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Showing results for tags 'grenades'.
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Version 1.0.0
23 downloads
Shooting is fun , but even more fun is when with your bullet/arrow fly some grenade or maybe rocket or what ever ! SHORT INFO : When you shot regular bullet/arrow if you have customm ammo,and if is activated you will fire that custom ammo also on spot where your bullet/arrow hit ! Make custom ammo , chose what will be that custom ammo (what ever you like) , what weapons can use it , extra boom damage , amount of boom, spread radius of boom . That custom ammo will explode on impact ! HOW AND WHAT : To use custom ammo , when holding weapon in hands , you need to have custom ammo in inventory and activate it with middle mouse button . UI will open with useful info , how much custom ammo you have ,how much you need to fire it , and if there is cooldown between shots you see timer . If you have custom ammo when you fire that custom ammo will fire also . If you have more types of ammo for that weapon , UI will open where you can chose what ammo you will use ! MAKING NEW CUSTOM AMMO : You can make infinitive ammo item types . "Prefab Type": "assets/prefabs/npc/sam_site_turret/rocket_sam.prefab", ///// HERE YOU CHOSE WHAT IS THAT AMMO , WHAT WILL BE FIRED "ItemShortname": "sticks", ///// YOU CAN CHANGE SHORTNAME TO WHAT EVER. "SkinID": 3474702139, ///// SKIN WHAT EVER YOU LIKE . "ItemDisplayName": "Explosive Arrow", ///// NAME OF THAT CUSTOM ITEM . "Bonus Damage Amount": 0.0, ///// SO EVERY PREFAB/ITEM HAVE HIS DMG , SO THIS IS EXTRA DMG , REGULAR DAMAGE + BONUS DAMAGE "Cooldown Seconds": 0.0, ///// WILL THERE BE COOLDOWN BETWEEN SHOOTING CUSTOM AMMO "Amount To Spawn": 1, ///// HOW MUCH BOOM IT WILL TRIGGER ON SHOT , EXAMPLE 5 , SO 5 ROCKETS WILL FLY ON HIT POINT "Radius Spread": 0.0, ///// IF YOU USE AMOUNT MORE THAN 1 , WHAT SPREAD WILL BE BETWEEN FIRED AMMO "Weapon List": [ { "Shortname": "bow.hunting", "SkinID": 0 }, { "Shortname": "bow.compound", "SkinID": 0 }, ///// YOU CAN ADD WHAT EVER WEAPON HERE ,WITH SKIN OR WITHOUT SKIN { "Shortname": "crossbow", "SkinID": 0 }, { "Shortname": "minicrossbow", "SkinID": 0 } PERMISSION : customammo.give - need to have to use give command CHAT/CONSOLE COMMAND : Chat : /giveammo [player] <Ammo Display Name> [amount] Optional player name and amount ! Console: giveammo <player ID/name> <Ammo Display Name> [quantity] Optional amount !$8.00 -
Version 1.0.5
24 downloads
TooManyNades New Video Will Be Released Soon WIP: TeleportGrenade - Teleport Player To Explosion Area WallGrenade - Spawns a Barriacde, WoodWall, StoneWall At Explosion Area AirDropGrenade - Calls In A AirDrop HandCuffGrenade - Handcuffs all players Within Explosion Area VanishGrenade - Players Within Explosion area will become Invisible for X Duration - Configureable HeliGrenade - Calls In PatrolHelicopter SkyRocketGrenades - Rockets,HighVelocity,Incendinary Comes flying from the Sky - Amount And Formations will be configureable Integration into LootContainers - Define what grenades that can be found in wich containers - GrenadeType, Amount, LootContainer + %Chance to find in container will be Configureable Economy Integration Support - Grenades Can Be Purchased With Economy Plugins Description: TooManyNades revolutionizes Rust gameplay by giving server admins the power to create a vast array of customizable grenades, each equipped with unique effects and functionalities for dynamic combat. From healing and radiation grenades to repair and cluster effects, TooManyNades enables total control over grenade properties, permissions, costs, and advanced effects, enhancing both offensive and defensive play. Permissions for grenades are dynamically generated, so admins can easily manage access per player group. Pre-Configured Grenades Each grenade type below is fully configurable. Server owners can adjust these