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  1. Gruber

    Anomaly Zone

    Version 1.0.2

    92 downloads

    The map is made in a post-apocalyptic style: fog, abandoned scientific bases, anomalous fields, subways, caves and secret bunkers. Players are waiting for dangerous locations, caves, ruined cities and closed doors, behind which you can find valuable resources. The island has become a testing ground for experiments at the Cobalt Research Institute. After the accident at the power reactor, the terrain changed: anomalies appeared, the space became unstable, and research was urgently stopped. Scientists have disappeared, laboratories are empty, technology has gone crazy. Now the island is full of dangers and mysteries. Something continues to work underground, and abnormal zones are growing and being transferred. Those who ventured to explore the area find artifacts and traces of what led to the disaster. Every step here is a choice between prey and death. But the deeper you go, the more you feel that this place is going to disappear or explode... very soon. Features: Prefab Count: ~58к prefabs Size: 4500 A lot of interesting locations to explore Railway Places for the construction of foundations in the form of unusual rocks, caves, landscape and icebergs Custom plugin Map Skinner (by Adem) Custom plugin Npc Moving Control (by Adem) Custom plugin Emission (by Adem) Custom plugin Artifacts (by Adem) Custom plugin Anomalies (by Adem) Profile BetterNPC Realistic zombies on the map The atmosphere of the apocalypse This map is constantly supported and updated for the current version of the game with all updates! Description of Plugins: Emission - Once every 2 - 4 hours, a timer message appears and a large-scale change in the weather and effects occurs, radiation begins to spread, the screen shakes, trees fall and the effects of this event appear. Players need to find shelter underground or in their house (the higher the building level, the less radiation damage will be). Commands for plugins: /emissionstart /emissionstop Anomalies - There are 4 types of Anomalies on the map, they appear after the end of the Emission. 1 anomaly is electrical (damage is inflicted on the player who is inside the anomaly, configured in the config), 2 anomaly is fiery (there are funnels in the radius, if you step on them, flames are released into the air, you can deactivate the anomaly by throwing a stone into the funnel, there is damage to the player), 3 anomaly is a bubble (in the radius of the bubbles breaks, if the player is too close to it, it will be thrown to the side or into the air, damage is caused only by the player falling), 4 anomaly - light (the most dangerous anomaly, when a blue ray appears, you need to turn away from it sharply, otherwise you will be blinded and a lot of damage will be done, it is configured in the config). /spawnanomaly presetName - spawns an anomaly in a random position; /killanomaly - destroys the anomaly closest to the player; /killallanomalies - destroys all anomalies on the map; /spawnanomalymypos presetName - will spawn an anomaly in your position Artifacts - These are stones with some improvements to the player's characteristics, these are increased rates, lack of radiation, increased processing of components (increased extraction of resources from processing), HP recovery (takes away water and food). These artifacts only work in the player's fast slots and have their own HP, which is not repaired. These artifacts can only be found in anomalies with a metal detector in hand. /giveartifact customShortName - give the artifact to yourself giveartifact customShortName userId - give the artifact to the player with the userId Map Skinner - we change this plugin skins on some objects installed on the map, for atmospheric effect. Npc Moving Control - this plugin controls the radius of movement of the NPCs installed in the editor and changes their clothes to random hazmats. These plugins were created for the map as a bonus. When evaluating the map itself, please do not touch on the topic of plugins. The map can work without these plugins. Custom Monuments: Icarus Cultural Center Zalesye Orbita Station Blocked Tunnel Uranium Mining Unfinished Scanner Yanov Station Hot Runner Cemetery of Onlookers Loners Cave Radioactive Waste Storage Anomaly Ribs Startup Failure Dead man Mine Supply Depot Dire Thicket Vent Distribution Substation Danger Tunnel Skladovsk Dredger Old Church Secret Bunker Cage Machine Station Repair Factory interesting places to build a base marked X Shelters for escape from radiation Emission, marked with the letter S Monument Facepunch: Launch Site Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3 Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well Ziggurat
    $49.90
  2. Version 0.1.9

