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Showing results for tags 'scientists'.
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Version 1.1.0
6 downloads
Transform quarry monuments into contested PvP hotspots with dynamic resource spawns and hostile defenders, without disrupting vanilla quarry functionality. When a quarry is activated, resource-rich ore nodes emerge around the monument while scientists and guard dogs materialize to defend it. Players must fight through NPC resistance while competing with rivals, naturally creating intense PvP encounters and contested monument control. Rather than creating a separate event system, Quarry Assault reacts directly to quarry activation, making these monuments feel dangerous, alive, and worth fighting over. Designed to feel fully integrated with Rust’s mechanics, Quarry Assault automatically starts when quarries turn on, respawns resources periodically, and cleans up when the quarry shuts down or all defenders are eliminated. Features • Automatic activation when any quarry starts running • Enhances (does not replace) vanilla quarry behavior • Resource-rich ore node spawns (metal, sulfur, stone) • Hostile scientist NPCs with AK-47s and hazmat suits • Guard dog patrols for additional defensive layers • Intelligent quarry type detection (Stone, Sulfur, HQM) • Cinematic spawn animations — nodes and NPCs rise from the ground • Configurable spawn radius and density • Periodic node respawning while the quarry is active • Clean despawn when quarry stops or defenders are eliminated • Modern in-game admin control panel • Server-wide event alerts and UI notifications • Performance-aware spawning logic with staggered delays • Fully configurable spawn counts, timings, and distances Chat Commands (Admin Only) /quarry Opens the Quarry Assault control panel to view active events and adjust settings Permissions quarryassault.admin Required to start, stop, or configure Quarry Assault events Configuration { "NodeCount": 25, "NPCCount": 30, "DogCount": 10, "EventRadius": 50, "MinNodeDistance": 5, "MinNPCDistance": 3, "MinNodeToNPCDistance": 4, "NodeRespawnTime": 300, "NodeSpawnDelay": 0.15, "NodeRiseTime": 1.5, "NPCSpawnDelay": 0.2, "NPCRiseTime": 1.0, "DogSpawnDelay": 0.15 } Default values are tuned for balanced risk, server performance, and rewarding PvP encounters. How It Works When a quarry activates: • The plugin detects the quarry type (Stone, Sulfur, or HQM) • Resource nodes spawn in a radius around the quarry with rising animations • Scientists materialize to defend the resources • Guard dogs patrol the perimeter • Server-wide alerts notify all players During the event: • Nodes respawn periodically (configurable) • NPCs roam within the event radius and engage players • The event continues as long as the quarry is powered When the event ends: • If defenders are eliminated: NPCs despawn, nodes remain • If manually stopped: All entities are removed cleanly • The quarry returns to vanilla behavior Notes Quarry Assault is built to enhance vanilla Rust, not override it. Quarries function exactly as expected , this plugin simply raises the stakes and increases monument contestation. Ideal for PvP-focused servers, progression-based gameplay loops, and servers looking to make monuments feel more alive. Multi-quarry support: Stone Quarry, Sulfur Quarry, and HQM Quarry supported simultaneously. Performance optimized: Staggered spawning prevents server lag even with large entity counts. Created by CodeBrothers Check out our other work on Codefling$13.32 -
Version 1.7.0
30 downloads
What is it? A unique island for both PvE and PvP servers. The Idea: To create a truly challenging and exciting island, tougher than the Oil Rig, but with worthy rewards! In the main room, you’ll find a lot of valuable loot and 4 shops where you can set up trading for any resources, especially rare ones. Why players will love it: Rich loot for the brave Vending machines for buying and selling rare resources Great opportunities to trade unwanted items Three unique entrances to the main room: Underwater passage — the fastest, but only possible with a diving tank and suit. Scientists are waiting at the entrance and there’s room for a submarine. Cave route — medium difficulty, with bots and lots of valuable loot along the way, but you can only enter the bunker with a blue keycard . Elevator from the office — leads to the red keycard room with elite crates. You can’t go back this way — the door only works one way. Main Room: Plenty of loot and 4 shops for trading. I recommend offering something unique — it will draw extra interest! Why choose this island? If you’re