settings in the config file or add new grenades from scratch. Combat and Utility Grenades HighDamage: High-impact blast with stickiness, extended splash damage, and a high inventory cap for intense battles. PowerfulBlast: Explodes on impact, features incendiary effects and a large blast radius, crafted with metal and explosives for high-powered play. EMPGrenade: Temporarily disables electronics like turrets and SAM sites, requiring tech parts and metal fragments for balance. Flashbang: Blinds players within the blast radius, adding a strategic edge to disorient enemies. DemolitionGrenade: Destroys structures within its explosion radius, effective for raiding and base destruction. SleepGrenade: Puts players in the radius to sleep, rendering them vulnerable for a set duration. HotbarDropGrenade: Forces players to drop items from their hotbar within the blast radius. SharkGrenade: Spawns a shark within the radius, adding a unique hazard for players. SupplyGrenade: Drops valuable supplies upon explosion for resource gathering. F15AirStrikeGrenade: Launches a spread of missiles in a radius, with customizable missile count and blast radius. BradleyNade: Spawns a Bradley APC upon explosion, creating a formidable obstacle. Cluster Grenades F1Cluster: Releases multiple F1 sub-grenades upon explosion, creating a wide area of impact. MolotovCluster: Throws Molotov cocktails in a cluster effect, causing fires across the impact area. SmokeCluster: Creates a smoke screen with multiple smoke grenades for visual obfuscation and cover. BeancanCluster: Spawns smaller beancan grenades, ideal for compact yet spread-out damage. HE40mmCluster: Spawns high-explosive 40mm grenades for a powerful secondary blast effect. Smoke40mmCluster: Deploys a smoke field using 40mm smoke grenades to hinder visibility. LandmineCluster: Throws landmines in a cluster, creating an area filled with explosive traps. FlashbangCluster: Releases multiple flashbangs upon explosion to disorient enemies in a large area. Building and Repair Grenades WoodUpgradeGrenade: Upgrades structures in the radius to wood. StoneUpgradeGrenade: Upgrades structures in the radius to stone. MetalUpgradeGrenade: Upgrades structures in the radius to metal. HQMUpgradeGrenade: Upgrades structures in the radius to high-quality metal (HQM). FullRepairGrenade: Instantly repairs all damaged structures in the radius. RepairOverTimeGrenade: Gradually repairs structures over time, with configurable repair intervals. RepairProGrenade: Enhanced repair effect for advanced repair needs, with fast restoration. DeAuthorizeTCGrenade: Removes player authorization from nearby tool cupboards. DeAuthorizeTurretGrenade: Deauthorizes players from auto turrets, rendering them ineffective. Environmental and Support Grenades WaterGrenade: Extinguishes fires and reduces radiation levels in the affected area. HealingGrenade: Restores health to players within the radius, acting as a portable healing device. RadiationGrenade: Inflicts radiation damage over a set duration, effective for area denial. Animal Grenades Summon various animals within the explosion radius: BearGrenade: Spawns a bear to create an aggressive hazard. WolfGrenade: Releases a wolf for additional danger. ChickenGrenade: Adds chickens in the area, creating a unique, less-threatening environment. DeerGrenade: Spawns a deer, adding wildlife in a strategic area. BoarGrenade: Releases a boar for added wilderness impact. HorseGrenade: Spawns a horse, potentially useful for quick transportation or distraction. Scientist Grenades Summon different NPC types, each with unique challenges: BanditGuardGrenade: Spawns a Bandit Guard NPC. ArenaScientistGrenade: Deploys an Arena Scientist NPC. BradleyScientistGrenade: Calls a Bradley Scientist NPC. BradleyHeavyGrenade: Spawns a heavily armored Bradley Scientist. CargoScientistGrenade: Deploys a Cargo Scientist for added threat. CargoTurretGrenade: Summons a