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Showing results for tags 'vip'.
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Version 0.1.1.1
15 downloads
An excellent plugin for item recycling with extensive functionality. The ability to log successful recycling; The ability to create new permissions; The ability to customize permissions flexibly, including both new and existing ones; The ability to have multiple permissions at the same time, with the selection of the best limits from the available permissions; The ability to configure the recycling efficiency for each permission; The ability to configure the scrap return percentage when recycling blueprints for each permission; The ability to configure the chance to return the original item when recycling blueprints for each permission; The ability to configure forbidden items for recycling for each permission; The ability to configure the recycling speed for each permission; The ability to configure the recycling cycle limit per use for each permission; The ability to configure the recycling slot limit for each permission; The ability to configure the recycling cooldown for each permission; The ability to purchase a bypass for the recycle cooldown; The ability to configure the daily recycling limit for each permission; The ability to purchase additional recycles after reaching the daily limit; The ability to count recycling only when at least one item is successfully recycled; The ability to forbid recycling when wounded; The ability to forbid recycling while swimming; The ability to forbid recycling while mounted on certain seats; The ability to forbid recycling in specified monuments, by name or by monument type; The ability to forbid recycling in someone else's building privileges; The ability to forbid recycling when taking damage; The ability to forbid recycling during a combat block; The ability to forbid recycling during a raid block; The ability to automatically generate language files for specified languages(with content filled in English); The ability to display a status bar while waiting for a cooldown; The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The ability to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The ability to set own image and customize the color and transparency of the image; The ability to set sprite instead of the image; The ability to customize the color, size and font of the text. { "Chat command": "rec", "Is it worth enabling GameTips for messages?": true, "Is it worth saving recycling logs to a file?": true, "List of language keys for creating language files": [ "en" ], "Is it worth allowing blueprint recycling based on permissions?": true, "Price to skip 60 seconds of recycler cooldown": 10.0, "List of mount names where recycling is prohibited": [ "horsesaddle", "horsesaddlerear", "bikedriverseat", "bikepassengerseat", "motorbikedriverseat", "motorbikepassengerseat", "modularcardriverseat", "modularcarpassengerseatleft", "modularcarpassengerseatright", "modularcarpassengerseatlesslegroomleft", "modularcarpassengerseatlesslegroomright", "modularcarpassengerseatsidewayleft", "miniheliseat", "minihelipassenger", "transporthelipilot", "transporthelicopilot", "attackhelidriver", "attackheligunner", "submarinesolodriverstanding", "submarineduodriverseat", "submarineduopassengerseat", "snowmobiledriverseat", "snowmobilepassengerseat", "snowmobilepassengerseat tomaha", "workcartdriver", "locomotivedriver", "craneoperator", "batteringramseat", "ballistagun.entity" ], "Status. Bar - Display time in seconds. A value of 0 keeps it visible until the cooldown ends": 15.0, "Status. Bar - Type(TimeProgressCounter or TimeCounter)": "TimeCounter", "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color(Hex or RGBA)": "#EFC570", "Status. Background - Transparency": 0.7, "Status. Background - Material(empty to disable)": "", "Status. Image - Url": "https://i.imgur.com/DsWk4zm.png", "Status. Image - Local(Leave empty to use Image_Url)": "AdvancedStatus_SandClock", "Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Is raw image": false, "Status. Image - Color(Hex or RGBA)": "#EFC570", "Status. Image - Transparency": 1.0, "Status. Image Outline - Is it worth enabling an outline for the image?": false, "Status. Image Outline - Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Status. Image Outline - Transparency": 1.0, "Status. Image Outline - Distance": "0.75 0.75", "Status. Text - Size": 12, "Status. Text - Color(Hex or RGBA)": "#FFFFFF", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. Text - Offset Horizontal": 0, "Status. Text Outline - Is it worth enabling an outline for the text?": false, "Status. Text Outline - Color(Hex or RGBA)": "#000000", "Status. Text Outline - Transparency": 1.0, "Status. Text Outline - Distance": "0.75 0.75", "Status. SubText - Size": 12, "Status. SubText - Color(Hex or RGBA)": "#FFFFFF", "Status. SubText - Font": "RobotoCondensed-Bold.ttf", "Status. SubText Outline - Is it worth enabling an outline for the sub text?": false, "Status. SubText Outline - Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "Status. SubText Outline - Transparency": 1.0, "Status. SubText Outline - Distance": "0.75 0.75", "Status. Progress - Background Color(Hex or RGBA)": "1 1 1 0.15", "Status. Progress - Background Transparency": 0.15, "Status. Progress - Reverse": true, "Status. Progress - Color(Hex or RGBA)": "#EFC570", "Status. Progress - Transparency": 0.7, "Status. Progress - OffsetMin": "0 0", "Status. Progress - OffsetMax": "0 0", "List of recycling permissions": [ { "Permission Name": "advancedrecycler.default", "Item recycling time(seconds)": 8.0, "Item recycling efficiency": 0.4, "Blueprint recycling efficiency. A value of 0 disables this ability": 0.0, "Chance(0.0 – 1.0) of the original item dropping when recycling a blueprint": 0.001, "Is it worth giving scrap if the original item drops when recycling a blueprint?": false, "Number of available recycling slots": 2, "Cooldown time(in seconds) before next recycling": 600.0, "Daily recycling limit. A value of 0 disables the limit": 50, "Price to purchase a recycling after exceeding the daily limit. A value of 0 disables the purchase": 5.0, "Item recycling limit per session(per command use). A value of 0 disables the limit": 15, "Is it worth forbidding recycling if the player is in a wounded state?": true, "Is it worth forbidding recycling if the player is swimming?": true, "Is it worth forbidding recycling if the player is mounted?": true, "Is it worth forbidding recycling if the player is in someone else's building privilege area?": true, "Is it worth forbidding recycling if the player has taken damage?": true, "Is it worth forbidding recycling if the player has combat block?": true, "Is it worth forbidding recycling if the player has raid block?": true, "List of monuments where recycling is forbidden": null, "List of monument types where recycling is forbidden": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ], "List of forbidden recycling items": [ "blood" ] }, { "Permission Name": "advancedrecycler.vip", "Item recycling time(seconds)": 5.0, "Item recycling efficiency": 0.6, "Blueprint recycling efficiency. A value of 0 disables this ability": 0.15, "Chance(0.0 – 1.0) of the original item dropping when recycling a blueprint": 0.15, "Is it worth giving scrap if the original item drops when recycling a blueprint?": true, "Number of available recycling slots": 4, "Cooldown time(in seconds) before next recycling": 450.0, "Daily recycling limit. A value of 0 disables the limit": 100, "Price to purchase a recycling after exceeding the daily limit. A value of 0 disables the purchase": 2.5, "Item recycling limit per session(per command use). A value of 0 disables the limit": 50, "Is it worth forbidding recycling if the player is in a wounded state?": true, "Is it worth forbidding recycling if the player is swimming?": true, "Is it worth forbidding recycling if the player is mounted?": true, "Is it worth forbidding recycling if the player is in someone else's building privilege area?": true, "Is it worth forbidding recycling if the player has taken damage?": true, "Is it worth forbidding recycling if the player has combat block?": true, "Is it worth forbidding recycling if the player has raid block?": true, "List of monuments where recycling is forbidden": null, "List of monument types where recycling is forbidden": [ "RadTown", "RadTownWater", "TunnelStation" ], "List of forbidden recycling items": [ "blood" ] }, { "Permission Name": "realpve.vip", "Item recycling time(seconds)": 4.0, "Item recycling efficiency": 0.65, "Blueprint recycling efficiency. A value of 0 disables this ability": 0.5, "Chance(0.0 – 1.0) of the original item dropping when recycling a blueprint": 0.3, "Is it worth giving scrap if the original item drops when recycling a blueprint?": true, "Number of available recycling slots": 6, "Cooldown time(in seconds) before next recycling": 300.0, "Daily recycling limit. A value of 0 disables the limit": 0, "Price to purchase a recycling after exceeding the daily limit. A value of 0 disables the purchase": 0.0, "Item recycling limit per session(per command use). A value of 0 disables the limit": 0, "Is it worth forbidding recycling if the player is in a wounded state?": false, "Is it worth forbidding recycling if the player is swimming?": false, "Is it worth forbidding recycling if the player is mounted?": false, "Is it worth forbidding recycling if the player is in someone else's building privilege area?": false, "Is it worth forbidding recycling if the player has taken damage?": false, "Is it worth forbidding recycling if the player has combat block?": false, "Is it worth forbidding recycling if the player has raid block?": false, "List of monuments where recycling is forbidden": [ "oilrig_1" ], "List of monument types where recycling is forbidden": null, "List of forbidden recycling items": [ "blood" ] } ], "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } EN: { "CmdNotAllowed": "You do not have permission to use this command!", "CmdEconomicsNotEnough": "Not enough funds!", "CmdMain": "Available commands for the recycler:\n\n<color=#D1CBCB>/rec</color> - Request access to the remote recycler\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>limits</color> - View your usage limits\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>buy limits *amount*(optional)</color> - Purchase additional uses of the remote recycler\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>buy cd *amount*(optional)</color> - Purchase a 60 second(* by amount) cooldown skip for remote recycler\n\n--------------------------------------------------", "CmdDailyLimitExtra": "You have exceeded the daily limit({0}) for using the remote recycler!\n<size=10>However, you can buy additional uses with the <color=#D1AB9A>/rec buy limits</color> command for <color=#D1CBCB>${1}</color></size>", "CmdDailyLimit": "You have exceeded the daily limit ({0}) for using the remote recycler!", "CmdCooldownSkip": "You must wait {0} seconds before using the remote recycler again!