tired of standard monuments and want something new, this island is for you! Highly detailed (3778 objects) Constantly evolving and updated Attention to every detail About the project: This is one of my first major projects, which I worked on for a long time, constantly changing and rearranging everything. In my opinion, this version is the most successful one. I truly love this island, and it will keep getting better! Height: -49,849 Around 30 scientists and 193 different spawners. You can add or remove scientist spawners as you wish. Please make sure to test this prefab before installing it on your server — sometimes RustEdit may transfer alpha textures incorrectly. I would really appreciate any feedback or activity from you!$24.99 -
Version 1.5.0
45 downloads
Transform the Giant Excavator monument into a high-risk, high-reward dynamic hotspot, without replacing or disrupting vanilla gameplay. When the excavator is fueled or activated, resource-rich ore nodes spawn around the monument and hostile scientists roam the area to secure it. Players must push through NPC resistance while competing with others, naturally encouraging PvP, counter-play, and contested control of the site. Rather than turning Excavator into a scripted event, this plugin reacts directly to existing excavator usage, making the monument feel alive, volatile, and worth fighting over. Designed to feel fully integrated with Rust’s systems, Excavator Event automatically starts and stops with the excavator itself and cleans up when activity ends. Features • Automatic activation when the excavator starts • Enhances (does not replace) vanilla excavator behavior • Resource-rich ore node spawns (metal, sulfur, stone) • Hostile scientist NPCs with controlled roaming • Configurable spawn radius and density • Periodic node respawning while active • Clean despawn when the excavator shuts down • Modern in-game admin control panel • Server-wide event alerts and UI notifications • Performance-aware spawning logic • Fully configurable values Chat Commands (Admin Only) /excavator Opens the Excavator Event control panel Permissions excavatorevent.admin Required to start, stop, or configure the Excavator Event Configuration { "NodeCount": 30, "NPCCount": 50, "EventRadius": 80, "MinNodeDistance": 5, "NodeRespawnTime": 300, "NodeSpawnDelay": 0.15, "NodeRiseTime": 1.5, "NPCSpawnDelay": 0.2, "NPCRiseTime": 2 } Default values are tuned for balanced risk, server performance, and rewarding gameplay. Notes Excavator Event is built to enhance vanilla Rust, not override it. The monument functions exactly as expected — this plugin simply raises the tension, increases contesting, and makes excavator runs more meaningful. Ideal for PvP-focused servers, progression-based gameplay loops, and servers looking to make monuments feel more alive without immersion-breaking mechanics. Created by CodeBrothers Check out our other work on Codefling$19.99- 3 comments
- 2 reviews
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Version 1.05
2 downloads
This storage facility monument comes with 2 versions one has a blue key card with scientists and a red key card spawn. The other version is all open has no card or scientists and includes a recycler, it would be a good replacement for a gas station or supermarket with a bit more loot. Prefab count : Open 1821 – Closed 1859 Details – No card Version Recycler 2 Military Crates 3 Basic Crates Some smaller crates and barrels Tier 1 workbench Repair bench Details – Blue card Version Two fuse puzzle 2 Elite crates 5 Military Crates Some smaller crates and barrels Tier 1 workbench Repair bench Hidden tunnel exit$9.99 -
Version 1.0.9
44 downloads
NoDetect Plugin NoDetect grants players immunity from detection, targeting, and aggression by various Rust NPCs and defense systems. Whether sneaking past turrets or roaming freely through hostile zones, players with the right permissions can move undetected across the map. Supports scientists, animals, turrets, traps, SAMs, Bradley, patrol helicopters, sensors & more Fully permission-based — per-entity, per-player, and optionally command-toggled Harmony patch integration for tin can alarm stealth Includes chat commands for toggling scientist/animal immunity Seamless integration with BetterNPC, AIBrains, and vehicle logic Ideal for PvE, RP, PvP events, VIP roles, or stealth gameplay mechanics. Features NPC & Defense Stealth Players can become immune to: Scientists (including BetterNPCs) Animals Bradley APC Patrol Helicopter Turrets (Auto, Shotgun, Flame) Landmines & Beartraps HBHF Sensors Tin Can Alarms (via Harmony) SAM Sites Granular permission support allows