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Found 2 results

  1. Duff

    Nodetect

    Version 1.0.9

    44 downloads

    NoDetect Plugin NoDetect grants players immunity from detection, targeting, and aggression by various Rust NPCs and defense systems. Whether sneaking past turrets or roaming freely through hostile zones, players with the right permissions can move undetected across the map. Supports scientists, animals, turrets, traps, SAMs, Bradley, patrol helicopters, sensors & more Fully permission-based — per-entity, per-player, and optionally command-toggled Harmony patch integration for tin can alarm stealth Includes chat commands for toggling scientist/animal immunity Seamless integration with BetterNPC, AIBrains, and vehicle logic Ideal for PvE, RP, PvP events, VIP roles, or stealth gameplay mechanics. Features NPC & Defense Stealth Players can become immune to: Scientists (including BetterNPCs) Animals Bradley APC Patrol Helicopter Turrets (Auto, Shotgun, Flame) Landmines & Beartraps HBHF Sensors Tin Can Alarms (via Harmony) SAM Sites Granular permission support allows server owners to mix and match exactly which threats a player can bypass. Command Toggle System Players with the appropriate permissions can toggle detection immunity for scientists and animals: /startscientist Activates stealth mode for scientists /stopscientist Re-enables scientist aggression /startanimal Prevents animals from attacking /stopanimal Turns animal aggression back on Players with nodetect.nocommand* permissions don’t need to use commands — immunity is always on. Smart Detection Suppression BetterNPC support includes sensory override (OnNpcTargetSense) for full aggro blocking Built-in memory/cooldown tracking for NPCs recently attacked by a player Advanced SAM detection bypass for vehicles: checks all mount points and passengers for permission Patrol Helicopter & Bradley logic includes timed aggro and passive decay Permissions PermissionDescription nodetect.samsPrevents detection by SAM sites nodetect.turretsImmune to Auto Turrets nodetect.flameturretImmune to Flame Turrets nodetect.shotguntrapImmune to Shotgun Traps nodetect.beartrapImmune to Beartraps nodetect.minesImmune to Landmines nodetect.animalsEnables animal protection and /startanimal nodetect.nocommandanimalsAnimals always ignore player without needing /startanimal nodetect.scientistsEnables scientist protection and /startscientist nodetect.nocommandscientistsScientists always ignore player without needing /startscientist nodetect.nocommandallnpcUniversal NPC immunity — blocks all aggro nodetect.nodetectbetternpcSuppresses detection from BetterNPC logic nodetect.nohostilePlayer is never marked hostile after PvP nodetect.bradleyBradley APC will not target the player nodetect.heliPatrol Helicopter will not target the player nodetect.HBHFsensorHBHF Sensor will not detect the player nodetect.tincanalarmTin Can Alarms ignore the player Commands CommandDescription /startscientistActivate scientist stealth (requires nodetect.scientists) /stopscientistDisable scientist stealth /startanimalActivate animal stealth (requires nodetect.animals) /stopanimalDisable animal stealth Setup Instructions Place NoDetect.cs into your oxide/plugins folder Reload the plugin: /oxide.reload NoDetect Assign permissions to players or groups as needed Customize behavior using commands or automatic modes Plugin by Duff Join the support, feedback, and update community: https://discord.gg/2KBPH7hXb7
    $9.99
  2. Version 1.0.20

    340 downloads

    This plugins allows your players to spawn helicopters on demand. Everything is configured in custom profiles, each profile has a name, the type of the helicopter and the settings. Please report any bugs either by sending a private message here or on Discord. I'm also open to new ideas and improvement requests. I'm online on the Codefling Discord channel. What's new ? Better boundary validation before spawning a vehicle Cool down period is displayed in day min and seconds Entity limit per profile Automatically fetch an entity when the limit is set to 1 (one) Spawn distance to helicopter based on type Spawned entities are now persistent at server restart Supported helicopters: MiniHelicopter AttackHelicopter TransportHelicopter Supported features (you can enable/disable them per profile): Auto hovering with PID controller stabilization (same shit used by real drones) Automatic mount the owner when the helicopter is spawned Instant takeoff will remove the engine ramping time Lock the spawned helicopter's pilot seat to the person who spawned it Remove all outside/inside decay Remove fuel consumption Spawn fuel amount Let's take the example of the following profile: { "Name": "attack", "Type": "AttackHelicopter", "CooldownInSeconds": 3600, "Distance": { "Fetch": { "Min": 50, "Max": 0 }, "Remove": { "Min": 0, "Max": 50 } }, "Settings": { "AutoHover": { "Enabled": false, "MinSpeed": 3 }, "AutoMountPlayer": false, "InstantTakeoff": false, "LockToOwner": false, "NoDecay": false, "NoFuelConsumption": false, "SpawnFuelAmount": 100 } } The plugin will automatically create for you the following commands: /myattack to spawn a minicopter /fattack to fetch a spawned minicopter /noattack to despawn a spawned minicopter The plugin will also automatically create for each command a permission, this allows fine grain control over who can execute which command. helimanager.attack.spawn helimanager.attack.fetch helimanager.attack.remove
    $9.99
2.2m

Downloads

Total number of downloads.

10.2k

Customers

Total customers served.

148.1k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

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