\n<size=10>However, you can skip the cooldown using the <color=#D1AB9A>/rec buy cd</color> command for <color=#D1CBCB>${1}</color> per 60 seconds</size>", "CmdCooldown": "You must wait {0} seconds before using the remote recycler again!", "CmdWoundBlock": "You can't use the remote recycler while wounded!", "CmdSwimming": "You can't use the remote recycler while swimming!", "CmdMountBlock": "You can't use the remote recycler while mounted here!", "CmdMonumentBlock": "You can't use the remote recycler at '{0}'!", "CmdBuildingBlock": "You can't use the remote recycler inside someone else's base!", "CmdDamageBlock": "You can't use the remote recycler while taking damage!", "CmdCombatBlock": "You can't use the remote recycler during combat block!", "CmdRaidBlock": "You can't use the remote recycler during a raid block!", "CmdAlredyHave": "You already have an active remote recycler!", "CmdPurchaseNotLimited": "You haven't reached your daily limit yet!", "CmdPurchaseHaveExtra": "You still have {0} additional remote recycler uses! Use them before purchasing more.", "CmdPurchaseLimitsNotAllowed": "Purchasing additional remote recycler uses is unavailable!", "CmdPurchasedLimits": "You have successfully purchased <color=#D1CBCB>{0}</color> remote recycler uses!\n<size=10>Now you have <color=#D1CBCB>{1}</color> additional uses</size>", "CmdPurchaseNoCooldown": "You don't have a cooldown for remote recycler usage!", "CmdPurchaseCooldownNotAllowed": "Purchasing a cooldown skip for remote recycler usage is not available!", "CmdPurchasedCooldown": "You have successfully purchased a cooldown skip for <color=#D1CBCB>{0} seconds</color> for remote recycler usage!\n<size=10>Now you need to wait <color=#D1CBCB>{1} seconds</color></size>", "CmdMyLimits": "Your remote recycler limits:\n\n<color=#D1CBCB>Efficiency</color> - <color=#D1AB9A>{0}%</color>\n<color=#D1CBCB>Blueprint efficiency</color> - <color=#D1AB9A>{1}%</color>\n<color=#D1CBCB>Blueprint original item return</color> - <color=#D1AB9A>{2}%</color>\n<color=#D1CBCB>Cycle Time</color> - <color=#D1AB9A>{3}</color>\n<color=#D1CBCB>Usage Cycles</color> - <color=#D1AB9A>{4}</color>\n<color=#D1CBCB>Cooldown</color> - <color=#D1AB9A>{5} sec</color>\n<color=#D1CBCB>Daily Limit</color> - <color=#D1AB9A>{6}</color>\n\n--------------------------------------------------", "UiRecycleEfficiency": "EFFICIENCY {0}%, {1} SEC", "UiRecycleEfficiencyBp": "EFFICIENCY {0}%, BP {2}%, {1} SEC", "UiSessionLimit": "Recycling cycles: {0}", "BarCooldown": "Recycler cooldown:", "MsgSessionLimit": "You have exceeded the limit of {0} recycling cycles per session." } RU: { "CmdNotAllowed": "У вас недостаточно прав для использования этой команды!", "CmdEconomicsNotEnough": "Не достаточно средств!", "CmdMain": "Доступные команды для переработчика:\n\n<color=#D1CBCB>/rec</color> - Запросить доступ к удалённому переработчику\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>limits</color> - Узнать свои лимиты\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>buy limits *количество*(опционально)</color> - Докупить дополнительное количество доступа к удалённому переработчику\n<color=#D1CBCB>/rec</color> <color=#D1AB9A>buy cd *количество*(опционально)</color> - Купить пропуск 60 секунд(* на количество) задержки перед повторным использованием удалённым переработчиком\n\n--------------------------------------------------", "CmdDailyLimitExtra": "Вы превысили допустимую дневную норму({0}) на использование удалённого переработчика!\n<size=10>Но вы можете купить дополнительные использования удалённого переработчика с помощью команды <color=#D1AB9A>/rec buy limits</color> за <color=#D1CBCB>{1}$</color></size>", "CmdDailyLimit": "Вы превысили допустимую дневную норму({0}) на использование удалённого переработчика!", "CmdCooldownSkip": "Перед повторным использованием удалённого переработчика вам необходимо подождать {0} секунд!\n<size=10>Но вы можете купить пропуск задержки с помощью команды <color=#D1AB9A>/rec buy cd</color> за <color=#D1CBCB>{1}$</color> за каждые 60 секунд</size>", "CmdCooldown": "Перед повторным использованием удалённого переработчика вам необходимо подождать {0} секунд!", "CmdWoundBlock": "Вам запрещено пользоваться удалённым переработчиком в предсмертном состоянии!", "CmdSwimming": "Вам запрещено пользоваться удалённым переработчиком в воде!", "CmdMountBlock": "Вам запрещено пользоваться удалённым переработчиком сидя в данном месте!", "CmdMonumentBlock": "Вам запрещено пользоваться удалённым переработчиком в '{0}'!", "CmdBuildingBlock": "Вам запрещено пользоваться удалённым переработчиком в чужой базе!", "CmdDamageBlock": "Вам запрещено пользоваться удалённым переработчиком при получении урона!", "CmdCombatBlock": "Вам запрещено пользоваться удалённым переработчиком во время боя!", "CmdRaidBlock": "Вам запрещено пользоваться удалённым переработчиком во время рейда!", "CmdAlredyHave": "У вас уже имеется активный удалённый переработчик!", "CmdPurchaseNotLimited": "Вы ещё не исчерпали свой дневной лимит!", "CmdPurchaseHaveExtra": "У вас ещё есть {0} дополнительных использований удалённого переработчика! Используйте их прежде, чем покупать новые.", "CmdPurchaseLimitsNotAllowed": "Покупка дополнительных использований удалённого переработчика недоступна!", "CmdPurchasedLimits": "Вы успешно докупили <color=#D1CBCB>{0}</color> использований удалённого переработчика!\n<size=10>Теперь у вас <color=#D1CBCB>{1}</color> дополнительных использований</size>", "CmdPurchaseNoCooldown": "У вас нет задержки на использование удалённого переработчика!", "CmdPurchaseCooldownNotAllowed": "Покупка пропуска задержки на использование удалённого переработчика недоступна!", "CmdPurchasedCooldown": "Вы успешно купили пропуск на <color=#D1CBCB>{0} секунд</color> задержки для использования удалённого переработчика!\n<size=10>Теперь вам нужно подождать <color=#D1CBCB>{1} секунд</color></size>", "CmdMyLimits": "Ваши лимиты удалённого переработчика:\n\n<color=#D1CBCB>Эффективность</color> - <color=#D1AB9A>{0}%</color>\n<color=#D1CBCB>Эффективность(чертежи)</color> - <color=#D1AB9A>{1}%</color>\n<color=#D1CBCB>Шанс возврата(чертежи)</color> - <color=#D1AB9A>{2}%</color>\n<color=#D1CBCB>Время цикла</color> - <color=#D1AB9A>{3}</color>\n<color=#D1CBCB>Циклов использований</color> - <color=#D1AB9A>{4}</color>\n<color=#D1CBCB>Время задержки</color> - <color=#D1AB9A>{5} сек</color>\n<color=#D1CBCB>Дневной лимит</color> - <color=#D1AB9A>{6}</color>\n\n--------------------------------------------------", "UiRecycleEfficiency": "ЭФФЕКТИВНОСТЬ {0}%, {1} СЕК", "UiRecycleEfficiencyBp": "ЭФФЕКТИВНОСТЬ {0}%, ЧЕРТЕЖИ {2}%, {1} СЕК", "UiSessionLimit": "Циклы переработки: {0}", "BarCooldown": "Задержка переработчика:", "MsgSessionLimit": "Вы превысили лимит в {0} циклов переработки за одно использование." } /rec - Request access to the remote recycler. /rec limits - View your usage limits. /rec buy limits *amount*(optional) - Purchase additional uses of the remote recycler. /rec buy cd *amount*(optional) - Purchase a 60 second(* by amount) cooldown skip for remote recycler. Example: /rec limits /rec buy limits 1 /rec buy limits 0.5$14.99 -
Version 0.1.0
11 downloads
A multifunctional warehouse system for managing item storage and automated giveaways. Presence of unique dialogues with warehouse keeper that mimic vanilla-style interactions; The ability to create an unlimited number of custom permissions; The ability to configure permissions individually, allowing flexible customization for any preferences; The ability to limit the total number of available storages; The ability to adjust the number of slots for each individual storage; The ability to restrict which items can be stored; The ability to store food items with a configurable spoilage rate(fridge ability) ; Warehouse keepers with automatic spawning in all vanilla safe zones, as well as support for custom spawn points; The ability to customize the appearance of each warehouse keeper; The ability to restrict warehouse access to mission completion(in progress) or payment; The ability to configure a daily storage rent fee calculated based on the number of slots; The ability to apply an extra fine when attempting to renew an expired storage; The ability to automatically move all items from fully expired storages to the giveaway warehouse; The ability to host daily item giveaways(if items are available) ; The ability to preview items from the upcoming giveaway; The ability to define a forbidden item list for the giveaway warehouse; The ability to automatically move all items from players who die in safe zones(offline) to the giveaway warehouse; The ability to transfer dropped items(when disappear) to the giveaway warehouse; The ability to artificially fill the giveaway warehouse if it contains too few items; The ability to fill the giveaway warehouse by transferring items from all existing lootable boxes; The ability to notify players right before a giveaway starts. { "Chat command": "wh", "Is it worth enabling GameTips for messages?": true, "List of language keys for creating language files": [ "en" ], "Date display format": "MM/dd/yyyy hh:mm tt", "Price to skip mission": 200.0, "Storage purchase price": 100.0, "Storage slot purchase price": 50.0, "Storage slot daily rental fee": 10.0, "Interval in seconds for checking rent expiration": 600.0, "Number of hours before the rent expires during which renewal becomes available. A value of 0 disables the limit": 5, "Available slot options for new storage purchase": [ 1, 6, 18, 48 ], "Daily giveaway time. Format: HH:mm": "20:00", "Forced giveaway start upon reaching the specified amount. Note: when there are a large number of items, the server may experience lag.": 480, "Minimum number of items required for the giveaway to take place. A value of 0 disables the limit": 0, "Time in seconds(1–600) before the giveaway starts to notify players": 300.0, "Number of items dropped per second": 16, "Is it worth using lost items(BuriedItems) in the giveaway?": true, "List of forbidden items for giveaways": [ "blood" ], "List of warehouse permissions": [ { "Permission Name": "warehouse.default", "Limit of available storages. A value of 0 disables the limit": 1, "Limit on the number of slots per storage": 6, "Price multiplier for purchasing a storage": 1.0, "Price multiplier for purchasing a storage slot": 1.0, "Price multiplier for storage slot rental": 1.0, "Price multiplier for storage rental in case of delay": 1.5, "Food spoilage multiplier": 1.0, "List of forbidden items to storage": [ "blood" ] }, { "Permission Name": "warehouse.vip", "Limit of available storages. A value of 0 disables the limit": 2, "Limit on the number of slots per storage": 24, "Price multiplier for purchasing a storage": 0.9, "Price multiplier for purchasing a storage slot": 0.9, "Price multiplier for storage slot rental": 0.9, "Price multiplier for storage rental in case of delay": 1.4, "Food spoilage multiplier": 0.5, "List of forbidden items to storage": [ "blood" ] }, { "Permission Name": "realpve.vip", "Limit of available storages. A value of 0 disables the limit": 3, "Limit on the number of slots per storage": 48, "Price multiplier for purchasing a storage": 0.8, "Price multiplier for purchasing a storage slot": 0.8, "Price multiplier for storage slot rental": 0.8, "Price multiplier for storage rental in case of delay": 1.3, "Food spoilage multiplier": 0.0, "List of forbidden items to