server owners to mix and match exactly which threats a player can bypass. Command Toggle System Players with the appropriate permissions can toggle detection immunity for scientists and animals: /startscientist Activates stealth mode for scientists /stopscientist Re-enables scientist aggression /startanimal Prevents animals from attacking /stopanimal Turns animal aggression back on Players with nodetect.nocommand* permissions don’t need to use commands — immunity is always on. Smart Detection Suppression BetterNPC support includes sensory override (OnNpcTargetSense) for full aggro blocking Built-in memory/cooldown tracking for NPCs recently attacked by a player Advanced SAM detection bypass for vehicles: checks all mount points and passengers for permission Patrol Helicopter & Bradley logic includes timed aggro and passive decay Permissions PermissionDescription nodetect.samsPrevents detection by SAM sites nodetect.turretsImmune to Auto Turrets nodetect.flameturretImmune to Flame Turrets nodetect.shotguntrapImmune to Shotgun Traps nodetect.beartrapImmune to Beartraps nodetect.minesImmune to Landmines nodetect.animalsEnables animal protection and /startanimal nodetect.nocommandanimalsAnimals always ignore player without needing /startanimal nodetect.scientistsEnables scientist protection and /startscientist nodetect.nocommandscientistsScientists always ignore player without needing /startscientist nodetect.nocommandallnpcUniversal NPC immunity — blocks all aggro nodetect.nodetectbetternpcSuppresses detection from BetterNPC logic nodetect.nohostilePlayer is never marked hostile after PvP nodetect.bradleyBradley APC will not target the player nodetect.heliPatrol Helicopter will not target the player nodetect.HBHFsensorHBHF Sensor will not detect the player nodetect.tincanalarmTin Can Alarms ignore the player Commands CommandDescription /startscientistActivate scientist stealth (requires nodetect.scientists) /stopscientistDisable scientist stealth /startanimalActivate animal stealth (requires nodetect.animals) /stopanimalDisable animal stealth Setup Instructions Place NoDetect.cs into your oxide/plugins folder Reload the plugin: /oxide.reload NoDetect Assign permissions to players or groups as needed Customize behavior using commands or automatic modes Plugin by Duff Join the support, feedback, and update community: https://discord.gg/2KBPH7hXb7$9.99- 22 comments
- 2 reviews
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Version V1.1
106 downloads
Introducing Devils Fortress, a multi-tier loot monument that includes all 3 standard puzzles, green, blue and red keycards, also includes custom puzzles with descriptive instructions. Bradley APC patrols the island, both upper and lower roads, NPC scientists guarding and protecting the fortress, where you will find from starter loot to end-game loot, and some extra areas to explore. The Chinook helicopter can also drop an additional locked crate on the dock area for players to hack and loot. Here are some key features of Devils Fortress: CCTV cameras to view and monitor the Fortress, use FORTXX. (Where XX is ranged from 01 to 25) NPC Scientists in multiple areas inside the Fortress. Bradley APC patrols the roads around the Fortress. Keycards spawning desks and multiple custom puzzles to solve as players progress. Locked crate located in the second RED keycard room. Realistic beach designs, now with cliffs/rocks leading into water. Day/Night cycle light system in the compound. About 2400 prefabs in total. Included is Height, Splat, Alpha, Road and Topology filters that can be applied as required during installation. This monument is a great replacement for Launch site, or a great additional add-on. Sewer Tunnels have been extended to allow multiple entrance/exit routes. Road system has been extended to the upper and lower part of the monument, with Bradley APC covering the entire road. Installation: When placing Devils Fortress, use the MAX WATER LEVEL at the Docks for reference on the ocean level, and please remember to remove all previous roads/APC path spawns before you apply the "Spawn Roads" feature. (Failure to do this may cause more than one Bradley APC to spawn and could impact server performance greatly.) Requirements: Devils Fortress requires either of the following for the spawning of loot, NPC, APC and all puzzles to be active : Either latest versions of Oxide and the Oxide.Ext.RustEdit.dll file in the servers Rust_Dedicated\Managed folder.$7.99 -
Version 1.0.0
445 downloads
