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Showing results for tags 'dracula'.
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Version 2.2.0
84 downloads
Dracula – Ritual Boss Event (Castle Mode & Auto-Run) Dracula is a cinematic, multi-phase PvE boss event for Rust that brings a dark ritual to your server. Players must defeat Dracula’s guards, offer sacrifices, and survive a climactic boss fight to claim powerful rewards. The plugin is designed to be stable, predictable, and low-maintenance, with support for manual events, fully automated auto-run, and an optional Castle Mode for fixed, story-driven locations. How the Event Works (Player Experience) The Ritual Begins A dark presence stirs. Gravestones appear and Dracula’s guards rise to protect the ritual site. An island-wide announcement alerts players. Guard Phase Players must defeat all of Dracula’s guards to progress the ritual. Offering Phase A coffin emerges. Players must work together to deposit the required sacrifice items (configured per difficulty tier). The Awakening Once the sacrifice is complete, the coffin seals shut and Dracula awakens. Night falls, and the final battle begins. Victory & Rewards When Dracula is defeated: Top players are announced based on damage dealt Rewards are distributed automatically The event cleans itself up safely Key Features Multi-Phase Boss Event A clear, story-driven flow: Guards → Sacrifice → Boss No random behavior No stuck states Fully automated cleanup Castle Mode (Optional) Castle Mode allows Dracula to always awaken at a fixed location, such as a custom castle, dungeon, or arena. Admin sets the ritual location once by looking at a coffin The coffin is removed and used only as a marker All future events (manual or auto-run) happen at that location Fully persistent across restarts No terrain snapping or underground spawns Castle Mode turns Dracula into a true world boss with a permanent lair. ⏱ Auto-Run System When enabled, Dracula events can start automatically: Configurable time windows Random or restricted difficulty tiers Respects Castle Mode if enabled Never interrupts an active event Built-in failsafe to prevent stuck events Admins can let the event run hands-off or still control it manually at any time. Leaderboards & Rewards Tracks player damage to Dracula Tracks guard kills Announces the top contributors Rewards: Final blow bonus Top 3 player rewards Participation rewards All rewards are configurable per difficulty tier. Commands All admin commands require: dracula.admin /dracula start <tier> Manually starts a Dracula event. Examples: /dracula start easy /dracula start medium /dracula start hard Uses Castle Mode location if enabled Otherwise starts at the admin’s position /dracula stop Immediately stops the current event. Cleans up all spawned entities Restores time of day Safe to use in any phase Does nothing if no event is active /dracula status Displays the current state of the plugin. Shows: Current event state Active tier Auto-Run status Castle Mode status Whether a castle anchor is set Grid location of the anchor (if set) Useful for diagnosing why an event isn’t starting. /dracula coffin here Sets the Castle Mode ritual location. How it works: Look directly at a coffin Run the command The coffin is removed Its position and rotation are saved All future events will use this location. /dracula coffin clear Clears the Castle Mode ritual location. Does not stop an active event Prevents new castle events from starting Allows the ritual to be moved elsewhere Typical workflow: /dracula coffin clear /go to new location /dracula coffin here Permissions PermissionDescription dracula.adminAllows use of all admin commands Dependencies NpcSpawn (required) Used for spawning guards and Dracula. Make sure it is installed and up to date. 🛠 Support For support, updates, or feedback, join the Discord: https://rebootrust.com/market$25.00- 21 comments
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