storage": [ "blood" ] } ], "List of custom spawn positions for Keeper NPCs": [], "List of spawn offsets in monuments for Keeper NPCs": { "compound": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": true, "Position X": -19.28, "Position Y": 0.81, "Position Z": 2.25, "Rotation X": 0.0, "Rotation Y": -0.97, "Rotation Z": 0.02, "Rotation W": -0.25, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "bandit_town": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": true, "Position X": 11.75, "Position Y": 1.91, "Position Z": -41.14, "Rotation X": 0.08, "Rotation Y": -0.1, "Rotation Z": 0.0, "Rotation W": 1.0, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "fishing_village_a": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": -26.76, "Position Y": 2.13, "Position Z": -20.55, "Rotation X": 0.04, "Rotation Y": 0.01, "Rotation Z": 0.0, "Rotation W": 1.0, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "fishing_village_b": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": -10.16, "Position Y": 2.02, "Position Z": 20.73, "Rotation X": 0.05, "Rotation Y": -0.85, "Rotation Z": 0.08, "Rotation W": 0.51, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "fishing_village_c": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": -3.0, "Position Y": 2.06, "Position Z": 11.47, "Rotation X": 0.06, "Rotation Y": 0.03, "Rotation Z": 0.0, "Rotation W": 1.0, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "stables_a": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": 2.47, "Position Y": 3.04, "Position Z": -14.16, "Rotation X": 0.0, "Rotation Y": -0.97, "Rotation Z": 0.02, "Rotation W": -0.25, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] }, "stables_b": { "DisplayName": "Warehouse Keeper", "Force use as a giveaway source. If no sources are available, one will be chosen at random": false, "Position X": 2.79, "Position Y": 3.0, "Position Z": 29.68, "Rotation X": -0.02, "Rotation Y": -0.73, "Rotation Z": 0.02, "Rotation W": -0.69, "The main inventory item": { "ShortName": "spear.cny", "SkinID": 0 }, "The belt inventory item": { "ShortName": "botabag", "SkinID": 0 }, "The wear inventory items": [ { "ShortName": "hazmatsuit.frontier", "SkinID": 0 } ] } }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } EN: { "CmdEconomicsNotEnough": "Not enough funds!", "CmdMain": "Available warehouse commands:\n\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>spawn *name*(optional)</color> - Spawn a Warehouse Keeper at your position\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>kill</color> - Remove the Warehouse Keeper you are looking at\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>name *name*</color> - Change the name of the Warehouse Keeper you are looking at\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway start</color> - Force start the giveaway\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway skip</color> - Force stop the active giveaway\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway set \"HH:mm\"</color> - Set a new daily giveaway time\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway fill *amount*(optional)</color> - Force fill the giveaway with random items\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway clear</color> - Force clear all items from the giveaway storage\n\n--------------------------------------------------", "CmdKeeperNotFound": "Warehouse Keeper not found! You need to be looking directly at them.", "CmdKeeperSpawned": "Warehouse Keeper successfully spawned!", "CmdKeeperKilled": "Warehouse Keeper successfully killed!", "CmdKeeperNamed": "Warehouse Keeper's name successfully changed!", "CmdGiveawayAlreadyActive": "You can't perform this action because a giveaway is already active!", "CmdGiveawayNotActive": "You can't perform this action because no giveaway is currently active!", "CmdGiveawaySetFailed": "Failed to set '{0}' as the new giveaway time. Correct format: HH:mm, e.g. 20:00.", "CmdGiveawaySet": "The value '{0}' has been successfully set as the new giveaway time!", "CmdGiveawayFillStart": "You have successfully started forcibly filling the giveaway storage with {0} random items!", "CmdGiveawayFillFinish": "The giveaway storage has been successfully filled with {0} random items in {1} seconds!", "CmdGiveawayClear": "The giveaway storage has been successfully cleared of all items!", "DialogueNotAllowed": "You do not have permission to access the storage!", "DialogueStranger": "Stranger", "DialogueBtnExit": "I don't think I'm interested. Farewell.", "DialogueInitialMain": "Hello! Have we met before? I don't recall seeing you around here...\nHow can I help you?", "DialogueInitialBtnIntroduction": "My name is {0}. And you? What do you do?", "DialogueInitialBtnExit": "Just passing by. Looking around.", "DialogueIntroductionMain": "My name is {0}, I'm with the Keepers Guild. We're a small group, but present in every safe zone.\nOur job is to ensure the safety of belongings that their owners can no longer protect. We guarantee complete security, you can store absolutely anything with us. Of course, this is a paid service.\n\n{1}, you say? Never heard of you...\nUnfortunately, we don't work with strangers. You can't really rely on them.", "DialogueIntroductionBtnGetMission": "I have some items for storage. How can I prove I'm trustworthy?", "DialogueGetMissionMain": "Hmm... Let me think...\nYou know, there is something.\nWe maintain close ties with the Guild of Wandering Merchants and I have a letter I haven't been able to deliver to them. They usually stop by the water towers.\n\nI could entrust it to you. What do you say?", "DialogueGetMissionBtnStart": "Perfect, I was heading that way anyway. I'm ready to help.", "DialogueGetMissionBtnPay": "I'd love to help, but this task seems too complicated for me.\nHow about I offer ${0} as a goodwill gesture instead?", "DialogueMissionStartedMain": "{0}, good to see you again!\nHow's the task I gave you coming along?", "DialogueMissionStartedBtnCancel": "Sorry, but I can no longer continue your task.", "DialogueMissionStartedBtnExit": "I'm still working on it.", "DialogueMissionCanceledMain": "I'm sorry you couldn't complete my task...", "DialogueMissionCanceledBtnGetMission": "I'm sorry too, but I'd like to prove my reliability once again.", "DialogueMissionCompletedMain": "{0}, you did a great job! I couldn't have managed without you.\nHow can I help you?", "DialogueMissionPayedMain": "${0}?\nHa, now we're speaking the same language.\nHow can I help you?", "DialogueDefaultMain": "Greetings, {0}! Long time no see. How can I help you?", "DialogueDefaultBtnForbiddenList": "I'd like to know which items are forbidden from being stored.", "DialogueDefaultBtnStorageList": "I'd like to check my storage.", "DialogueDefaultBtnGiveaway": "I'd like to know about item giveaways.", "DialogueForbiddenListMain": "Here's a list of items you're unfortunately not allowed to store:\n\n{0}", "DialogueStorageListMain": "Would you like to open one of your storages or acquire a new one?", "DialogueStorageListBtnStorageBuy": "Get new storage.", "DialogueStorageListBtnOpenStorage": "Open '{0}' with {1} slot(s).", "DialogueStorageListBtnBack": "Maybe next time.", "DialogueStorageBuyMain": "Great! Which purchase method would you prefer?\n\nThe price to purchase storage: ${0}\nThe price to purchase one slot: ${1}\nDaily maintenance fee per slot: ${2}\n\nKeep in mind that the size of any storage can be adjusted at any time, from 1 to 48 slots.", "DialogueStorageBuyOutLimit": "It looks like you've already used up your available storage limit.", "DialogueStorageBuyBtnBuy": "Purchase storage with {0} slot(s) for ${1}.", "DialogueStorageBuyBtnBack": "Maybe next time.", "DialogueGiveawayMain": "We regularly hold giveaways of unwanted and lost items.\nUsually, these include:\n- items from storages with expired rent\n- items left behind by players who left the game in a safe zone\n- items lost during battles\n\nThe next giveaway is scheduled for {0}(UTC), in {1}!\nHowever, the giveaway may start earlier if the number of items exceeds {2}.\nMake sure to come, you might get lucky and grab something valuable!", "DialogueGiveawayMainActive": "We regularly hold giveaways of unwanted and lost items.\nUsually, these include:\n- items from storages with expired rent\n- items left behind by players who left the game in a safe zone\n- items lost during battles\n\nThe giveaway is in full swing! If you don't want to miss out, hurry to {0}({1})!", "DialogueGiveawayBtnShow": "I'd like to know what items will be in the upcoming giveaway.", "DialogueGiveawayBtnBack": "Maybe next time.", "GiveawayStorageName": "Giveaway Storage", "GiveawayStartNotEnough": "Unfortunately, there weren't enough items collected for the giveaway. Don't miss the next giveaway, which will take place in {0}(UTC)!", "GiveawayStartAnnounce": "The item giveaway will start soon!\nEveryone, hurry to {0}({1})! Only {2} seconds left!", "GiveawayPauseAnnounce": "{0} items have been successfully given away! But that's not all! We still have more items left, we'll continue in {1} seconds!", "GiveawayEndAnnounce": "The item giveaway has ended! Over {0} items were given away! Don't miss the next giveaway, which will take place in {1}(UTC)!", "UiStorageUntil": "Until: {0}(UTC)", "UiStorageExpired": "Rent expired", "UiStorageNote": "Slot purchase price: ${1}.\nDaily rent per slot: ${2}.\nCurrent daily rent cost: ${3}.", "UiStorageNoteRestricted": "<b>Note:</b> You can only pay rent up to {0}h before it expires.\nSlot purchase price: ${1}, daily rent per slot: ${2}.\nCurrent daily rent cost: ${3}.", "UiStorageRental": "Pay Rent", "UiStorageRentPayed": "You have successfully paid the storage rent!", "UiStorageSlotsOcupied": "You can't reduce the number of slots because one of the reduced slots contains an item!", "UiStorageSlotsAdjusted": "The number of slots has been changed from {0} to {1}!" } RU: { "CmdEconomicsNotEnough": "Не достаточно средств!", "CmdMain": "Доступные команды хранилища:\n\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>spawn *имя*(опционально)</color> - Создать хранителя хранилища на вашей позиции\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>kill</color> - Удалить хранителя хранилища, на которого вы смотрите\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>name *имя*</color> - Изменить имя хранителя хранилища, на которого вы смотрите\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway start</color> - Принудительно начать раздачу\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway skip</color> - Принудительно остановить активную раздачу\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway set \"HH:mm\"</color> - Установить новое время ежедневной раздачи\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway fill *количество*(опционально)</color> - Принудительно заполнить раздачу случайными вещами\n<color=#D1CBCB>/wh</color> <color=#D1AB9A>giveaway clear</color> - Принудительно очистить раздачу от всех вещей\n\n--------------------------------------------------", "CmdKeeperNotFound": "Хранитель хранилища не найден! Вам необходимо смотреть прямо на него.", "CmdKeeperSpawned": "Хранитель хранилища успешно создан!", "CmdKeeperKilled": "Хранитель хранилища успешно удалён!", "CmdKeeperNamed": "Имя хранителя хранилища успешно изменено!", "CmdGiveawayAlreadyActive": "Вы не можете выполнить это действие, так как уже идет активная раздача предметов!", "CmdGiveawayNotActive": "Вы не можете выполнить это действие, так как раздача предметов не активна!", "CmdGiveawaySetFailed": "Не удалось установить '{0}' в качестве нового времени для раздачи. Правильный формат: HH:mm, пример 20:00.", "CmdGiveawaySet": "Значение '{0}' успешно установлено в качестве нового времени для раздачи!", "CmdGiveawayFillStart": "Вы успешно начали принудительное заполнение хранилища для раздач {0} случайными предметами!", "CmdGiveawayFillFinish": "Хранилище для раздач успешно заполнено {0} случайными предметами за {1} секунд!", "CmdGiveawayClear": "Хранилище для раздач успешно очищено от всех предметов!", "DialogueNotAllowed": "У вас недостаточно прав для использования хранилища!", "DialogueStranger": "Незнакомец", "DialogueBtnExit": "Думаю, мне это неинтересно. Прощайте.", "DialogueInitialMain": "Привет! Мы раньше встречались? Что-то не припоминаю, чтобы видел вас здесь...