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Showing results for tags 'capacity'.
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Version 1.1.0
6 downloads
WeaponControl is an advanced combat balancing plugin for Rust. It allows server owners to fully control weapon damage, magazine capacity, and explosive damage using a clean in-game UI. Key Features : • Weapon damage multipliers • Magazine capacity control • Full explosive damage support (C4, Satchel, Beancan, Molotov, Catapult explosives) • Separate profiles: Default / VIP I / VIP II / VIP III • Automatic weapon detection • Dedicated Explosives configuration tab • Live in-game UI editor • No external plugins or image libraries Explosives System : Take full control over explosive damage: • Supports C4, Satchel, Beancan, Molotov • Supports Catapult explosives (Propane, Fire Bomb, Scattershot) • Independent explosive multipliers • Per-profile explosive balancing • Accurate projectile and heat damage detection VIP System (Optional) : Flexible VIP system with priority-based tiers. Each VIP level can have its own: • Weapon damage values • Magazine capacity values • Explosive damage values Includes full control over affected entities and blacklist support. In-Game UI : Manage everything directly in-game: • Separate tabs for Weapons & Explosives • Search and sort items • Apply global presets • Edit values live • Safely apply or discard changes • Admin change summary confirmation Performance & Compatibility • Optimized for PVP and PVE servers • Lightweight and server-friendly • Accurate damage detection for projectiles and fire-based explosives • Compatible with Oxide and Carbon Need Support :$14.99 -
Version 1.0.3
63 downloads
xMagazineCapacity - Set a custom magazine capacity for any weapon. - Define a default capacity - Define a permission or not for any custom magazine capacity Default Config { "Weapons": [ { "weaponName": "rifle.ak", "capacity": 45, "defaultCapacity": 30, "permission": "" }, { "weaponName": "rocket.launcher", "capacity": 3, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher3" }, { "weaponName": "rocket.launcher", "capacity": 6, "defaultCapacity": 1, "permission": "xmagazinecapacity.rocketlauncher6" } ], "RevokePermissionsOnUnload": false, "RestoreRevokedPermissionsOnLoad": true } Keep "permission" empty to override magazine capacity for all players. When config is changed, reload the plugin. Add as much weapons as you want. Multiple permissions for same weapon If you have identical weapon names with different permissions, the capacity will be taken from the one with the highest capacity. Example: 3 times "rocket.launcher" with different permissions: xmagazinecapacity.rl3, xmagazinecapacity.rl6, xmagazinecapacity.rl9 - If a player has all 3 permissions, the capacity will be 9, since its the one with most capacity. RevokePermissionsOnUnload/RestoreRevokedPermissionsOnLoad "RevokePermissionsOnUnload": When the plugin unloads, it takes back any weapon permissions it granted while plugin was running. "RestoreRevokedPermissionsOnLoad": If you turned the "RevokePermissionsOnUnload" on, this restore option puts revoked permissions back on the same players the next time the plugin loads. (It only affects xmagazinecapacity configured permissions)$6.90