Cargo Turret-equipped Scientist. CH47GunnerGrenade: Spawns a CH47 Gunner NPC. ExcavatorScientistGrenade: Calls an Excavator Scientist to the scene. FullScientistGrenade: Deploys a fully equipped Scientist NPC. HeavyScientistGrenade: Spawns a heavily armed Scientist NPC. OilRigScientistGrenade: Deploys an Oil Rig Scientist. TunnelDwellerGrenade: Summons a Tunnel Dweller NPC. UnderwaterDwellerGrenade: Calls an Underwater Dweller NPC. ZombieGrenade: Spawns a Minecraft Looking Zombie Vehicle-Spawning Grenades Spawn a variety of vehicles upon explosion: AttackHelicopterGrenade: Spawns an Attack Helicopter for an aerial threat. MotorBikeTrikeGrenade: Deploys a motorbike trike for fast land transport. MotorbikeGrenade: Spawns a standard motorbike. PedalBikeGrenade: Deploys a pedal bike for quick yet quiet movement. PedalTrikeGrenade: Releases a pedal trike. KayakGrenade: Spawns a kayak for water-based navigation. RhibGrenade: Calls a RHIB for high-speed water transport. RowboatGrenade: Deploys a rowboat for slower, steady water navigation. TrainGrenade: Summons a train, potentially for transportation. TugboatGrenade: Deploys a tugboat for an unusual vehicle option. MinicopterBusGrenade: Spawns a Minicopter for aerial exploration. TwitchBusGrenade: Deploys the special Twitch Bus vehicle. 2ModuleCarGrenade: Spawns a two-module car. 3ModuleCarGrenade: Releases a three-module car. 4ModuleCarGrenade: Deploys a four-module car for extended functionality. ScrapHeliGrenade: Calls a Scrap Helicopter, perfect for air travel. SnowmobileGrenade: Spawns a snowmobile for winter terrains. SedanRailGrenade: Deploys a sedan rail vehicle. SedanTestGrenade: Spawns a sedan test vehicle. SubmarineDuoGrenade: Calls a two-person submarine for underwater exploration. SubmarineSoloGrenade: Spawns a solo submarine for individual exploration. TomahaSnowmobileGrenade: Deploys a specialized snowmobile. Special Effect Grenades ImpactExplosion: High-damage grenade that explodes on impact, useful for close-range high-damage scenarios. Key Features Core Grenade Settings Permission: Unique permission for each grenade type to control access based on player group. SkinID: Optional custom skin for visual differentiation. Damage, BlastRadius, and SplashDamage: Define the grenade’s impact area, overall damage, and splash effects. ThrowForce: Controls how far the grenade can be thrown. FuseLength: Sets the delay before detonation. CanStick: Enables grenades to stick to surfaces, useful for precise placement. ExplodeOnImpact: Causes the grenade to detonate immediately upon hitting a surface. RequireCost & MaxInventoryCap: Defines item requirements for use and limits the number a player can carry. Cost Settings CostItems: Configures specific items and amounts needed for each grenade, balancing the gameplay impact. Specialized Effects Combat Effects Incendiary: Causes a burn effect in the impact area, igniting enemies or objects. Flash: Temporarily blinds players in the radius, with adjustable flash duration. EMP: Disables nearby electronics, such as turrets, SAM sites, and Tesla Coils, for strategic advantage. Demolition: Destroys all structures within the blast radius, ideal for base raiding. SleepEffect: Causes players within the radius to fall asleep, rendering them vulnerable for a set duration. HotbarDropGrenade: Forces players within the radius to drop items from their hotbar. Cluster Grenade Options ClusterGrenadeAmount: Specifies the number of sub-grenades released per detonation. ClusterType: Choose from F1, smoke, beancan, flashbang, molotov, 40mm HE, 40mm smoke, or landmine. ClusterThrowForce: Controls the throw force applied to each sub-grenade. Building and Repair Effects UpgradeEffect: Enables grenades to upgrade structures. UpgradeGrade: Allows upgrades to Wood, Stone, Metal, or HQM. UpgradeHealth: Applies a set health amount to upgraded structures, enhancing durability. FullRepair: Instantly restores