\nЧем могу помочь?", "DialogueInitialBtnIntroduction": "Меня зовут {0}. А вы кто? Чем занимаетесь?", "DialogueInitialBtnExit": "Я просто прохожу мимо. Осматриваюсь.", "DialogueIntroductionMain": "Меня зовут {0}, я из Гильдии Хранителей. Нас немного, но мы есть в каждой безопасной зоне.\nНаша задача — обеспечивать сохранность вещей, которые их владельцы не в силах защитить самостоятельно. Мы гарантируем полную безопасность, у нас можно оставить абсолютно любые предметы. Разумеется, это платная услуга.\n\n{1}, говорите? Никогда о вас не слышал...\nК сожалению, мы не работаем с незнакомцами. На таких нельзя полагаться.", "DialogueIntroductionBtnGetMission": "У меня есть несколько вещей для хранения. Как я могу доказать свою надёжность?", "DialogueGetMissionMain": "Хм... Дайте-ка подумать... Знаете, есть одно дельце.\nМы поддерживаем тесные связи с Гильдией странствующих торговцев, и у меня есть письмо, которое я никак не могу им передать. Они обычно останавливаются на водокачках.\nЯ мог бы поручить это вам. Что скажете?", "DialogueGetMissionBtnStart": "Отлично, мне как раз по пути. Я готов помочь.", "DialogueGetMissionBtnPay": "Я бы с радостью помог, но это для меня слишком сложное задание.\nКак насчёт {0}$ от меня, так сказать, в знак доброй воли?", "DialogueMissionStartedMain": "{0}, рад вас снова видеть!\nКак продвигается выполнение моего поручения?", "DialogueMissionStartedBtnCancel": "Извините, но я больше не могу продолжать выполнение вашего задания.", "DialogueMissionStartedBtnExit": "Я всё ещё работаю над этим.", "DialogueMissionCanceledMain": "Мне жаль, что вы не смогли выполнить моё поручение...", "DialogueMissionCanceledBtnGetMission": "Мне тоже жаль, но я хотел бы ещё раз доказать свою надёжность.", "DialogueMissionCompletedMain": "{0}, ты просто молодец! Без тебя я бы точно не справился.\nЧем могу быть полезен?", "DialogueMissionPayedMain": "{0}$? Ха, теперь мы говорим на одном языке.\nЧем могу быть полезен?", "DialogueDefaultMain": "Приветствую, {0}! Давненько не виделись. Чем могу быть полезен?", "DialogueDefaultBtnForbiddenList": "Я бы хотел узнать, какие вещи запрещено сдавать на хранение.", "DialogueDefaultBtnStorageList": "Я бы хотел заглянуть в своё хранилище.", "DialogueDefaultBtnGiveaway": "Я бы хотел узнать о раздаче вещей.", "DialogueForbiddenListMain": "Вот список вещей, которые, к сожалению, вам нельзя сдавать на хранение:\n\n{0}", "DialogueStorageListMain": "Хотите открыть одно из ваших хранилищ или оформить новое?", "DialogueStorageListBtnStorageBuy": "Оформить новое хранилище.", "DialogueStorageListBtnOpenStorage": "Открыть '{0}' на {1} слот(ов).", "DialogueStorageListBtnBack": "Пожалуй, в другой раз.", "DialogueStorageBuyMain": "Прекрасно! Какой способ покупки вас интересует?\n\nСтоимость покупки хранилища: {0}$\nСтоимость покупки одного слота: {1}$\nЕжедневная плата за обслуживание одного слота: {2}$\n\nУчтите, что объём любого хранилища можно изменять в любое время, от 1 до 48 слотов.", "DialogueStorageBuyOutLimit": "Похоже, вы уже использовали весь доступный лимит хранилищ.", "DialogueStorageBuyBtnBuy": "Приобрести хранилище на {0} слот(ов) за {1}$.", "DialogueStorageBuyBtnBack": "Пожалуй, в другой раз.", "DialogueGiveawayMain": "У нас регулярно проходят раздачи ненужного и потерянного имущества.\nОбычно это:\n- предметы из хранилищ, за которые не была вовремя оплачена аренда\n- предметы, оставшиеся у игроков, покинувших игру в безопасной зоне\n- утраченные во время боёв предметы\n\nСледующая раздача намечена на {0}(UTC), до раздачи осталось {1}!\nОднако раздача может начаться и раньше, если количество предметов превысит {2}.\nОбязательно приходите, возможно, вам повезёт урвать что-нибудь ценное!", "DialogueGiveawayMainActive": "У нас регулярно проходят раздачи ненужного и потерянного имущества.\nОбычно это:\n- предметы из хранилищ, за которые не была вовремя оплачена аренда\n- предметы, оставшиеся у игроков, покинувших игру в безопасной зоне\n- утраченные во время боёв предметы\n\nРаздача в самом разгаре! Если не хотите пропустить, срочно приходите в {0}({1})!", "DialogueGiveawayBtnShow": "Я бы хотел узнать, какие вещи будут в грядущей раздаче.", "DialogueGiveawayBtnBack": "Пожалуй, в другой раз.", "GiveawayStorageName": "Хранилище раздачи", "GiveawayStartNotEnough": "К сожалению для раздачи не набралось достаточного количества предметов. Не упустите следующую раздачу, которая будет в {0}(UTC)!", "GiveawayStartAnnounce": "Раздача вещей скоро начнётся!\nВсем срочно в {0}({1})! До начала осталось {2} секунд!", "GiveawayPauseAnnounce": "Было успешно роздано {0} вещей! Но это ещё не всё! У нас остались ещё вещи, продолжим через {1} секунд!", "GiveawayEndAnnounce": "Раздача вещей завершена! В раздаче было свыше {0} предметов! Не упустите следующую раздачу, которая будет в {1}(UTC)!", "UiStorageUntil": "До: {0}(UTC)", "UiStorageExpired": "Аренда просрочена", "UiStorageNote": "Покупка слота: {1}$.\nЕжедневная аренда за слот: {2}$.\nТекущая стоимость ежедневной аренды: {3}$.", "UiStorageNoteRestricted": "<b>Примечание:</b> продлить аренду можно только за {0}ч до её истечения.\nПокупка слота: {1}$, ежедневная аренда за слот: {2}$.\nТекущая стоимость ежедневной аренды: {3}$.", "UiStorageRental": "Оплатить аренду", "UiStorageRentPayed": "Вы успешно продлили аренду хранилища!", "UiStorageSlotsOcupied": "Вы не можете уменьшить количество слотов, так как один из уменьшенных слотов содержит предмет!", "UiStorageSlotsAdjusted": "Количество слотов было изменено с {0} до {1}!" } To access the commands, you must have the "warehouse.admin" permission. spawn *name*(optional) - Spawn a Warehouse Keeper at your position; kill - Remove the Warehouse Keeper you are looking at; name *name* - Change the name of the Warehouse Keeper you are looking at; giveaway start - Force start the giveaway; giveaway skip - Force stop the active giveaway; giveaway set "HH:mm" - Set a new daily giveaway time; giveaway fill *amount*(optional) - Force fill the giveaway with random items; giveaway clear - Force clear all items from the giveaway storage. Example: /wh spawn "Custom Keeper" /wh giveaway start /wh giveaway set "21:30" /wh giveaway fill 124$30.00- 2 comments
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- #rust
- #monument
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(and 42 more)
Tagged with:
- #rust
- #monument
- #monuments
- #loot
- #looting
- #custom
- #bar
- #ui
- #cui
- #newbie
- #panel
- #mission
- #missions
- #npc
- #talk
- #talking
- #keep
- #keeper
- #warehouse
- #ware
- #house
- #limit
- #limits
- #permission
- #permissions
- #vip
- #economy
- #economics
- #humannpc
- #event
- #events
- #giveaway
- #giveaways
- #storage
- #item
- #items
- #pay
- #paid
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Version 0.1.22
1,547 downloads
Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, customizable PvP zones, an automatic loot queue in radtowns and raid zones, and much more. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy(including external walls) or rotate one's structures without any time constraints; The ability to toggle the gather resource restriction in someone else's Building Privileges; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Administrators can bypass loot restrictions; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack and active item drop upon death, even if backpack is full; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags, shelters and auto turrets for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, bradleys, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments, events or raidable bases; Only players who are looting monuments, events or raidable bases can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. File location: *SERVER*\oxide\data\RealPVE\PermissionConfig.json Default: https://pastebin.com/5VtWZZVr All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. { "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Limit of auto turrets": 12, "Seconds that will be skipped when opening HackableLockedCrate": 0.0, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 10.0 }, "Bike": { "Limit": 1, "Price": 5.0 }, "MotorBike": { "Limit": 1, "Price": 20.0 }, "Car": { "Limit": 1, "Price": 25.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Limit of auto turrets": 15, "Seconds that will be skipped when opening HackableLockedCrate": 450.0, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 9.0 }, "Bike": { "Limit": 5, "Price": 4.5 }, "MotorBike": { "Limit": 5, "Price": 18.0 }, "Car": { "Limit": 5, "Price": 22.5 }, ... } } ], "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "Chat command": "realpve", "Chat admin command": "adminpve", "Is it worth forcibly implementing PvE for a server?": true, "Is it worth forcing the tutorial mode support?": true, "Is it worth enabling GameTips for messages?": true, "Is it worth rechecking the limits when removing permissions?": true, "Is it worth preventing death on logout in safe zones?": true, "Is it worth preventing the pickup of plants spawned by the server in someone else's building privilege zone?": false, "Is it worth forcibly blocking damage from the patrol helicopter to building blocks and deployables?": false, "Is it worth preventing players from handcuffing others?": true, "Is it worth assigning portals(Halloween and Christmas) to the first player?": true, "Is it worth preventing a backpack from dropping upon player death?": true, "Is it worth preventing damage to the laptop of the Hackable Crate?": true, "Is it worth removing the penalties for recyclers in safe zones?": true, "Is it worth allowing all players to pick up items dropped by others? If enabled, personal settings will be ignored": false, "Is it worth protecting sleeping players from animals?": true, "List of forbidden resource gathering types in someone else's building privilege area. 0 - no restrictions, 1 - trees, 2 - ores, 3 - flesh": [ 1, 2, 3 ], "The format that will be used for prices": "${0}", "Vehicles - Time in seconds to display the marker when searching for a vehicle. A value of 0 disables the marker": 15.0, "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "Is it worth enabling support for the 'Npc Random Raids' plugin?": true, "List of language keys for creating language files(excluding ru)": [ "en" ], "Is friendly fire enabled by default when creating a new team?": false, "PvP - Is it worth adding map markers for PvP zones?": true, "PvP - Name of the map maker": "PvP Zone!", "PvP - Settings for the status bar": { "Order": 9, "Height": 26, "Main_Color(Hex or RGBA)": "1 0.39 0.28 0.7", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/oi5vIkk.