    1,338 downloads

    A plugin that allows other plugins to interact with players and entities in monuments via API. The list of all monuments can be viewed in the: Default(Source of monument boundaries when changing the map or recreating boundaries) - *SERVER*\oxide\data\MonumentsWatcher\DefaultBounds.json Vanilla - *SERVER*\oxide\data\MonumentsWatcher\MonumentsBounds.json Custom - *SERVER*\oxide\data\MonumentsWatcher\CustomMonumentsBounds.json Note: MonumentsWatcher is utilized as an API for other plugins. You won't obtain any functionality beyond displaying monument boundaries without an additional plugin. The ability to automatically generate boundaries for vanilla and custom monuments; The ability to automatically regenerate boundaries for monuments on wipe; The ability to automatically adding languages for custom monuments; The ability to manually configure boundaries for monuments; The ability to track the entrance and exit of players, npcs and entities in a Monument and CargoShip; The ability to display boundaries. monumentswatcher.admin - Provides the capability to recreate or display monument boundaries. { "Chat command": "monument", "Is it worth enabling GameTips for messages?": true, "List of language keys for creating language files": [ "en" ], "Is it worth recreating boundaries(excluding custom monuments) upon detecting a wipe?": true, "List of tracked categories of monuments. Leave blank to track all": [], "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 9 } } Note: The list of available categories for monuments can be found in the Developer API section. ENG: https://pastebin.com/nsjBCqZe RUS: https://pastebin.com/ut2icv9T Note: After the plugin initialization, keys for custom monuments will be automatically added. show *monumentID*(optional) *floatValue*(optional) - Display the boundary of the monument you are in or specified. The display will last for the specified time or 30 seconds; list - List of available monuments; rotate *monumentID*(optional) *floatValue*(optional) - Rotate the monument you are in or specified, either in the direction you are looking or in the specified direction; recreate custom/all(optional) - Recreate the boundaries of vanilla/custom/all monuments. Note: Instead of a monumentID, you can leave it empty, but you must be inside a monument. You can also use the word 'closest' to select the nearest monument to you. Example: /monument show closest /monument show gas_station_1 /monument show gas_station_1_4 /monument rotation /monument rotation closest /monument rotation gas_station_1_0 256.5 /monument recreate void OnMonumentsWatcherLoaded() Called after the MonumentsWatcher plugin is fully loaded and ready. void OnCargoWatcherCreated(string monumentID, string type, CargoShip cargoShip) Called when a watcher is created for a CargoShip. void OnCargoWatcherDeleted(string monumentID) Called when a watcher is removed for a CargoShip. void OnSpawnableWatcherCreated(string monumentID, string type, BaseEntity entity) Called when a watcher is created for a Spawnable monument. void OnSpawnableWatcherDeleted(string monumentID) Called when a watcher is removed for a Spawnable monument. void OnMonumentsWatcherLoaded() { Puts("MonumentsWatcher plugin is ready!"); } void OnCargoWatcherCreated(string monumentID, string type, CargoShip cargoShip) { Puts($"Watcher for monument {monumentID}({type}) has been created!"); } void OnCargoWatcherDeleted(string monumentID) { Puts($"Watcher for monument {monumentID} has been deleted!"); } void OnSpawnableWatcherCreated(string monumentID, string type, BaseEntity entity) { Puts($"Watcher for monument {monumentID}({type}) has been created!"); } void OnSpawnableWatcherDeleted(string monumentID) { Puts($"Watcher for monument {monumentID} has been deleted!"); } Entered hooks: void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) Called when a player enters any monument. void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) Called when an NPC player enters any monument. void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) Called when any other BaseEntity enters any monument. void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) { Puts($"{player.displayName} entered to {monumentID}({type}). His previous monument was {oldMonumentID}"); } void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) { Puts($"Npc({npcPlayer.displayName}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) { Puts($"Entity({entity.net.ID}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } Exited hooks: void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) Called when a player exits any monument. void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) Called when an NPC player exits any monument. void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) Called when any other BaseEntity exits any monument. void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) { Puts($"{player.displayName} left from {monumentID}({type}). Reason: {reason}. They are now at '{newMonumentID}'."); } void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) { Puts($"Npc({npcPlayer.displayName}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) { Puts($"Entity({entity.net.ID}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } [PluginReference] private Plugin MonumentsWatcher; There are 15 categories of monuments: SafeZone(0): Bandit Camp, Outpost, Floating City, Fishing Village, Ranch and Large Barn. RadTown(1): Airfield, Arctic Research Base, Abandoned Military Base, Giant Excavator Pit, Ferry Terminal, Harbor, Junkyard, Launch Site; Military Tunnel, Missile Silo, Power Plant, Sewer Branch, Satellite Dish, The Dome, Toxic Village(Legacy Radtown), Train Yard, Water Treatment Plant. RadTownWater(2): Oil Rigs, Underwater Labs, Cargo Ships and Ghost Ships. RadTownSmall(3): Lighthouse, Oxum's Gas Station, Abandoned Supermarket and Mining Outpost. TunnelStation(4) MiningQuarry(5): Sulfur Quarry, Stone Quarry and HQM Quarry. BunkerEntrance(6) Cave(7) Swamp(8) IceLake(9) PowerSubstation(10) Ruins(11): Jungle Ruins and Tropical Ruins. WaterWell(12) DeepSeaIsland(13) Custom(14) There are 25 api methods: GetAllMonuments: Used to retrieve an array of IDs for all available monuments. (string[])(MonumentsWatcher?.Call("GetAllMonuments") ?? Array.Empty<string>()); GetAllMonumentsCategories: Used to retrieve a dictionary of IDs and categories for all available monuments. (Dictionary<string, string>)(MonumentsWatcher?.Call("GetAllMonumentsCategories") ?? new Dictionary<string, string>()); GetMonumentsByCategory: Used to retrieve all available monuments by category. To call the GetMonumentsByCategory method, you need to pass 1 parameter: monument category as a string. (string[])(MonumentsWatcher?.Call("GetMonumentsByCategory", "SafeZone") ?? Array.Empty<string>()); GetMonumentCategory: Used to retrieve the category of the specified monument. Returns an empty string on failure. To call the GetMonumentCategory method, you need to pass 1 parameter: monumentID as a string. (string)(MonumentsWatcher?.Call("GetMonumentCategory", monumentID) ?? string.Empty); GetMonumentDisplayName: Used to retrieve the nicename of a monument in the player's language. Returns an empty string on failure. To call the GetMonumentDisplayName method, you need to pass 3 parameters: monumentID as a string; Available options: userID as a ulong or a string; player as a BasePlayer or an IPlayer. displaySuffix as a bool. Should the suffix be displayed in the name if there are multiple such monuments? This parameter is optional. (string)(MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.userID, true) ?? string.Empty);//(ulong)userID (string)(MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player, true) ?? string.Empty);//(BasePlayer/IPlayer)player (string)(MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.UserIDString, true) ?? string.Empty);//(string)userID ***recommended option*** GetMonumentDisplayNameByLang: Used to retrieve the nicename of a monument in the specified language. Returns an empty string on failure. To call the GetMonumentDisplayNameByLang method, you need to pass 3 parameters: monumentID as a string; two-char language as a string; displaySuffix as a bool. Should the suffix be displayed in the name if there are multiple such monuments? This parameter is optional. (string)(MonumentsWatcher?.Call("GetMonumentDisplayNameByLang", monumentID, "en", true) ?? string.Empty); GetMonumentPosition: Used to retrieve the Vector3 position of the specified monument. Returns Vector3.zero on failure. To call the GetMonumentPosition method, you need to pass 1 parameter: monumentID as a string. (Vector3)(MonumentsWatcher?.Call("GetMonumentPosition", monumentID) ?? Vector3.zero); GetMonumentByPos: Used to retrieve the monument at the specified position. Returns an empty string on failure. To call the GetMonumentByPos method, you need to pass 1 parameter: position as a