full health to structures in the area. RepairOverTime: Gradual repair effect with customizable intervals and repair amounts. RepairPro: An advanced repair effect with faster and more powerful restoration. Deauthorization Effects DeAuthorizeToolCupboard: Removes player authorization from nearby tool cupboards. DeAuthorizeTurrets: Removes authorization from auto turrets in the area, disabling them temporarily. Environmental and Support Effects WaterGrenade: Extinguishes fires and reduces radiation levels in the area. HealingGrenade: Restores health to players in the radius, either over time or instantly, based on settings. RadiationGrenade: Deals radiation damage over time, useful for area denial and defense. Animal and NPC Effects AnimalType: Summons various animals within the explosion radius, such as bears, wolves, chickens, deer, boars, and horses. ScientistType: Deploys different NPC types for unique challenges, including Bandit Guard, Bradley Scientist, Cargo Scientist, and more. Vehicle-Spawning Effects VehicleGrenade: Spawns vehicles upon detonation, including options like Attack Helicopter, motorbikes, boats, cars, and helicopters. Unique and Special Effects ItemSpawnEffect: Spawns specified items upon grenade explosion, such as supplies or resources. F15Grenade: Launches multiple missiles in a specified radius, with customizable damage, spread, and explosion radius. BradleySpawn: Spawns a Bradley APC to add a mobile obstacle or defense. SharkGrenade: Summons a shark within the radius, adding an unusual and dangerous threat in water-based gameplay. Commands and UI /getgrenade <name> [quantity]: Players can acquire grenades based on permissions, inventory caps, and resource costs. /grenadelist: Lists all available grenades with properties, permissions, and item costs. - AT DEFAULT A UI APPEAR WHERE YOU CAN ALSO BUY GRENADES WITH A BUTTTON /cleanup_f15: Admin command to remove any lingering F15 jets from the map, ensuring no active F15s remain post-use. TooManyNades equips Rust servers with unique tactical tools, allowing admins to define every aspect of gameplay. From high-powered explosives to defensive healing and repair grenades, this plugin transforms Rust combat and offers players an unmatched level of immersive and strategic options. Example: Creating a Custom Grenade Admins can edit any pre-configured grenade or create entirely new ones in the config file. Below is an example of adding a custom grenade called "FlashBang" that blinds enemies, includes an inventory cap, and requires scrap to craft: { "Grenades": { "FlashBang": { "Permission": "TooManyNades.flashbang", "SkinID": 2435780631, "Damage": 50.0, "ThrowForce": 10.0, "FuseLength": 3.0, "BlastRadius": 5.0, "CanStick": false, "ExplodeOnImpact": true, "SplashRadius": 7.0, "SplashDamage": 50.0, "MaxInventoryCap": 5, "RequireCost": true, "CostItems": [ { "ItemShortname": "scrap", "Amount": 20 } ], "Flash": true, "FlashDuration": 3.0 } } } With TooManyNades, admins can craft a tailored arsenal to enhance tactical gameplay, offering new layers of strategy and interaction on Rust servers.$9.99 -
Version 0.0.5
191 downloads
This addon for the PersonalNPC plugin allows bots to use rocket and grenade launchers to attack buildings, players and NPCs, making raids more intense and dynamic. Features: AI Raiding • Bots use rocket launchers and grenade launchers to destroy buildings and eliminate enemies. • Uses ammo from inventory or infinite ammo mode (configurable in settings). • Compatible with Multiple Grenade Launcher, Rocket Launcher, and even the Snowball Gun! Customizable Attack Settings • Adjust attack cooldowns for each weapon type. • Choose default projectiles for bots with infinite ammo mode enabled. • Setup bot behavior and efficiency in raids. How to Use: Spawn a bot from the PersonalNPC plugin. Equip it with a rocket or grenade launcher. The bot will attack buildings, players, or other NPCs! Requirements: • PersonalNPC Plugin See it in Action! Watch the Video Configuration: { "Permission to use this addon on all bots of player (not required)": "pnpcaddonraid.override-setup", "Multiple Grenade Launcher Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_he.prefab" }, "Rocket Launcher Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/ammo/rocket/rocket_basic.prefab" }, "Snowball Gun Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/misc/xmas/snowball/snowball.projectile.prefab" } }$9.90 -