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_PvP", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "1 0.39 0.28 1", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" }, "PvP - Settings for the progress status bar": { "Main_Color(Hex or RGBA)": "1 1 1 0.15", "Main_Transparency": 0.15, "Progress_Reverse": true, "Progress_Color": "#FF6347", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 21 } } ENG: https://pastebin.com/ZMUL6pYL RUS: https://pastebin.com/Mx8cbMts Main commands(/realpve) : autobuy - Toggle autobuy for monuments, vanilla events and raid bases with a total price greater than 0; pickup - Toggle access to pick up your items from the ground for all players; share - Manage access to looting your entities by other players(outside of the team): status *entityID*(optional) - Display information about the settings of the entity you are looking at or the one you specified; add *nameOrID* *entityID*(optional) - Add the specified player to the entity list you are looking at or the one you specified; remove *nameOrID* *entityID*(optional) - Remove the specified player from the entity list you are looking at or the one you specified; toggle *entityID*(optional) - Toggle the entity list you are looking at or the one you specified; delete *entityID*(optional) - Delete the settings for the entity you are looking at or the one you specified; clear - Delete the settings for all your entities. team - Manage your team: ff - Toggle the ability to damage your teammates. vehicle - Manage your vehicles: list - List of IDs for all your vehicles; find *vehicleID*(optional) - Help finding the vehicle you are looking at or the one you specified; unlink *vehicleID*(optional) - Unlink the vehicle you are looking at or the one you specified; clear - Unlink all your vehicles. Admin commands(/adminpve). Permission "realpve.admin" required: autobuy - Manage autobuy for monuments, vanilla events and raid bases: *nameOrId* - Toggle autobuy for the specified player; force monument/event/rb - Toggle forced autobuy. If enabled, player settings will be ignored; clear - Disable autobuy for everyone. config - Manage settings for values in the configuration file: forcepve *boolValue*(optional) - Is it worth forcibly implementing PvE for a server? forcetutorial *boolValue*(optional) - Is it worth forcing the tutorial mode support? gametips *boolValue*(optional) - Is it worth enabling GameTips for messages? perm_limits *boolValue*(optional) - Is it worth rechecking the limits when removing permissions? safe_death *boolValue*(optional) - Is it worth preventing death on logout in safe zones? plant_privilege *boolValue*(optional) - Is it worth preventing the pickup of plants spawned by the server in someone else's building privilege zone? heli_damage *boolValue*(optional) - Is it worth forcibly blocking damage from the patrol helicopter to building blocks and deployables? handcuffs *boolValue*(optional) - Is it worth assigning portals(Halloween and Christmas) to the first player? portals *boolValue*(optional) - Is it worth preventing players from handcuffing others? backpack_drop *boolValue*(optional) - Is it worth preventing a backpack from dropping upon player death? laptop_damage *boolValue*(optional) - Is it worth preventing damage to the laptop of the Hackable Crate? recycler_safezone *boolValue*(optional) - Is it worth removing the penalties for recyclers in safe zones? item_pickup *boolValue*(optional) - Is it worth allowing all players to pick up items dropped by others? If enabled, personal settings will be ignored; safe_sleep *boolValue*(optional) - Is it worth protecting sleeping players from animals? resource_privilege *intValue* - List of forbidden resource gathering types in someone else's building privilege area. 0 - no restrictions, 1 - trees, 2 - ores, 3 - flesh; priceformat *stringValue* - The format that will be used for prices; vehicle_marker_time *floatValue* - Vehicles - Time in seconds to display the marker when searching for a vehicle. A value of 0 disables the marker; antisleeper *floatValue* - Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable; randomraids *boolValue*(optional) - Is it worth enabling support for the 'Npc Random Raids' plugin? teamff *boolValue*(optional) - Is friendly fire enabled by default when creating a new team? pvpmarkers *boolValue*(optional) - PvP - Is it worth adding map markers for PvP zones? pvpmarkersname *stringValue* - PvP - Name of the map maker. loot - Manage player access to entities without restrictions: *nameOrId* - Toggle unrestricted access for the specified player; self - Toggle unrestricted access for yourself; clear - Revoke unrestricted access for all players. monument - Manage monuments: list - List of available monuments; *monumentID*/this - Instead of the monumentID, you can use the word "this", but you must be inside the monument: suffix *boolValue*(optional) - Toggle the suffix display in the monument's name; broadcast *boolValue*(optional) - Toggle notifications about monument occupancy/release; time *intValue* - Set the looting time limit for the monument in seconds; price *floatValue* - Set the cost for looting rights. A value of 0 makes the monument free; offer *floatValue* - Set the offer duration for purchasing the monument in seconds; map_mode *intValue* - Set the marker display mode on the map. 0 - disabled, 1 - enabled, 2 - enabled during PvP mode; map_circle *boolValue*(optional) - Toggle the display of the monument's circle marker on the map; pvp *boolValue*(optional) - Toggle PvP mode for the monument; pvp_delay *floatValue* - Set the PvP mode duration in seconds for players after leaving the PvP monument; bar_progress *boolValue*(optional) - Toggle between TimeProgressCounter and TimeCounter bars for the monument. perm - Manage permissions: add *permName* - Adds a new permission to the list by copying values from the first(default) permission in the list. If the permission name starts with 'realpve', it will also register a new permission; add *permName* *sourcePermName* - Adds a new permission to the list by copying values from an existing permission in the list; remove *permName* - Removes an existing permission from the list; edit *permName* - Edits a permission: queue - Toggle the permission to bypass the server queue; unlockRespawn - Toggle the availability of the Outpost respawn point; beds *intValue* - Restriction on the number of available beds; shelters *intValue* - Restriction on the number of available shelters; turrets *intValue* - Restriction on the number of available turrets; hackable *floatValue* - Number of seconds(0-900) to skip when opening a hackable crate; monuments *floatValue* - Price multiplier for monuments; events *floatValue* - Price multiplier for vanilla events; rb_limit *intValue* - Restriction on the number of raid bases available simultaneously; rb_mult *floatValue* - Price multiplier for raid bases; vehicles *vehType* - Vehicles settings: limit *intValue* - Limit on the number of available vehicles by type; price *floatValue* - Price for registering a vehicle by type. clear - Removes all permissions from the list except the first one. pickup - Manage access to picking up another player's items from the ground: *nameOrId* - Toggle access to picking up a specific player's items from the ground; clear - Revoke access for all players to pick up items from the ground. share - Manage access to looting entities by other players(outside of the team): status *entityID*(optional) - Display information about the settings of the entity you are looking at or the one you specified; add *nameOrID* *entityID*(optional) - Add the specified player to the entity list you are looking at or the one you specified; remove *nameOrID* *entityID*(optional) - Remove the specified player from the entity list you are looking at or the one you specified; toggle *entityID*(optional) - Toggle the entity list you are looking at or the one you specified; delete *entityID*(optional) - Delete the settings for the entity you are looking at or the one you specified; clear *nameOrID*(optional) - Delete the settings for all entities or all entities of the specified player. tc - Manage building privilege: add self/*entityID* *nameOrID*(optional) - Add yourself or a specified player to the building privilege of the area you or the specified entity are in; remove self/*entityID* *nameOrID*(optional) - Remove yourself or a specified player from the building privilege of the area you or the specified entity are in; clear self/*entityID* - Clear the list of authorized players in the building privilege of the area you or the specified entity are in; info self/*entityID* - Get information about the building privilege of the area you or the specified entity are in. vehicle - List of all available vehicle types: types - List of available vehicle types. Example: /realpve pickup /realpve vehicle find *netID* /realpve team ff /adminpve perm add realpve.vip2 /adminpve perm add realpve.vip2 realpve.vip /adminpve perm edit realpve.vip2 queue true /adminpve perm edit realpve.vip2 vehicles horse limit 5 /adminpve monument list /adminpve monument *monumentID* pvp /adminpve monument *monumentID* price 7.5 /adminpve loot iiiaka /adminpve pickup iiiaka /adminpve tc info self /adminpve tc info 6959689 /adminpve vehicle types This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. File location: *SERVER*\oxide\data\RealPVE\MonumentConfig.json Default: https://pastebin.com/XY1d9YaM This plugin introduces queue system and loot purchases for monuments. You can customize the price and time for looting for each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally and NPCs within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type(This parameter is just a hint. Changes won’t have any effect)": "RadTown", "Is it worth displaying the suffix(if any) in the monument's name?": true, "Is it worth notifying all players about the occupation/release of the monument?": true, "The cost for the right to loot the monument. A value of 0 makes the monument free": 15.0, "The time in seconds(1-3600) given for looting the monument": 900, "The time in seconds(1-15) given to make a decision to purchase the monument": 5.0, "Map marker display mode: 0 - disabled, 1 - enabled, 2 - enabled during PvP mode": 1, "Is it worth creating a circle in the map marker?": true, "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other and loot will be publicly accessible": false, "PvP - The time in seconds(0-60) during which the player retains PvP mode after leaving the PvP monument": 10.0, "Is it worth using a progress bar for bars with a counter?": true, "Settings for the status bar": { "Order": 10, "Height": 26, "Main_Color(Hex or RGBA)": "#FFBF99", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/awUrIwA.