Vector3. (string)(MonumentsWatcher?.Call("GetMonumentByPos", pos) ?? string.Empty); Note: This method returns the first encountered monument. Occasionally, there may be multiple monuments at a single point. Therefore, it is recommended to use the GetMonumentsByPos method. GetMonumentsByPos: Used to retrieve all monuments at the specified position. Returns null on failure. To call the GetMonumentsByPos method, you need to pass 1 parameter: position as a Vector3. (string[])(MonumentsWatcher?.Call("GetMonumentsByPos", pos) ?? Array.Empty<string>()); GetClosestMonument: Used to retrieve the nearest monument to the specified position. Returns an empty string on failure. To call the GetClosestMonument method, you need to pass 1 parameter: position as a Vector3. (string)(MonumentsWatcher?.Call("GetClosestMonument", pos) ?? string.Empty); IsPosInMonument: Used to check whether the specified position is within the specified monument. Returns a false on failure. To call the IsPosInMonument method, you need to pass 2 parameters: monumentID as a string; position as a Vector3. (bool)(MonumentsWatcher?.Call("IsPosInMonument", monumentID, pos) ?? false); ShowBounds: Used to display the boundaries of the specified monument to the specified player. To call the ShowBounds method, you need to pass 3 parameters: monumentID as a string; player as a BasePlayer; displayDuration as a float. Duration of displaying the monument boundaries in seconds. This parameter is optional. MonumentsWatcher?.Call("ShowBounds", monumentID, player, 20f); Note: Since an Admin flag is required for rendering, players without it will be temporarily granted an Admin flag and promptly revoked. PLAYERS API GetMonumentPlayers: Used to retrieve an array of all players located in the specified monument. Returns null on failure. To call the GetMonumentPlayers method, you need to pass 1 parameter: monumentID as a string. (BasePlayer[])(MonumentsWatcher?.Call("GetMonumentPlayers", monumentID) ?? Array.Empty<BasePlayer>()); GetPlayerMonument: Used to retrieve the monument in which the specified player is located. Returns an empty string on failure. To call the GetPlayerMonument method, you need to pass 1 parameter: Available options: player as a BasePlayer; userID as a ulong or a string. (string)(MonumentsWatcher?.Call("GetPlayerMonument", player.UserIDString) ?? string.Empty);//(string)userID (string)(MonumentsWatcher?.Call("GetPlayerMonument", player) ?? string.Empty);//(BasePlayer)player (string)(MonumentsWatcher?.Call("GetPlayerMonument", player.userID) ?? string.Empty);//(ulong)userID ***recommended option*** GetPlayerMonuments: Used to retrieve all monuments in which the specified player is located. Returns null on failure. To call the GetPlayerMonuments method, you need to pass 1 parameter: Available options: player as a BasePlayer; userID as a ulong or a string. (string[])(MonumentsWatcher?.Call("GetPlayerMonuments", player.UserIDString) ?? Array.Empty<string>());//(string)userID (string[])(MonumentsWatcher?.Call("GetPlayerMonuments", player) ?? Array.Empty<string>());//(BasePlayer)player (string[])(MonumentsWatcher?.Call("GetPlayerMonuments", player.userID) ?? Array.Empty<string>());//(ulong)userID ***recommended option*** GetPlayerClosestMonument: Used to retrieve the nearest monument to the specified player. Returns an empty string on failure. To call the GetPlayerClosestMonument method, you need to pass 1 parameter: Available options: player as a BasePlayer; userID as a ulong or a string. (string)(MonumentsWatcher?.Call("GetPlayerClosestMonument", player.UserIDString) ?? string.Empty);//(string)userID (string)(MonumentsWatcher?.Call("GetPlayerClosestMonument", player.userID) ?? string.Empty);//(ulong)userID (string)(MonumentsWatcher?.Call("GetPlayerClosestMonument", player) ?? string.Empty);//(BasePlayer)player ***recommended option*** IsPlayerInMonument: Used to check whether the specified player is in the specified monument. Returns a false on failure. To call the IsPlayerInMonument method, you need to pass 2 parameters: monumentID as a string; Available options: player as a BasePlayer; userID as a ulong or a string. (bool)(MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player.UserIDString) ?? false);//(string)userID (bool)(MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player) ?? false);//(BasePlayer)player (bool)(MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player.userID) ?? false);//(ulong)userID ***recommended option*** NPCS API GetMonumentNpcs: Used to retrieve an array of all npcs located in the specified monument. Returns null on failure. To call the GetMonumentNpcs method, you need to pass 1 parameter: monumentID as a string. (BasePlayer[])(MonumentsWatcher?.Call("GetMonumentNpcs", monumentID) ?? Array.Empty<BasePlayer>()); GetNpcMonument: Used to retrieve the monument in which the specified npc is located. Returns an empty string on failure. To call the GetNpcMonument method, you need to pass 1 parameter: Available options: npcPlayer as a BasePlayer; netID as a ulong; netID as a NetworkableId. (string)(MonumentsWatcher?.Call("GetNpcMonument", npcPlayer) ?? string.Empty);//(BasePlayer)npcPlayer (string)(MonumentsWatcher?.Call("GetNpcMonument", npcPlayer.net.ID.Value) ?? string.Empty);//(ulong)netID (string)(MonumentsWatcher?.Call("GetNpcMonument", npcPlayer.net.ID) ?? string.Empty);//(NetworkableId)netID ***recommended option*** GetNpcMonuments: Used to retrieve all monuments in which the specified npc is located. Returns null on failure. To call the GetNpcMonuments method, you need to pass 1 parameter: Available options: npcPlayer as a BasePlayer; netID as a ulong; netID as a NetworkableId. (string[])(MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer) ?? Array.Empty<string>());//(BasePlayer)npcPlayer (string[])(MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer.net.ID.Value) ?? Array.Empty<string>());//(ulong)netID (string[])(MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer.net.ID) ?? Array.Empty<string>());//(NetworkableId)netID ***recommended option*** IsNpcInMonument: Used to check whether the specified npc is in the specified monument. Returns a false on failure. To call the IsNpcInMonument method, you need to pass 2 parameters: monumentID as a string; Available options: npcPlayer as a BasePlayer; netID as a ulong; netID as a NetworkableId. (bool)(MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer.net.ID) ?? false);//(NetworkableId)netID (bool)(MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer.net.ID.Value) ?? false);//(ulong)netID (bool)(MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer) ?? false);//(BasePlayer)npcPlayer ***recommended option*** ENTITIES API GetMonumentEntities: Used to retrieve an array of all entities located in the specified monument. Returns null on failure. To call the GetMonumentEntities method, you need to pass 1 parameter: monumentID as a string. (BaseEntity[])(MonumentsWatcher?.Call("GetMonumentEntities", monumentID) ?? Array.Empty<BaseEntity>()); GetEntityMonument: Used to retrieve the monument in which the specified entity is located. Returns an empty string on failure. To call the GetEntityMonument method, you need to pass 1 parameter: Available options: entity as a BaseEntity; netID as a ulong; netID as a NetworkableId. (string)(MonumentsWatcher?.Call("GetEntityMonument", entity) ?? string.Empty);//(BaseEntity)entity (string)(MonumentsWatcher?.Call("GetEntityMonument", entity.net.ID.Value) ?? string.Empty);//(ulong)netID (string)(MonumentsWatcher?.Call("GetEntityMonument", entity.net.ID) ?? string.Empty);//(NetworkableId)netID ***recommended option*** GetEntityMonuments: Used to retrieve all monuments in which the specified entity is located. Returns null on failure. To call the GetEntityMonuments method, you need to pass 1 parameter: Available options: entity as a BaseEntity; netID as a ulong; netID as a NetworkableId. (string[])(MonumentsWatcher?.Call("GetEntityMonuments", entity) ?? Array.Empty<string>());//(BaseEntity)entity (string[])(MonumentsWatcher?.Call("GetEntityMonuments", entity.net.ID.Value) ?? Array.Empty<string>());//(ulong)netID (string[])(MonumentsWatcher?.Call("GetEntityMonuments", entity.net.ID) ?? Array.Empty<string>());//(NetworkableId)netID ***recommended option*** IsEntityInMonument: Used to check whether the specified entity is in the specified monument. Returns a false on failure. To call the IsEntityInMonument method, you need to pass 2 parameters: monumentID as a string; Available options: entity as a BaseEntity; netID as a ulong; netID as a NetworkableId. (bool)(MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity.net.ID) ?? false);//(NetworkableId)netID bool)(MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity.net.ID.Value) ?? false);//(ulong)netID (bool)(MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity) ?? false);//(BaseEntity)entity ***recommended option***
    Free
  3. Version 6.0.0

