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Version 2.4.1
6 downloads
PinataEvent Author: MEMUARE Version: 2.4.1 Game: Rust Type: Automated World Event Description PinataEvent is a fully automated global event system that spawns a special Pinata attached to a tree. Players must find and destroy the pinata to receive valuable loot. The event runs automatically every 3–4 hours (random) and also supports manual admin control. Core Features Fully automatic event system Random spawn interval (3–4 hours by default) Safe biome protection (no desert, snow, rocks, water, monuments) Automatic removal of old Pinata before new spawn Native Rust HUD notification (no UI plugins required) Sound effects around the Pinata Configurable loot system Admin-only commands Multi-language support (EN + RU) Commands /pinata.start Admin force start the event /pinata.tp Admin teleport to the active Pinata Configuration { "AutoStartEnabled": true, "AutoStartMinMinutes": 180.0, "AutoStartMaxMinutes": 240.0, "Loot": [ { "shortname": "sulfur", "min": 1000, "max": 1000, "chance": 100.0 }, { "shortname": "metal.fragments", "min": 500, "max": 500, "chance": 100.0 } ] } Added Console commands: pinata.start - Console command for event start pinata.stop - Console command for event stop Added Winner Detection System Automatically detects the player who destroyed the pinata Full API Hook support for other plugins OnPinataEventStarted OnPinataEventEnded OnPinataEventWinner(BasePlayer player) Safety & Stability Proper cleanup on plugin unload enableSaving = false for spawned entities$12.99