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_ferry_terminal_1", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFDCB6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" }, "Settings for the progress status bar": { "Main_Color(Hex or RGBA)": "1 1 1 0.15", "Main_Transparency": 0.15, "Progress_Reverse": true, "Progress_Color": "#FFBF99", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: { "Is it worth enabling forced auto-buy for vanilla events where the final price is greater than 0?": false, "Settings for the PatrolHelicopter events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to claim the event. A value of 0 means it's free": 50.0, "The number of deaths after which the event becomes public. A value of 0 disables the limit": 5, "The time in seconds for which the event is locked to the player. A value of 0 disables the time limit": 1800.0 }, "Settings for the BradleyAPC events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to claim the event. A value of 0 means it's free": 50.0, "The number of deaths after which the event becomes public. A value of 0 disables the limit": 5, "The time in seconds for which the event is locked to the player. A value of 0 disables the time limit": 1800.0 }, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. File location: *SERVER*\oxide\data\RealPVE\NewbieConfig.json Default: https://pastebin.com/QHZCqpji An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. File location: *SERVER*\oxide\data\RealPVE\RaidableBasesConfig.json Default: https://pastebin.com/rpDng7Fd Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them. [PluginReference] private Plugin RealPVE; There are 6 universal hooks that the plugin is subscribed to, the use of which allows interaction with PVP in various PVE plugins: OnPlayerEnterPVP OnPlayerExitPVP OnEntityEnterPVP OnEntityExitPVP CreatePVPMapMarker DeletePVPMapMarker OnPlayerEnterPVP: Used to add a player to PVP mode/zone. To call the OnPlayerEnterPVP hook, you need to pass 2 parameters: <BasePlayer>player - The player to add to PVP; <string>zoneID - A unique identifier for your PVP zone. This parameter is very important because a player can be in multiple PVP zones at the same time and passing the zoneID in this case allows for correct processing of the player's location within them. Interface.CallHook("OnPlayerEnterPVP", player, "*Your unique zone identifier*");//Calling the OnPlayerEnterPVP hook to tell PVE plugins that the player needs to be added to the specified PVP zone. OnPlayerExitPVP: Used to remove a player from PVP mode/zone. Calling this hook guarantees the player’s removal from the specified PVP zone, but does not guarantee the removal from PVP mode, as there may be other zones in addition to yours. Also, when a player dies, they are automatically removed from all PVP zones. To call the OnPlayerExitPVP hook, you need to pass 3 parameters, 1 of which is optional: <BasePlayer>player - The player to remove from PVP; <string>zoneID - A unique identifier for your PVP zone; <float>pvpDelay - Optional. When the player exits your PVP zone, you can also pass the PVP delay time. However, if the player still has other active PVP zones, your PVP delay will not take effect. Interface.CallHook("OnPlayerExitPVP", player, "*Your unique zone identifier*", 10f);//Calling the OnPlayerExitPVP hook to tell PVE plugins that the player needs to be removed from the specified PVP zone, with the pvpDelay(10 seconds) specified if the player no longer has any active PVP zones. OnEntityEnterPVP: Used to add an entity to PVP mode/zone. In the case of RealPVE, this hook is only necessary to add entities with an owner(player) to a PVP, allowing other players to interact with them, such as a player's corpse after death(PlayerCorpse) or a backpack after the corpse disappears(DroppedItemContainer). To call the OnEntityEnterPVP hook, you need to pass 2 parameters: <BaseEntity>entity - The entity to add to PVP; <string>zoneID - A unique identifier for your PVP zone. Interface.CallHook("OnEntityEnterPVP", entity, "*Your unique zone identifier*");//Calling the OnEntityEnterPVP hook to tell PVE plugins that the entity needs to be added to the specified PVP zone. OnEntityExitPVP: Used to remove an entity from PVP mode/zone. When an entity dies, it is automatically removed from all PVP zones. To call the OnEntityExitPVP hook, you need to pass 3 parameters, 1 of which is optional: <BaseEntity>entity - The entity to remove from PVP; <string>zoneID - A unique identifier for your PVP zone; <float>pvpDelay - Optional. When the entity exits your PVP zone, you can also pass the PVP delay time. However, if the entity still has other active PVP zones, your PVP delay will not take effect. Interface.CallHook("OnEntityExitPVP", entity, "*Your unique zone identifier*", 10f);//Calling the OnEntityExitPVP hook to tell PVE plugins that the entity needs to be removed from the specified PVP zone, with the pvpDelay(10 seconds) specified if the entity no longer has any active PVP zones. CreatePVPMapMarker: Used to create a map marker for the PVP zone. To call the CreatePVPMapMarker hook, you need to pass 5 parameters, 2 of which is optional: <string>zoneID - A unique identifier for your PVP zone; <Vector3>pos - The position of your PVP zone; <float>radius - The radius of the circle for your PVP zone; <string>displayName - Optional. The display name for the map marker; <BaseEntity>entity - Optional. The entity to which the map marker should be attached. Interface.CallHook("CreatePVPMapMarker", "*Your unique zone identifier*", pos, 25f, "ATTENTION! This is a PVP zone!");//Calling the CreatePVPMapMarker hook to tell PVE plugins to create a map marker for the specified zone, at the specified position with the given radius, but without specifying a parent entity. DeletePVPMapMarker: Used to delete a map marker for the PVP zone. To call the DeletePVPMapMarker hook, you need to pass only 1 parameter: <string>zoneID - A unique identifier for your PVP zone. Interface.CallHook("DeletePVPMapMarker", "*Your unique zone identifier*");//Calling the DeletePVPMapMarker hook to tell PVE plugins to delete a map marker for the specified zone. There are 5 hooks that the plugin calls: OnPlayerPVPDelay OnPlayerPVPDelayed OnPlayerPVPDelayRemoved OnZoneStatusText CanRedeemKit OnPlayerPVPDelay: Called when a player exits the last active PVP zone, allowing other plugins to overwrite the value for pvpDelay. Returning a float value allows changing the pvpDelay for the player. A value less than zero disables the pvpDelay. When calling the OnPlayerPVPDelay hook, 3 parameters are passed: <BasePlayer>player - The player to whom the pvpDelay is applied; <float>pvpDelay - The initial value of pvpDelay; <string>zoneID - A unique identifier of PVP zone. object OnPlayerPVPDelay(BasePlayer player, float pvpDelay, string zoneID) { Puts($"Attempting to set a PvP delay of {pvpDelay} seconds for player {player.displayName} in zone {zoneID}!"); if (zoneID == "*Your unique zone identifier*") { return 15f;//Overriding the values for pvpDelay } return null;//Leave unchanged } OnPlayerPVPDelayed: Called after the PVP delay has been set for the player. When calling the OnPlayerPVPDelayed hook, 3 parameters are passed: <BasePlayer>player - The player to whom the pvpDelay is applied; <float>pvpDelay - The value of pvpDelay; <string>zoneID - A unique identifier of PVP zone. void OnPlayerPVPDelayed(BasePlayer player, float pvpDelay, string zoneID) { Puts($"A PvP delay of {pvpDelay} seconds has been set for player {player.displayName} in zone {zoneID}!"); } OnPlayerPVPDelayRemoved: Called when the PVP delay is removed from the player after they enter a PVP zone with an active PVP delay. When calling the OnPlayerPVPDelayRemoved hook, only 1 parameter is passed: <BasePlayer>player - The player from whom the PVP delay has been removed. void OnPlayerPVPDelayRemoved(BasePlayer player) { Puts($"PVP delay has been removed for player {player.displayName} as they entered a PVP zone!"); } OnZoneStatusText: Called when the text with the nice name for the specified zone is needed, to be displayed in the status bar. When calling the OnZoneStatusText hook, 2 parameters are passed: <BasePlayer>player - The player for whom the nice name for the zone is being requested; <string>zoneID - A unique identifier of PVP zone. object OnZoneStatusText(BasePlayer player, string zoneID) { Puts($"Text for the status bar is required for zone {zoneID}"); if (zoneID == "*Your unique zone identifier*") { return lang.GetMessage("*langKey*", this, player.UserIDString);//<string>Overriding the value for the status bar text } return null;//Leave unchanged } CanRedeemKit: Called before giving the starter kit, in the OnDefaultItemsReceive hook. A non-zero value cancels this action. When calling the CanRedeemKit hook, only 1 parameter is passed: <BasePlayer>player - The player to whom the kit is being attempted to be given. object CanRedeemKit(BasePlayer player) { Puts($"Attempting to give the kit to player {player.displayName}!"); if (player.IsAdmin) { return false;//Cancel the action } return null;//Leave unchanged }$39.99- 113 comments
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- #rust
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- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Version 1.1.0
6 downloads
WeaponControl is an advanced combat balancing plugin for Rust. It allows server owners to fully control weapon damage, magazine capacity, and explosive damage using a clean in-game UI. Key Features : • Weapon damage multipliers • Magazine capacity control • Full explosive damage support (C4, Satchel, Beancan, Molotov, Catapult explosives) • Separate profiles: Default / VIP I / VIP II / VIP III • Automatic weapon detection • Dedicated Explosives configuration tab • Live in-game UI editor • No external plugins or image libraries Explosives System : Take full control over explosive damage: • Supports C4, Satchel, Beancan, Molotov • Supports Catapult explosives (Propane, Fire Bomb, Scattershot) • Independent explosive multipliers • Per-profile explosive balancing • Accurate projectile and heat damage detection VIP System (Optional) : Flexible VIP system with priority-based tiers. Each VIP level can have its own: • Weapon damage values • Magazine capacity values • Explosive damage values Includes full control over affected entities and blacklist support. In-Game UI : Manage everything directly in-game: • Separate tabs for Weapons & Explosives • Search and sort items • Apply global presets • Edit values live • Safely apply or discard changes • Admin change summary confirmation Performance & Compatibility • Optimized for PVP and PVE servers • Lightweight and server-friendly • Accurate damage detection for projectiles and fire-based explosives • Compatible with Oxide and Carbon Need Support :$14.99 -
Version 2.3.1
57 downloads