    168 downloads

    Perfect sized 3500K Rust map offers a unique gaming experience for creative builders, featuring all monuments except the Sewer Branch. It includes train tracks that connect to underground rails making transportation smooth all around. Full types of Topology terrain includes lush forests, arid deserts, rugged coastlines, gentle hills, deep valleys, and elevated plateaus. Key monuments such as the Military Base, Military Tunnel, Launch Site, and more are strategically placed, providing prime locations for looting, trading, and player interactions. The train tracks, linked to underground rails, create additional routes and strategic points for players to explore and control. This unique feature introduces a tactical element, where mastering the train tracks can significantly impact resource and territory competition. Additionally, the map is enriched with numerous custom buildable monuments, including caves, underwater bases, and various structures for building. These custom elements enhance the gameplay, offering diverse options for base construction and defense. Summary this 3500K Size Rust map delivers a complete and dynamic experience, featuring key monuments, custom buildable locations, and the strategic addition of train tracks connected to underground rails. General Information Map size: 3500K Prefab Count: 6091 Custom Buildable Monuments Several total low prefab count monuments to build in such as Caves, Underwater Bases and buildings! Facepunch Monuments Small Harbor Large Harbor Airfield Junkyard Launch Site Military Tunnels Nuclear Missile Silo Powerplant Trainyard Ferry Terminal Water Treatment Sphere Tank Sewer Branch Satellite Dish Outpost Excavator Large Oilrig Small Oilrig Arctic Research Base A Military Base To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: DarkoRust
    $24.99
  4. Version 3.0.0

    139 downloads

    Discover the ULTIMATE RUST ONE GRID MAP, featuring a breathtaking landscape perfect for high-FPS and fast-paced PVP. The dynamic terrain utilizes many hills and valleys to minimizes sight lines making the Map feel much larger. While having custom underwater caves offers strategic building and hiding spots. At the center, the iconic Dome dominates, surrounded by HQM and Sulfur Quarries to entice players to the middle of the map to fight over loot and ore. NEW FLOATING ISLANDS expands buildable terrain, offering unparalleled fun and creativity for players who LOVE TO BUILD. Explore 12 unique buildable monuments marked with "X" on the map, each providing more unique base-building opportunities. This map promises thrilling PVP action and immersive gameplay, making it the BEST One Grid Rust Server Map ever created! FEATURES: • Size: 1000 • Prefab Count: 2285 • Map Optimized for Performance! • Map Password Included. • Vast array of 12 EPIC Custom Buildable Monuments! Caves, Underwater Bunkers, Floating Sky Platforms, Bus Stops, Warehouses and more! • Designated Building Zones (marked X on the minimap) • 3 Floating Islands in the sky to build on to add more buildable terrain for a small map. • 3 Majestic Underwater Buildable Cave Bunkers! • Monuments crafted for peak performance with minimal entities! • The terrain features varied elevations to reduce sight lines, making the smaller map feel much larger! • Everything crafted with One Grid players in mind to have lots of loot and many places to build! • Underground railway. • Custom Combined Outpost/Bandit Camp/Fishing Village Safe Zone! Gambling, Vending Machines, Vehicle Vendors and more! CUSTOM BUILDABLE MONUMENTS: • Amount: 12 Total! • 3 Buildable Underwater Bunkers • 3 Buildable Floating Islands • Custom Large Size Bus Stop Base • 2 EPIC Scale Rock Formation Caves • Medium Sized Glass Roof Cave • + MANY MORE! Facepunch Monuments: Dome 2x Lighthouse Supermarket Jungle Ziggurat Oxum's Gas Station Mining Outpost HQM Quarry Sulfur Quarry Bandit Town/Outpost/Fishing Village Combined Underwater Labs 5x Large Power Substations 4x Small Power Substations 4x Bus Stops To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: @DarkoRust
    $14.99
  5. Version 2.0.0

    21 downloads

    Discover the ULTIMATE RUST ONE GRID MAP, featuring a breathtaking mountainous landscape perfect for high-FPS and fast-paced PVP. The dynamic terrain utilizes a large mountain for players to summit and winding roads to minimizes sight lines making the Map feel much larger. While having custom underwater caves offers strategic building and hiding spots. At the center, the iconic Dome dominates, surrounded by HQM and Sulfur Quarries to entice players to the middle of the map to fight over loot and ore. Map offering unparalleled fun and creativity for players who LOVE TO BUILD. Explore unique buildable monuments marked with "X" on the map, each providing more unique base-building opportunities. This map promises thrilling PVP action and immersive gameplay, making it the BEST One Grid Rust Server Map ever created! FEATURES: • Size: 1500 • Prefab Count: 1199 • Map Optimized for Performance! • Map Password Included. • EPIC Custom Buildable Monuments! • Designated Building Zones (marked X on the minimap) • Majestic Underwater Buildable Cave Bunkers! • Monuments crafted for peak performance with minimal entities! • The terrain features a massive mountain with a road leading to the top to reduce sight lines, making the smaller map feel much larger! • Everything crafted with One Grid players in mind to have lots of loot and many places to build! • Underground and Above Ground Railway. Not connected but accessible by Tunnel Entrances. • Full Outpost and Bandit Camp • Fishing Village CUSTOM BUILDABLE MONUMENTS: • 9 Total • 4 Buildable Underwater Bunkers • Large Custom Buildable Cave • Custom Large Size Bus Stop Base • Epic Buildable Sphere Tank players will love! • Buildable Bunker Building • Buildable Warehouse Facepunch Monuments: Dome Satellite Dish 1x Lighthouse Supermarket Oxum's Gas Station 2x Mining Outpost HQM Quarry Sulfur Quarry Bandit Town Outpost Fishing Village Ranch Stables Underwater Labs 5x Large Power Substations 4x Small Power Substations Help Discord: @DarkoRust
    $14.99
  6. Version 1.0.0

    11 downloads

    BUILDERS OASIS – 4250K CREATIVE RUST MAP Builders Oasis is a fast-paced, builder-friendly 4250k Rust map loaded with every major monument and a ton of custom build spots. Designed for smooth performance, creative freedom, and competitive gameplay. What Makes It Special Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas that players will love! Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. Custom Build Zones Low-prefab, FPS-friendly buildables: Custom caves Underwater bases Hidden structures Unique build pockets All Facepunch Monuments Included Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Oil Rigs • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch — and more. Map Info Size: 4250k Prefabs: ~14607 Support Discord: DarkoRust
    $24.99
  7. Mr01sam

