artifact to player (console or perm : artifacts.give) table.give "Player Name\SteamId" - give synthesis table to player (console or perm: artifactssynthesis.give) /agather.spawn "Optional: Ore Presset Name" - spawn custom ore front of you (need be admin) (if presset empty, spawn first from config) /ameteor.spawn "Optional: Artifact id" - spawn meteor on your position (need be admin) Player: artifact.use "config ability name" - try use active ability artifact.broadcast - on/off broadcast of ability's message and effect artifact.open - open main artifact menu PLUGIN PERMISSIONS artifacts.give - grant to use command artifact.give artifactssynthesis.give - grant to use command table.give artifacts.slots.default, artifacts.slots.vip, artifacts.slots.premium - set amount of slots for artifacts (may change in config) THREE FREE ADD-ONS Synthesis table - сombine artifacts to create stronger ones Gather event - сustom ores appear all over the map, mine them so that you can get an artifact at the end Meteor event - artifacts fall from the sky to the island as meteorite TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.147:28015 API JObject GetArtifact(ulong skinId) Get artifact info by skinId ["name"] string ["skinId"] ulong ["onlyOne"] bool ["condition"] float ["passives"] Dictionary<string, float> ["actives"] Dictionary<string, float> ["groups"] List<string> ["permissions"] List<string> Item CreateArtifact(ulong skinId) Create artifact by skinId Item GiveArtifact(BasePlayer player, ulong skinId) Create artifact by skinId and give to player Item GiveArtifact(ItemContainer container, ulong skinId) Create artifact by skinId and move to container BaseEntity DropArtifact(ulong skinId, Vector3 position) Create artifact by skinId and drop on position float GetPlayerAbilityValue(ulong userId, string ability) Return player ability value (not count max stat) bool IsItemArtifact(Item item) Return true if item is artifact, else false CONFIGS Main Synthesis table Gather event Meteor event
    $40.00
2.2m

Downloads

Total number of downloads.

10.2k

Customers

Total customers served.

148.1k

Files Sold

Total number of files sold.

3.1m

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Total payments processed.

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