BattlePass completely reimagines player progression in Rust, delivering a triple-A game experience directly to your server. It features a gorgeous, animated user interface that feels native to the game, ensuring smooth performance without compromising visual fidelity. Players earn XP through every in-game activity, unlocking rewards across two distinct tracks. With a built-in season system, daily challenges, and deep integration with popular event plugins, it provides endless goals for your community to chase. The plugin features a robust Web-Based Configurator, allowing you to visually design your season, rewards, and challenges without ever touching a line of code a first-of-its-kind feature for a plugin of this scale. [ VIDEO PREVIEW HERE ] Main Features Web-Based Configurator : Effortlessly design your seasons using a modern, drag-and-drop web interface. Export ready-to-use config files in seconds, saving you hours of manual coding. Dual Progression Tracks : Offer both Free and Premium paths. Server owners can monetize the Premium track by allowing players to purchase access using Economics, Server Rewards (RP), or in-game items like Scrap. Stunning Visuals & Animations : Features a highly polished UI with smooth entry/exit effects, satisfying claim animations, and dynamic progress bars that look like a native game feature. Advanced Reward System : Supports full Console Command integration. Instantly grant Kits, VIP Ranks, Permissions, or virtual currencies the moment a player claims their reward. Daily Challenge System : Keep your players coming back every day with fresh, rotating objectives (e.g., "Kill 5 Bears") and a countdown timer for the next reset. Comprehensive XP Actions : Players earn XP through a massive variety of activities including Combat (Player/NPC kills), Raiding (destroying structures), Gambling, Survival (eating/healing), and Gathering. Massive Event Integration : Automatically rewards XP for participating in over 25+ popular server events, including Raidable Bases, Convoy, Space Event, Boss Monsters, and many more. Integrated Activities Massive Plugin Support & Event Integrations The Rust Battle Pass works seamlessly out-of-the-box with a wide range of custom plugins, ensuring your unique server events contribute directly to player progression. Every major event is tracked, allowing players to level up their pass by simply playing the game: Chat Commands Permissions Configuration Files Frequently Asked Questions (Q&A) Web Based Configurator$41.95- 28 comments
- 2 reviews
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- 6
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- #battlepass
- #web
- (and 24 more)
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Version 1.0.5
118 downloads
About Battle Pass Reborn A modern battle pass system for Rust that adds progression, missions, and rewards to your server. Players complete a wide variety of tasks — from PvP and farming to building and crafting — and earn experience (XP) to unlock unique rewards at each level. The plugin is fully customizable and integrates seamlessly with your server’s economy and other popular plugins. The plugin also supports a Premium Battle Pass, giving players access to exclusive rewards and accelerated progression. This not only increases player engagement but can also generate additional revenue for server owners through premium access sales. Key Features Fully customizable progression system — levels, XP, and rewards for completing missions. Configurable mission types — PvP, events, farming, crafting, and many other activities. Premium Battle Pass — exclusive rewards and faster progression for premium users. Flexible integration — works with server economy and other popular plugins. Increased player engagement — encourages activity and retention between wipes. Modern and polished UI/UX — intuitive interface for viewing levels, missions, and rewards. Commands /bp — opens the Battle Pass interface for the player (can be changed in the plugin config). /giveexp {steamid} {quantity} - adds the specified amount of XP to a player. /removeexp {steamid} {quantity} - removes the specified amount of XP from a player. /resetprogressall - resets the progress of all players on the server. /resetprogress {steamid} - resets the progress of a specific player. Mission Types Missions are loaded from a preset file (e.g., DefaultMissions.json) and can be customized with event types, conditions (e.g., item shortnames), target counts, and difficulties. XP rewards scale by difficulty (configurable: Easy=10, Medium=25, Hard=50). extract: Gather/extract a resource (e.g., wood, stone). craft: Craft specific items. pickup: Pick up items (e.g., from ground or collectibles). loot: Loot a container (e.g., crates, barrels). kill: Kill entities (players, animals, scientists, helicopters, bradleys). build: Build structures. quest: Complete quests (from other plugins). growup: Grow and harvest plants. upgrade: Upgrade building blocks (e.g., wood to stone). fishcatch: Catch fish. heal: Use healing items (e.g., syringes). mlrsrocketfire: Fire MLRS rockets. itemuse: Use/consume items (e.g., food, medical). cardswipe: Swipe keycards. purchasing: Purchase items from NPCs/vending machines. hit_area (Head, Chest, Stomach, Arm, Hand, Leg, Foot): Hit specific body parts on players. kill_with_weapon: Kill using a specific weapon. recycling: Recycle items. gambling: Win in gambling (e.g., slots, wheels, cards; tracks deposits, wins, profits). enter_zone: Enter specific zones (via ZoneManager or similar). events: The plugin awards progress/XP in supported events. In mission presets you can specify conditions like "RaidableBase_Easy", "SpaceEvent", "ArmoredTrainEvent" etc. Event Points Integration Supported events: Air Event Arctic Base Event Armored Train Event Boss Monster Caravan Event Convoy Event Dungeon Event Ferry Terminal Event (FerryEvent) Flying Cargo Event Gas Station Event GunGame Event Harbor Event Junkyard Event Paintball Event Plant Event (PowerPlantEvent) Raidable Bases Event (with difficulty modes: Easy, Medium, Hard, Expert, Nightmare) Satellite Dish Event (SatDishEvent) Shipwreck Event Space Event Sputnik Event Supermarket Event (MarketEvent) Survival Arena Event Triangulation Event Tugboat Pirates Event (Tugboat) Water Event Abandoned Base Event Airfield Event Reward Types Item Commands Configuration Main settings — BattlePassReborn.json Mission settings — DefaultMissions.json Level and reward settings — LevelsList.json UI Settings — UI.json$30.00- 8 comments
- 3 reviews
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- 3
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- #battlepass
- #battle pass
- (and 27 more)
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Version 1.0.0
26 downloads
What differentiates our plugins from others is the ability to create votes for customized server events in addition to our exclusive and modern design, making it stand out among other servers! A modern and elegant interface inspired by the design of the game League of Legends; Fully customizable interface; Multiple chat commands; Different permission for each sub command; Different cooldown for each event; Plugin default events; Option to enable/disable events without deleting them; Customized icon for each event; Can I assign a price to run the command? Yes, you can set the option "Cost" in the config file to use the Economics plugin and add a cost to the command. Can I give specific event permissions only to VIPs? Yes, you can create specific permission for each sub command and only give it to the users or groups you prefer! You can see the default config of the plugin above:$13.00 -
Version 1.6.0
46 downloads
A little event for your players! Reward your players and give something back! With this plugin, you can make a random player happy! Functions You can start the VIP shuffle event with the following command: /flashvipshuffle From version 1.4.0 you can now create a shedule to start and automate the VIPShuffle at a specific time period: flashvipshuffle To start the event, you need the authorization: vipshuffle.check This permission is used to check if a player has the right to execute the VipShuffle command /flashvipshuffle. If a player does not have this permission, they are informed that they do not have the required permission. Config (new, You can now exclude certain user roles from the competition) If you want to pay out VIP for certain days via the console, you need the free plugin Timed Permissions. Load, run, enjoy Support Discord$7.99 -
Version 0.1.24
4,514 downloads
A useful API plugin that mimics in-game status bars and allows the addition of custom ones. Note: AdvancedStatus does not display any bars on its own. This is done by other plugins that work with it. An example plugin demonstrating interaction with AdvancedStatus. The ability to specify the frequency of calculating the number of bars; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to specify custom text; The ability to customize the color, size and font of the text; No need to pass all parameters; No need to manually delete your bar when unloading your plugin. advancedstatus.admin - Grants access to the chat command(by default /bar). { "Chat command": "bar", "Is it worth enabling console notifications for the successful loading of local images?": false, "Interval(in seconds) for counting in-game status bars": 0.5, "Interval(in seconds) for counting Building Privilege status bars. Note: Calculating Building Privilege is significantly more resource-intensive than other counts": 1.0, "Bar - Display Layer. If you have button bars, it's advisable to use Hud(https://umod.org/guides/rust/basic-concepts-of-gui#layers)": "Under", "Bar - Left to Right": true, "Bar - Offset between status bars": 2, "Bar - Default Height": 26, "Main - Default Color": "#505F75", "Main - Default Transparency": 0.7, "Main - Default Material(empty to disable)": "", "Image - Default Image": "AdvancedStatus_Default", "Image - Default Color": "#6B7E95", "Image - Default Transparency": 1.0, "Image - Outline Default Color": "#000000", "Image - Outline Default Transparency": 1.0, "Image - Outline Default Distance": "0.75 0.75", "Text - Default Size": 12, "Text - Default Color": "#FFFFFF", "Text - Default Transparency": 1.0, "Text - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text - Default Offset Horizontal": 0, "Text - Outline Default Color": "#000000", "Text - Outline Default Transparency": 1.0, "Text - Outline Default Distance": "0.75 0.75", "SubText - Default Size": 12, "SubText - Default Color": "#FFFFFF", "SubText - Default Transparency": 1.0, "SubText - Default Font": "RobotoCondensed-Bold.ttf", "SubText - Outline Default Color": "#000000", "SubText - Outline Default Transparency": 1.0, "SubText - Outline Default Distance": "0.75 0.75", "Progress - Default Color": "#89B840", "Progress - Default Transparency": 0.7, "Progress - Default OffsetMin": "25 2.5", "Progress - Default OffsetMax": "-3.5 -3.5", "Version": { "Major": 0, "Minor": 1, "Patch": 24 } } EN: { "MsgDays": "d", "MsgHours": "h", "MsgMinutes": "m", "MsgSeconds": "s" } RU: { "MsgDays": "д", "MsgHours": "ч", "MsgMinutes": "м", "MsgSeconds": "я" } images reload *ImageName* - Reloads the specified image from the image folder; all - Reloads all local images from the image folder. Example: /bar images reload all Note: To access the commands, the player must be an admin(console or owner) or have the advancedstatus.admin permission. OnAdvancedStatusLoaded: Called after the AdvancedStatus plugin is fully loaded and ready. OnPlayerGainedBuildingPrivilege: Called after the player enters their