    Basements

    Version 1.0.5

    893 downloads

    Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space. Readme Link - Click Here for Instruction and Documentation Highly recommend reading the FAQ section! BUILD Build basements easily from your tool cupboard. Just place an entrance to get started. EXPAND Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there! TRAVERSE Place multiple entryways, building out your labyrinth of tunnels beneath your base. DECORATE All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space! RAID Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs! API METHODS (For Plugin Developers) // Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId)
    $29.99
  8. Version 5.0.0

    135 downloads

    In the heart of this EPIC RUST BATTLEFIELD MAP lies a breathtaking landscape crafted for High-FPS and fast paced PVP Gameplay. Amidst towering mountains and sprawling valleys, players navigate custom buildable underwater caves that offer strategic advantages for building and hiding bases. At its center, a colossal mountain dominates the skyline with the iconic Large Oil Rig and a meticulously designed Buildable Dome, all optimized for peak performance with minimal entity counts. This will be the central area where your players gather to practice PVP in the Large Oil Rig and fend off enemies practicing Raid Defense and Offense in the EPIC scale Buildable Dome! NEW EXPERIENCE! Battle Towers Buildable Zone stands as a fortress of opportunity and conflict. Towering HUGE structures invite players to build bases on top of, defend against raids, and engage in intense PvP battles atop their formidable heights, giving one of the most FUN experiences any player can have in Rust! Scattered across the terrain are 22 bespoke buildable monuments, each marked with an X on the map, bringing in your players with a fresh take on base building locations. This masterpiece of design not only promises thrilling PvP encounters but also showcases a commitment to immersive gameplay and efficient server performance, making it the best released Map for Battlefield Rust servers to date! FEATURES • Size: 2800 • Prefab Count: 6352 • Map Optimized for Performance! • Map Password: Included. • Vast array of 22 EPIC Custom Buildable Monuments! • Designated building zones (marked X on the minimap) • Several Majestic Underwater Buildable Cave Bunkers! • Legendary Battle Towers Build Zone: An expansive custom-built zone featuring multiple towers for epic building, raiding, and intense PVP combat! • Monuments crafted for peak performance with minimal entities! • EPIC Scale PVP Mountain center of map with Large Oil Rig and Buildable Dome! • Everything crafted with Battlefield PVP Servers in mind for peak performance and EPIC scale FUN! • Monumental and realistic landscape! • Underground railway. CUSTOM BUILDABLE MONUMENTS: • Amount: 22 Total! • Buildable Dome • Custom Underwater Bunkers • Custom Large Size Bus Stop Base • EPIC Scale Rock Formation Cave • Medium Sized Glass Roof Cave • + MANY MORE! Facepunch Monuments: Launch Site Dome Giant Excavator Military Base 2X Large Oilrig Small Oilrig Nuclear Missile Silo Ferry Terminal Satellite Dish Small Harbor 2X Lighthouse 2X Gas Station 2X HQM Quarry Sulfur Quarry Stone Quarry Supermarket RadTown Power Substations Small and Large Jungle Ziggurat Cave Large Sewers Hard Cave Large Hard Cave Medium Medium Cave Large Medium Ranch Stables Fishing Village Bandit Town Outpost To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: @DarkoRust
    $24.99
  9. Version 1.0.4

    59 downloads

    Description: This is an additional arena designed to be used with the SurvivalArena plugin. The arena is in an industrial/military wasteland setting, with ruined industrial buildings, pipelines and old military facilities. The addition of storage tanks and cranes gives additional opportunities for ranged combat. Installation: Simply drop the file into your oxide/data/SurvivalArena folder, then reload the plugin. Support: The arena is designed separately from the SurvivalArena plugin. All support and updates for the arena design/file itself will be handled by me
    $5.99
  10. MrBrexit

    TheCompact Map

    Version 1.0.0

    33 downloads

    This map features purely vanilla monuments and was designed specifically to support smaller population servers, with a strong focus on maintaining high FPS and optimal performance. The live version is currently deployed on FSN SOLO | DUO. I am happy to offer this map to the community as a free resource. I hope it helps smaller servers thrive! Monuments Launch Site Military Tunnel Entrance Abandoned Military Base Abandoned Supermarket Abandoned Train Yard Airfield The Dome Missle Silo Mining Outpost Small Harbor and Big Harbor Rad Town Ferry Terminal Outpost / Bandit Camp Fishing Village Small / Large Lighthouse Sulfur, Stone and HQM quarry Small Oil / Large Oil Need any support message TalvixTM on discord
    Free
  11. Version 2.0.0

    9 downloads

    BUILDERS UTOPIA – 3500K HIGH PERFORMANCE CREATIVE RUST MAP Builders Utopia is a well balanced, great performance, builder-friendly 3500k Rust map loaded with All Facepunch Monuments included and 13 custom build spots. Designed for smooth performance, creative freedom, and competitive gameplay. Perfect if you have players who like to build and great for server owners because of its low entity count and map size, this is great for lower ram servers! What Makes It Special: Endless Custom Buildable areas that players will love! Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans and builders! Custom Build Zones Low-prefab, FPS-friendly buildables: Custom caves Creative Structures Unique build pockets All Facepunch Monuments Included Launch Site • Military Base • Military Tunnels • Nuclear Missile Silo • Airfield • Large Harbor • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Small Harbor • Dome Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • SuperMarket • TrainYard • PowerPlant • Gas Station • Warehouse • Arctic Research Base • Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Fishing Village • RadTown • JunkYard Map Info Size: 3500 Prefabs: ~8835 Support Discord: DarkoRust
    $24.99
  12. Version 1.5.2

    266 downloads

    Apocalypse Spain, Map of Spain, contains a great variety of custom prefabs and the real terrain of Spain. • Apocalypse Spain is a map with all the main rivers of Spain. • It contains the terrain, topology and real biome of Spain. • Size: 4500. • Objects: 82590. • Map protection plugin included. • The map can be edited: Yes. - Contains all Official Monuments: • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (with Bradley tank) • Giant excavation pit • Outpost • Lighthouse - Prefabs and custom monuments: • The Spanish Zeppelin (puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Event Zone, an area with flat terrain where you can use any plugin to generate events, for example: Raidable Bases, Defendable Bases, Event Manager. There is a great variety of plugins to generate events, use your imagination. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Two aircraft carriers, these aircraft carriers have been created especially for the Biplane plugin, you can also use them as monuments, they contain helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Cumbre Vieja, volcano with puzzle, NPC and loots. • Epic Tower Construction Zone for players. • Meteorite, with resources: iron, sulfur and stone, radiation, NPC and lotts. • Monorails, scattered around the map, monorails and underwater monorails. • Train tracks scattered all over the map, carefully designed. • The great bullshit, a Christmas hero, contains NPCs and boxes with codes. • City (Simulating Madrid), with collapsed skyscrapers, buildings in ruins and emblematic building of Madrid (Realia Tower - The Icon). - Monuments will be added to recreate-simulate Spain.
    $39.90
  13. Version 1.0.0