Version 1.2.7
1,731 downloads
Simple plugin to turn F1 Grenades into throwable NPC spawners! Spawn Bears, Wolves, Scientists, Murderers, Scarecrows, Heavy Scientists, Bradley APC and more wherever the grenade lands and explodes! Features: Optional support for Teams, Clans, Friends (Spawned NPC wont target) Enable/Disable different types Optional permissions for greater control Support for Server Rewards, Economics etc MANY configurable options via the config and data file Configure number to spawn, radius, aggression range, kits, option to strip corpse loot or not etc... Set spawned NPCs as Turret, Bradley, NPC & Animal safe Optional Sleeper Safe setting Compatible with NPC plugins such as Zombie Horde, BotReSpawn etc. Permissions: npcgrenades.bear npcgrenades.polarbear npcgrenades.wolf npcgrenades.boar npcgrenades.stag npcgrenades.chicken npcgrenades.scientist npcgrenades.heavy npcgrenades.juggernaut npcgrenades.tunnel npcgrenades.underwater npcgrenades.murderer npcgrenades.scarecrow npcgrenades.mummy npcgrenades.bradley npcgrenades.admin (required to use give command) Universal Commands (Prefix with / when using in chat): npcnade.give <NPCType> <PlayerName/SteamID> (NPCType is the same as the permission but without prefix "npcgrenades.") Information: There are many configurable options within the data file ("/oxide/data/NPCGrenades.json"). Below is an explanation of the different variables: Name - The display name of the NPC (and corpse/backpack for human NPC). Prefab - The path to the prefab for that NPC (Do not change!). Health - The starting health (HP) of the NPC. MaxRoamRange: Maximum distance the NPC will roam from spawn point. SenseRange: Max distance (m) NPC can sense threats. ListenRange: Max distance (m) NPC can hear. AggroRange: Distance NPC will become hostile to threats. DeAggroRange: Distance NPC will stop becoming hostile towards a previously hostile target. TargetLostRange: Distance at which a NPC will stop looking for a target. MemoryDuration: Memory time of NPC in seconds. VisionCone: FOV in degrees of the NPCs line of sight. CheckVisionCone: NPC only becomes aggro on threats within it's VisionCone. CheckLOS: NPC only attacks if has line of sight. IgnoreNonVisionSneakers: Threats crouch-walking outside of the NPC VisionCone are ignored. DamageScale: Damage scale as a percentage. PeaceKeeper: NPC only attacks hostile targets. IgnoreSafeZonePlayers: Players in Safe Zones are ignored. RadioChatter: Scientist radio chatter enabled or not. DeathSound: Scientist death sound enabled or not. NumberToSpawn: Number of NPC to spawn. SpawnRadius: Radius in which NPCs spawn if NumberToSpawn is greater than 1. DespawnTime: How long before the NPCs are despawned if not killed. KillInSafeZone - Kills NPC spawned in any safe zone StripCorpseLoot: Strip corpse of all loot when killed if true. If false, bots will keep their loot/kits. KitList: List of all kits which this NPC can use. If more than 1 kit, they are chosen at random. Speed: Overall maximum speed of NPC (default = 6.2). Acceleration: How quickly the NPC can get up to speed (default = 12.0). FastSpeedFraction: Running speed of the NPC between 0.1 - 1.0 (default = 1.0). NormalSpeedFraction: Normal walking speed of the NPC between 0.1 - 1.0 (default = 0.5). SlowSpeedFraction: Slower walking speed of the NPC between 0.1 - 1.0 (default = 0.3). SlowestSpeedFraction: Slowest walking speed of the NPC between 0.1 - 1.0 (default = 0.1). LowHealthMaxSpeedFraction: Walking speed of NPC when health is critical (default = 0.5). TurnSpeed: How quickly the NPC can turn around (default = 120.0). GrenadeSkinID - The item skin ID for the custom grenades (Do not change!) ExplosionSound - Path to the explosions sound played when the NPC spawns DefaultLoadout - The default items the NPC should spawn with if no Kits specified Bradley Specific: ViewDistance - How far the Bradley can see targets SearchRange - How far the Bradley will search for targets PatrolRange - The size of the area the Bradley will travel within when spawns PatrolPathNodes - When a grenade spawns a Bradley, it will add this many patrol points within the PatrolRange ThrottleResponse - How quickly the Bradley will accelerate CratesToSpawn - How many crates to spawn when destroyed Item SkinIDs (For Shops): Scientist: 2640541557 Heavy Scientist: 2640541496 Juggernaut: 2647297156 Tunnel Dweller: 2676146196 Underwater Dweller: 2676146329 Murderer: 2643502595 Scarecrow: 2647297210 Mummy: 2643385137 Bear: 2647301111 Polar Bear: 2868239755 Wolf: 2647303718 Boar: 2643502513 Stag: 2647297256 Chicken: 2647297056 Bradley APC: 2643385052 Example for Bradley APC Grenade in ServerRewards Shop: "grenade.f1_2643385052": { "shortname": "grenade.f1", "customIcon": null, "amount": 1, "skinId": 2643385052, "isBp": false, "category": 6, "displayName": "Bradley Grenade", "cost": 2500, "cooldown": 0 }, For other grenade types, copy the above but change the relevant SkinID to what type of NPC you want from the list above. If you get stuck, open a Support request.Free- 31 comments
- 6 reviews
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Version 1.0.3
1,735 downloads
Thunderpoon allows players to attach beancan grenades to spears by dragging the two items together. Damage radius as well as damage is configurable in the config file. Permission You can avoid using permissions by setting usepermission config option in the config file. thunderpoon.use Config The default values are tested and somewhat balanced. If you're unsure on how to configure I recommend leaving as-is or asking questions in the discussion tab. UsePermission - Setting to false will allow everyone to craft thunderpoons. Damage - The amount of damage caused by the explosion. MinRange - The minimal size of the explosion radius. MaxRange - The maximum size of the explosion radius. detonateChance - The chance of detonation when thrown. Icon by @SawyerWDFree -
Version 1.0.0
30 downloads
Radiation grenades, Yep - cause rust isn't hard enough already. These nades cannot be crafted but can be found in most lootboxes (config setting). This plugin turns a normal flashbang grenade into a dirty 'nade. When the flashbang explodes it will create a radiation zone at that location which will last for 12 seconds (settable in configs). This plugin only has one permission at the moment hgradnades.create Any user/admin with this permission will be able to use the chat command. /giveradnade [playerId/playerName] [amount] Give 'amount' radiation grenades to 'playerId/playerName' /giveradnade Give yourself 1 radiation grenade [PluginReference] private Plugin HGRadNades; // In your plugin var rad = HGRadNades?.Call("HGRadNades_CreateItem", 1) as Item; IMPORTANT: This plugin has its own loot injection ability which will try to add nades into various creates UNLESS, it detects you are using an already existing loot injection plugin such as BetterLoot, or AlphaLoot forexample in which case my plugin will give way to them. Turns out having more than one plugin trying to manage loot injection can often cause all sorts of issues. So, if you are using BetterLoot, or AlphaLoot or any other loot injecting plugin then all you need to do is add a flashbang with the skinId of 3554459200 to its loot pool and done, the radnades will spawn automatically from there. [TO BE ADDED SOON]$2.00- 5 comments
- 1 review