Smoke's Custom Fuel Depot Blue Card Area Blue Card Spawn 7 Scientists 11 Low Grade Barrels 8 Diesel Barrels 1 Elite Crate 12 Basic Crates Please do let me know if anything is broken and I will fix ASAP This will be free for now. Please leave feedback on how you like it. Smoke's Fuel Depot No S,B,T.prefab.zip Smoke's Fuel Depot Refined.prefab.zipFree- 3 comments
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- #fuel
- #scientists
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Version 1.0.0
6 downloads
Introducing The Abandoned Construction Site, an intense, high-stakes environment where loot and combat opportunities await! This desolate site is filled with valuable resources and guarded by scientists, creating the perfect mix of danger and reward. Players can engage in thrilling PvP battles as they scavenge for loot. Whether you're hunting for good loot or looking for a pulse-pounding firefight, the Abandoned Construction Site offers the ultimate looting and PvP experience for adventurous players. Prepare to explore, fight, and survive!$6.49-
- #monument
- #construction
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Version 1.4
23 downloads
A city taken over by scientists. Designed to be placed in the ocean or in a lake. (can also be easily adjusted to be placed on the mainland) This monument is constantly supported and updated for the current version of the game with all updates! NOTES – If you need support, you can find me on my discord server @ discord.gg/TJxwpKT2Ge – You can edit the monument while placing it. FEATURES – Chinook drop zone point (chinook can drop the crate here just like at vanilla monuments) – Can be connected to the underground tunnels – Recycler, Blue keycard puzzle, scientists, loot – Ziplines$19.90 -
Version 1.0.1
12 downloads
This is a from scratch build Supermarket, plenty of loot and very dangerous. Keep in mind this is my first official project. Fits perfect on post apocalyptical maps. Includes : Scientists Spawns (alot ~ 20) junkpile as well regular ones. military grade crates light areas Landing zone "hackable crate" (mini event CH47) and much more... Feedback is always appreciated, also a have a discord server. I will make a video soon an upload it to YouTube. At last but not least thanks for all support in any ways! I appreciated every little thing. Current Bugs - 1. No Npc Spawns (not sure why) might need to look into that. I guess there is nothing more to say, except for its challenging.$12.00- 2 comments
- 1 review
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- #prefab
- #scientists
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Version 1.0.0
2 downloads
Scientists who were constantly being smashed on oil rigs fled to an abandoned factory, taking a Chinook with them. This monument will be interesting for players to explore, perfect for small maps as a replacement for an oil rig. Showcase - install instruction: 1. Unzip the file to the CustomPrefabs folder in RustEdit. 2. Place it on the map in a convenient location by applying a height mask + splat mask. 3. For the prefab to work correctly, it must be installed on your server RustEdit.dll (Download and read instructions for apply - https://github.com/k1lly0u/Oxide.Ext.RustEdit/blob/master/Oxide.Ext.RustEdit.dll )$1.99-
- #scientists
- #chinook
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Version 1.0.1
663 downloads
UPDATED - Removed NPC Spawns. Please use BotSpawn if you would like to add scientists / other NPCs at this monument. SpermKetV4 is my first public monument and is a redesign of the Super Market. SpermKet features; 3 Military Crates Food Crates Recycler Airdrop (lootable) Keycard Door (Green)Free- 1 comment
- 1 review
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- #supermarket
- #scientist
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Version 1.0.0
369 downloads
Minuteman 28 is a bunker named after the LGM-30 Minuteman missiles. It is a fully populated subterranean facility featuring a nuclear silo, a control room, 2 entrance-ways, (both requiring a red key card and fuse,) and one exit. Around the backside of the facility is a helicopter pad, a hangar, and an industrial pigeon nest. Scattered throughout the bunker are scientists protecting their loot. The control room holds most of the monument's loot, (2 elite crates, 1 wooden crate, and 1 green crate,) along with the other wooden crates and barrels around the monument. There are also 3 CCTV cameras scattered throughout the facility. (BunkerC1, BunkerC2, BunkerC3 respectively.) If you need any assistance with the structure, you can reach me at sciencemind#5471 on Discord. WARNING: This structure requires Oxide and the RustEDIT plugin.Free-
- #bunker
- #missile silo
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