    10 downloads

    BUILDERS ONE GRID – 2000K CREATIVE SMALL RUST MAP Builders One Grid is a small fast-paced, builder-friendly 2000k Rust map loaded with Custom Buildable Monuments created by myself! The problem with most One Grid Maps is the lack of places for players to build. With my map your players will have tons of fun and unique spots to build a base from cool caves, military installations, bus stops, icebergs, houses, islands and much more! Many many monuments to loot as well! Designed for smooth performance, creative freedom, and competitive gameplay. What Makes It Special: Endless Custom Buildable areas that players will love! Marked with an "X". Diverse terrain: forests, jungles, deserts, coasts, cliffs, valleys & plateaus. Perfect for solos, clans, builders, and high-pop servers. Custom Build Zones Low-prefab, FPS-friendly buildables: Custom caves Military Installations Hidden structures Unique build pockets Arch Rocks Icebergs Bus Stops Many Facepunch Monuments Included Military Base • Missile Silo • Water Treatment • Harbor • Outpost • Large Oil Rig • Small Oil Rig • Arctic Base • Sphere Tank • Satellite Dish • SuperMarket • Gas Station • Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ziggurat • Fishing Village — and more. Map Info Size: 2000K Prefabs: ~2251 Support Discord: DarkoRust
    $19.99
  14. badgyver

    Extraction

    Version 1.0.8

    41 downloads

    In Extraction, players will not feel alone on your server, despite its size of 3500. In Extraction, players will find all the official Rust Monuments. Extraction contains more than 300 construction zones, which are distributed across all the exits available on the map. In addition, these gigantic construction zones are equipped with electricity and water for each player. When an exit is activated, an alarm sounds to alert other players that a player is about to leave the surface to access an area designed for better player safety. - OFFER YOUR PLAYERS A BETTER PVP EXPERIENCE (Optional) Extraction includes a prefab “Extraction-NoBuild” to block construction on the map surface and force players to build in areas located inside the exits. Follow these steps to block construction on the surface: 1- Include “Extraction-NoBuild.prefab” in the RustEdit “CustomPrefabs” folder. 2- Open the map in RustEdit. 3- In the list of prefabs, find and include “Extraction-NoBuild” in the map. 4- Place “Extraction-NoBuild” at the coordinates: X:0,000 - Y:390,431 - Z:0,000 5- Save the changes you have made. - FEATURES Size: 3500. Objects: 81002. Map protection plugin included. Editable map: Yes Profile Better Npc: Yes. - CONTAINS ALL OFFICIAL MONUMENTS - CUSTOM MONUMENTS Over 300 construction areas equipped with electricity and water. Bunkers: Three types of mini-bunkers scattered throughout the map. Use grenades or explosives to open the door. Each bunker has its own color light to indicate its difficulty: green, blue, and red. Trees with safe zones: These trees are scattered throughout the jungle area. Climb the stairs and access these safe zones to recycle, shop, and more. Ammunition Tower: A giant tower where you will find ammunition and other resources inside. C4 Tower: A giant tower where you will find C4 explosives and other resources inside. Medical Tower: A giant tower where you will find medicine and other resources inside. The Arecibo Observatory: Also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory located in Barrio Esperanza, Arecibo, Puerto Rico, owned by the US National Science Foundation (NSF). Communications Center: Four giant towers where you will find all kinds of resources inside. Access from one tower to another via zip lines. Helicopter Tower: A classic but modern tower for shooting combat helicopters. This tower is equipped to meet all your needs. Train Stations: With a waiting room, loot, and NPCs, with secondary respawn on the railroad. Crocodile Lakes: Do you like crocodiles? Visit these locations to see them, but don't disturb the crocodiles. Green Exit: Access this exit using a button located in a booth. The waiting time at this exit is 5 minutes. After 5 minutes, the player will be able to access the construction area. Blue Exit: Access this exit using a blue card. The waiting time at this exit is 3 minutes. After 3 minutes, the player can access the construction area. Red Exit: Access to this exit is immediate and the player can access the construction area immediately. - TIPS Remove the “Extraction-NoBuild” prefab to allow players to build on the map surface. Have fun - SUPPORT: https://discord.gg/ASxJynGndj
    $49.90
  15. badgyver

    Sea Skull

    Version 1.3.0

    348 downloads

    Sea Skull is a custom map full of islands surrounded by multiple places to build. Get ready for survival in a world with creature wreckage, tornado and the legendary Kraken. Build your home in caves, land and air platforms, under bridges and in multiple locations that will surprise you. - FEATURES Size: 6000. Objects: 36561. Map protection plugin included. Editable map: Yes. - CONTAINS ALL OFFICIAL MONUMENTS Ziggurat temple • Jungle ruins • Radtown • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield • Giant excavation • Outpost • Lighthouse - PREFABRICATED AND CUSTOMIZED MONUMENTS Large oil platform (This monument contains a subway access, this monument can be reached by train). Small oil platform (This monument contains a subway access, this monument can be reached from the train). Heli Tower. Airfield with Bradley Patrol and railroad tracks. Bradley tank patrolling the map. Aerial platforms. The dome (with train tracks). Bridges with Construction Area. Missile launching with train tracks. Kraken creature in town. Tornado. Remains of mythological creatures. Sand. Caves with construction area and electricity. Quidditch Pitch (Harry Potter). Gigantic area with multiple Oilrig. H1Z1 Lab. Aircraft carrier. Six islands for events, Located around the map. You can use the islands for the Raidable Bases plugin. Islands (Oasis). - TIPS Setting your server to Survival mode will add an extra fun mode to this map (Optional). Have fun
    $45.90
  16. Version 1.0.0

    2 downloads

    Nexus Lobby V1.0 This is a simple lobby designed to be used as a spawn area to your custom map, without damaging frame rates or overall performance. The signs on this lobby are blank upon purchase, the screenshots are from our own branded server to show what can be done with them. The lobby consists of two hexagon areas surrounded by multiple signs that you can apply your brand or advertisements onto, each sign is encased in glass to avoid other players from editing them. Both of these lead down to a 3 separate ramps in different directions. The lobby is also surrounded by some rock formations, small trees and some light towers for illumination. I am always open to feedback and suggestions on how best to improve this lobby, as well as ideas for future projects! Please feel free to contact me below if you have any questions: Discord: _RJ96 You can see the lobby for yourself in-game first: This lobby is already active on my own communities Creative Build Server if you wish to check it out for yourself, our version has all the signs fully branded. Our community website: https://www.nexusrust.co.uk Server IP: 83.147.29.229:28035 Our build server has had over 1000+ players join within the last 5 days with zero issues.
    $2.99
  17. Version 1.0.1

    1 download

    Main Features: The plugin creates larger beaches (shallow waters) to allow for the construction of large houses on flat terrain (can be configured in the config). The generation only works on new map generation and will not work with a custom map* Secondary Features: Blacklist for prefabs( www.corrosionhour.com/rust-prefab-list ), the ability to change the map name in the server list. The plugin has a default config, so no configuration is required, but you can tinker with it if you want. If ideas and demand arise, the plugin will continue to develop, and new features will likely become available. Plugin uses Harmony & Reflection!
    $5.00
  18. badgyver

    Andalusia

    Version 1.1.9

    139 downloads

    Due to the numerous changes made by Rust in the field, the map of Andalusia is not available for purchase. I am currently working on a new version of the map of Andalusia. Users who have purchased the previous version of Andalusia will receive a free copy of the new version of the map. Andalusia Custom Map for Rust, containing a wide variety of custom prefabs, terrains and real rivers of Andalusia. • Andalusia is a map with all the main rivers of Andalusia (Spain). • It contains the terrain, topology and real biome of Andalusia (Spain). • Size: 6000. • Objects: 88779. • Map protection plugin included. • The map can be edited: Yes. - Contains all Official Monuments: • Radtown (Legacy) • Ferry Terminal • Nuclear missile silo • Large oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Small oil platform (This monument contains an access to the subway, you can reach this monument from the train) • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site (Customized, with a monorail surrounding this monument, it also contains: Ziplines, a small store, customized loot, npcs and a tug on which you will find a red card respawn) • Satellite dish (Customized, with attack helicopter respawn, recycler, custom loot, npcs and a small resting place) • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield (Customized, contains platforms with cranes, custom loot and npcs. Several zip lines with which you can cross the entire Aerodrome, in addition to a tank that guards this site) • Giant excavation • Outpost • Lighthouse - Prefabs and custom monuments: • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Arena, zone with loots, defenses, towers, barricades and crate with code, everything you need for your server to contain a PVP zone. You can also use this zone for other things. • Bank, a monument created for the Bank Heist plugin. If you do not have this plugin, you can use this monument for the player to search for resources. • Aircraft carrier, the aircraft carrier has been created especially for the Biplane plugin, you can also use it as a monument, it contains helicopters, loot and NPCs. • Inferno Arena, is a battlefield with traps, death and fire. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Aerial platforms, each aerial platform contains several platforms connected to each other. • Epic Tower Construction Zone for players. • Train tracks scattered all over the map, carefully designed. • City, with collapsed skyscrapers. • Custom Oil plataform, with four oil platforms, two small and two large. (This monument contains an access to the subway, you can reach this monument from the train). • The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). • H1Z1 Lab is an experimental laboratory with various puzzles to solve. It contains Zombies, NPC, traps, puzzles and an original crystal box in which you will get two hackable oil rig crates, plus extra loot of elite crates. • Underwater glass dome, the player will be able to build underwater. • A variety of custom sites for the player to build, you can find these sites easily from the map, they are marked with an X mark. • Customized rivers navigable with motorboats. • Access by train to all the Oil Shelf Plaforms. - Monuments will be added to recreate-simulate Andalusia (Spain).
    $39.90
  19. Version 1.0.7

    125 downloads

    The once great city was buried under layers of sand... A civilization that almost reached the sky is now forced to crawl on the ground again...but the remains of the stone jungle remind us of the past. The central island is located in the middle of the lake and is encircled by a railway on piles. There is an oasis hidden in the mountain, and even though it is in a winter biome, due to its special location, it has excellent living conditions and everything you need. When the tunnel was dug, the builders came across an unknown room and all the workers disappeared there without a trace, as did the expedition to rescue them. The zipline helps you move faster; it goes around the entire island. There is a lot of ore on rocks and stones sticking out of the ground, including in the desert biome, although less. Features: Size: 4500 Prefab: ~24k All locations are connected with the road Ring railway Ring road Unique custom locations Magnificent and realistic landscape Lot of places to explore Subway and train are connected by tunnel Advanced subway network Custom Monuments: Abandoned city Paradise Beach Hidden Oasis Hidden Pillars Shrine Zipline Point Railway on piles Other small places Monument Rust: Jungle Ziggurat Jungle Ruins Jungle Trees with vines Jungle Swamps Harbor 1 and 2 Ferry Terminal Trainyard Abandoned MIlitary Base Launch Site Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Large Barn Water Treatment Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Railway Sewer Branch HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Please rate the map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me on discord. Litum on -
    $29.99
  20. Version 1.0.8

    52 downloads

    Welcome to the stunning paradise lagoon of Fulaga Island where there is a village called Monothaki. This island is located in the Fiji archipelago and has an unusual shape. The Monothaki map follows the shape of the island and its features. Many small islands that can be used to build bases. Rock formations that are visible from the water and create an unusual atmosphere of the island. Underwater sandbars that allow you to walk in the middle of the ocean or use them for other purposes. You can build or fence off larger islands and become the sole owner of these places. In the center of the lagoon is one of two Oil Rigs and one of three underwater laboratories. The Road and the Railway go around the entire island. Lots of caves and hidden underground passages. Beautiful custom places and locations. The Monothaki map will give you an unusual survival experience. Features: Size: 6k land size: ~4k Prefabs: ~ 34k Ring railway Ring road Unique custom locations Magnificent and realistic landscape Lot of places to explore Subway and train are connected by tunnel Advanced subway network Zipline across the entire map Custom Monuments: Fisherman's House Paradise beach Ancient well Сustom pipeline Hidden Underground Tunnel Sea stack Monument Rust: Jungle Ziggurat Jungle Ruins Jungle Trees with vines Jungle Swamps Radtown Harbor 1 and 2 Missle Silo Ferry Terminal Trainyard Abandoned MIlitary Base Abandoned cabins Launch Site Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Large Barn Water Treatment Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Railway Sewer Branch HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Power Sub Water Well Please rate the map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me in discord. Litum on -
    $29.99
  21. Version 1.1.8

    182 downloads

    The map partially follows the landscape of the Amazon River. A new unusual gaming experience, since almost the entire central part of the map is forest and water. It’s easy to get lost in this forest, but it’s also easy to hide your base. The water that surrounds many islands allows you to use a boat as a means of quickly moving around the map. On the river, just like on the edges of the map, heaps of trash appear that can be looted. Also on the sides of the river there are large islands on which the main prefabs are located. The road and railway cross the river on bridges and run along the perimeter of the island. A zipline will help you quickly move from one bank to another if there is no transport. Ore stones spawn in the forest. Custom locations that help create a jungle atmosphere near the river. Features: Size: 4000 Prefab: ~13к All locations are connected with the road Ring railway Ring road Unique custom locations Magnificent and realistic landscape Lot of places to explore Subway and train are connected by tunnel Advanced subway network Custom Monuments: Paradise Beach Fishermen`s House Abandoned village Radio tower Main Bridge Fallen rocket Monument Rust: Jungle Ziggurat Jungle Ruins Jungle Trees with vines Jungle Swamps Radtown Harbor 1 and 2 Missle Silo Ferry Terminal Trainyard Abandoned MIlitary Base Launch Site Arctic Research Base Satellite Dish+ Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Large Barn Water Treatment Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Railway Sewer Branch HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Please rate the map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me in discord. Litum on -
    $29.99
  22. Bxrflip

    Synecdoche

    Version 2.2.1

    287 downloads

    Welcome to SYNECDOCHE! Synecdoche (noun) Sin-eck-doh-key: A figure of speech in which a part is made to represent the whole. Crafted over the course of years, this map offers something extraordinarily rare in this community. Custom monuments are amazing and fun to explore! I've seen so much hard work go into them and people have made some really cool stuff. However, custom monuments are only a small part of the level design in Rust. Wouldn't it be nice if we could get as much unique design detail out of the rest of the map? Wouldn't it be nice if your server felt like a real place, instead of a procedural blob map? A Map Focused on Detail, no matter where you are: But who would be insane enough to do such a thing? And how would it be possible? A 4k Rust map is 16 square kilometers. To make this feel like a real place, and give each space the attention to detail it needs demands thousands of hours working with consistent standards. This is why almost all of the maps aside from a handful on these sites will choose to use some form of procedural generation, and what makes synecdoche so uncommon. Every square meter was hand crafted with care, to make a place that feels alive and fantastical. it's what makes the map feel so beautiful. Still Not Convinced? Well, here's some of the feedback we've gotten from the community! Where Reality Meets Fantasy Each and every spot on the map was precisely manicured to feel unique and significant. Every rock has its purpose, and every nook and cranny was deliberately sculpted to inspire exploration. There are no locations on the map that were forgotten or left behind. Each location plays its part to represent the world as a whole. Information and Specifics: This map includes only vanilla monuments and can be run under the community tab. It does not require any 3rd party dependencies, not even the RustEdit Oxide DLL. However, you will need to place the included Harmony mod in you harmony folder to prevent Cargoship from leaving the map while it docks at the northern harbor. Size: 4096 x 4096 Entity Count: ~68,000 Prefab Count: ~16,000 Can Edit: True Required Plugins: Block CargoShip Egress (Included with Map Download) Monuments Junkyard Trainyard Outpost Bandit Camp Fishing Village (X3) Missile Silo Arctic Research Base Military Base (X2) Airfield Water Treatment Plant Sewer Branch (X2) Satellite Dish The Dome Harbor (X3) Military Tunnel Launch Site Power Plant Mining outpost (X7) Oxum's Gas Station Supermarket (X3) Lighthouse (X5) Abandoned Cabins Oil Rigs (large and small) Caves Underground train system Aboveground train system Underwater Labs (X2) Featured Videos:
    $69.69
  23. Version 2.0.1

    47 downloads

    Dust 2 CSGO’s custom Rust (prefab) Dust II, also known as file de_dust2, is a video game map featured in the Counter-Strike first-person shooter series. Dust II is now fully reworked for use in Rust, and I hope your players enjoy it. also when buying, I can put it on your card for free, for this, write to me in Discord
    $16.00
  24. Version 1.0.4

    28 downloads

    WindyCleft (OneGrid) A small map in the (OneGrid) style with unique monuments featuring intriguing puzzles and a fully customized underwater monument. Specially designed for OneGrid servers and servers with up to 150 players online. Custom Monuments: Fuel processing plant – a semi-ruined factory with two floors. Two Tower – Two towers connected high in the mountains with military crates. Mysterious house – at first glance, it’s just an ordinary wooden house in the forest under the mountain, but it’s only at first glance. The house hides a secret military bunker with a puzzle and security. You’ll find many interesting things there. Angar – it used to be used to unload military trains, but after the war in 2050, the island’s new residents started using the hangar to repair their cars. However, from the past, there is one room that no one has been able to open yet; they say there is something very valuable inside. Zavod – an old factory that once supplied the island with fuel; now only one external fuel processor remains. Post – a small roadside monument. Puzzle – a monument from the Hapis map slightly modernized. ??? – During a rescue operation with a sunken ship, Captain Morrison discovered an unusual underwater signal. He reported this information to the Cobalt Corporation, and since then, no one has seen them. Old residents say there was once an island there, but it sank after a volcano eruption. FacePunch Monuments: Fishing village Oil Rig SuperMarket Gas Station HQM Quarry Sewer Branch The map will be constantly supported and updated. If you have any questions, feel free to message me on Discord.
    $19.00
  25. Version 1.0.1

    21 downloads

    Balanced map that is good for both PVP and PVE servers. It has a nice, detailed landscape. For easy travel, a ring road and railway with many branches go around the perimeter of the map. The map has several key features. A wide river runs through the entire island and divides it in half, creating a natural border and affecting player strategy. Along its banks, you will find several new custom locations. In the winter biome, there are "Spheres of Life" — unique zones with a temperate biom that are convenient for building a base. Additionally, at the source of the river, there is a custom monument that is only accessible by air and is buildable. Features: Size: 4500 Prefab: ~38к All locations are connected with the road Ring railway Ring road Unique custom locations Magnificent landscape Lot of places to explore Subway and train are connected by tunnel Advanced subway network Custom Monuments: Main Bridge Outpost Bridge Riverside Camp Old Catch Shard of Ages Spheres of life Factory Ruins Tunnel through the mountain Other small custom monuments Monument Rust: Jungle Ziggurat Jungle Ruins Jungle Trees with vines Jungle Swamps Radtown Harbor 1 and 2 Missle Silo Ferry Terminal Trainyard Abandoned MIlitary Base Launch Site Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Large Barn Water Treatment Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Railway Sewer Branch HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Please ratethe map. Thank you! The map is password protected, if you want to make changes or you have any questions please write to me in discord. Litum on -
    $24.99
2.2m

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10.2k

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148.1k

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3.1m

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