building privilege. OnPlayerLostBuildingPrivilege: Called after the player exits their building privilege. void OnAdvancedStatusLoaded() { Puts("The AdvancedStatus plugin is loaded and ready to go!"); } void OnPlayerGainedBuildingPrivilege(BasePlayer player) { Puts($"{player.displayName} entered the authorized building privilege zone."); } void OnPlayerLostBuildingPrivilege(BasePlayer player) { Puts($"{player.displayName} exited the authorized building privilege zone."); } [PluginReference] private Plugin AdvancedStatus; There are 15 methods: IsReady CreateBar UpdateContent DeleteBar DeleteCategory DeleteAllBars GetTotalClientBars GetTotalPlayerBars LoadImages LoadImage CopyImage DeleteImages DeleteImage BarExists InBuildingPrivilege There are 5 types of bar: Default - A simple bar that displays the provided information. Does not update the value of SubText by itself; Timed - Similar to the default bar, but it automatically disappears after the specified time in the TimeStamp parameter; TimeCounter - The SubText shows the remaining time until TimeStamp. Also automatically removed upon expiration of the TimeStamp; TimeProgress - Similar to the Timed bar, but additionally features an automatically filling progress bar; TimeProgressCounter - Similar to the TimeCounter bar, but additionally features an automatically filling progress bar. IsReady: Used to check if the AdvancedStatus plugin is loaded and ready to work. The IsReady method returns true if it is ready, or null if it is not. (bool)AdvancedStatus?.Call("IsReady");//Calling the IsReady method. If the result is not null(bool true), the plugin is ready. CreateBar: Used to create a bar or update bar values for a player. To call the CreateBar method, you need to pass 2 parameters. The first one is BasePlayer or <ulong>playerID. The second one is a dictionary with the parameters you need. In the CreateBar method, all parameters are optional, except for two: Id; Plugin. Parameters not specified when creating a new bar will use the values set in the AdvancedStatus plugin's configuration file. Parameters not specified during bar update will retain the values they had before the update. Note: The plugin does not update values automatically, you need to manually send new values. Dictionary<string, object> parameters = new Dictionary<string, object> { { "Id", "AdvancedStatusDemo_1" }, //<string>Unique identifier for the bar in your plugin. ***This is a required field. { "BarType", "Default" }, //<string>Type of the bar. There are 4 types: Default, Timed, TimeCounter and TimeProgress. { "Plugin", "AdvancedStatusDemo" }, //<string>Name of your plugin. ***This is a required field. { "Category", "Default" }, //<string>Internal plugin category of the bar. { "Order", 10 }, //<int>The position of your bar relative to others. Order is determined by increasing values(ASC). { "Height", 26 }, //<int>The height of your bar. A standard bar is 26 pixels. { "Main_Color", "#505F75" }, //<string>HTML Hex color of the bar background. { "Main_Transparency", 0.7f }, //<float>Transparency of the bar background. { "Main_Material", "assets/content/ui/uibackgroundblur.mat" }, //<string>Material of the bar background(empty to disable). { "Image", "scrap" }, //<string>Name of the image saved in the ImageLibrary or a direct link to the image if ImageLibrary is not used. { "Image_Local", "AdvancedStatusDemo_Scrap" }, //<string>The name of the image file(without its extension) located in *SERVER*\data\AdvancedStatus\Images. Leave empty to use Image. { "Image_Sprite", "" }, //<string>Sprite image of the bar. Leave empty to use Image_Local or Image. { "Is_RawImage", true }, //<bool>Which type of image will be used? True - CuiRawImageComponent. False - CuiImageComponent. { "Image_Color", "#6B7E95" }, //<string>HTML Hex color of the bar image. { "Image_Transparency", 1.0f }, //<float>Transparency of the image. { "Text", "Scrap" }, //<string>Main text. { "Text_Size", 12 }, //<int>Size of the main text. { "Text_Color", "#FFFFFF" }, //<string>HTML Hex color of the main text. { "Text_Font", "RobotoCondensed-Bold.ttf" }, //<string>Font of the main text. { "Text_Offset_Horizontal", 0 }, //<int>Horizontal offset for the main text. { "SubText", "35" }, //<string>Sub text. { "SubText_Size", 12 }, //<int>Size of the sub text. { "SubText_Color", "#FFFFFF" }, //<string>HTML Hex color of the sub text. { "SubText_Font", "RobotoCondensed-Bold.ttf" }, //<string>Font of the sub text. { "TimeStampStart", Network.TimeEx.currentTimestamp }, //<double>Responsible for specifying the start point of the time reference and 0% for TimeProgress and TimeProgressCounter bars. Used if the bar type is Timed, TimeCounter, TimeProgress or TimeProgressCounter. { "TimeStamp", Network.TimeEx.currentTimestamp + 6 }, //<double>Specifies the end time point after which the bar will be destroyed and 100% for TimeProgress and TimeProgressCounter bars. Used if the bar type is Timed, TimeCounter, TimeProgress or TimeProgressCounter. { "TimeStampDestroy", Network.TimeEx.currentTimestamp + 3 }, //<double>If TimeStampDestroy is specified and it is less than TimeStamp, the bar will be destroyed by TimeStampDestroy. Used if the bar type is Timed, TimeCounter, TimeProgress or TimeProgressCounter. { "Progress", (float)35 / 100f }, //<float>Progress. From 0.0 to 1.0. { "Progress_Reverse", false }, //<bool>Progress reverse. A value of false means that the progress will increase. Used if the bar type is TimeProgress or TimeProgressCounter. { "Progress_Color", "#89B840" }, //<string>Progress color. { "Progress_Transparency", 1f }, //<float>Progress transparency. { "Progress_OffsetMin", "25 2.5" }, //<string>Progress OffsetMin: "*left* *bottom*". { "Progress_OffsetMax", "-3.5 -3.5" }, //<string>Progress OffsetMax: "*right* *top*". { "Command", "kit" } //<string>If the field is not empty, the bar becomes clickable, and the specified command is executed upon clicking. Note: the command must be covalence. }; AdvancedStatus?.Call("CreateBar", player.userID.Get(), parameters); //Calling the CreateBar method with the passing of BasePlayer/playerID and a dictionary containing the required parameters. UpdateContent: Used to update only the content of an existing status bar. To call the UpdateContent method, you need to pass 2 parameters. The first one is BasePlayer or <ulong>playerID. The second one is a dictionary with the parameters you need. In the UpdateBar method, all parameters are optional, except for two: Id; Plugin. var parameters = new Dictionary<string, object> { { "Id", "MyID" }, //<string>Unique identifier for the bar in your plugin. ***This is a required field. { "Plugin", Name }, //<string>Name of your plugin. ***This is a required field. { "Text", "MyText" }, //<string>Main text. { "SubText", "MyText" }, //<string>Sub text. { "Progress", (float)amount / 100f }, //<float>Progress. From 0.0 to 1.0. }; AdvancedStatus?.Call("UpdateContent", player.userID.Get(), parameters); //Calling the UpdateContent method with the passing of BasePlayer/playerID and a dictionary containing the required parameters. DeleteBar: Used to remove the bar for a player. There are two methods for removing a bar by ID: with specifying a particular player; To call this method, you need to pass 3 parameters. The first one is BasePlayer or <ulong>playerID. The second one is Id of your bar and the third one is name of your plugin. without specifying a particular player (which removes it for all players) To call this method, you need to pass 2 parameters. The first one is Id of your bar and the second one is name of your plugin. AdvancedStatus?.Call("DeleteBar", player.userID.Get(), barID, Name); //Calling the DeleteBar method with the passing of BasePlayer/playerID, ID of the bar and the name of your plugin. AdvancedStatus?.Call("DeleteBar", barID, Name); //Calling the DeleteBar method with the passing of ID of the bar and the name of your plugin. If you try to delete a bar that doesn't exist, nothing bad will happen. So feel free to delete the bar without checking its existence. P.S. When unloading your plugin, there is no need to manually delete bars for players, AdvancedStatus will handle it automatically. DeleteCategory: Used to remove all bars associated with the plugin's category. To call the DeleteCategory method, you need to pass 2 parameters. The first one is category and the second one is name of your plugin. AdvancedStatus?.Call("DeleteCategory", "Default", Name);//Calling the DeleteCategory method by passing the category and name of your plugin DeleteAllBars: Used to remove all bars associated with the plugin. To call the DeleteAllBars method, you need to pass only 1 parameter. It is name of your plugin. AdvancedStatus?.Call("DeleteAllBars", Name);//Calling the DeleteAllBars method, passing the name of your plugin GetTotalClientBars: Used to get the number of client bars for the player. To call the GetTotalClientBars method, you need to pass only 1 parameter. It is BasePlayer or <ulong>playerID. (int)AdvancedStatus?.Call("GetTotalClientBars", player.userID.Get());//Calling the GetTotalClientBars method, passing the name of BasePlayer/playerID GetTotalPlayerBars: Used to get the number of active custom bars for the player. To call the GetTotalPlayerBars method, you need to pass only 1 parameter. It is BasePlayer or <ulong>playerID. (int)AdvancedStatus?.Call("GetTotalPlayerBars", player.userID.Get());//Calling the GetTotalPlayerBars method, passing the name of BasePlayer/playerID LoadImages: Used to check if the local images specified in the list are loaded. If any of the images are not loaded but their files exist in the images folder, the plugin will load them. To call the LoadImages method, you need to pass only 2 parameters. The first one is the <List<string>>list of image's name and the second one(optional) is <bool>force, which, if set to true, will force reload the image even if it already exists. AdvancedStatus?.Call("LoadImages", list, false);//Calling the LoadImages method, passing a list of image names LoadImage: Used to check if the local image is loaded. If the file is not loaded and exists in the images folder, the plugin will load it. To call the LoadImage method, you need to pass 2 parameters. The first one is the <string>image's name and the second one(optional) is <bool>force, which, if set to true, will force reload the image even if it already exists. AdvancedStatus?.Call("LoadImage", imgName, false);//Calling the LoadImage method, passing an image's name CopyImage: Used to create and load a copy of an existing image. To call the CopyImage method, you need to pass 3 parameters. The first parameter is the <string>source image's name, the second parameter is the <string>new image's name and the third one(optional) is <bool>force, which, if set to true, will force copy and reload the image even if it already exists. AdvancedStatus?.Call("CopyImage", "ZoneStatus_Default", "ZoneStatus_NewZone", false);//Calling CopyImage, passing the source image name and the new image name. DeleteImages: Used to delete a list of images and their files. To call the DeleteImages method, you need to pass 2 parameters. The first one is the <List<string>>list of image's name and the second one(optional) parameter is <bool>deleteFile, which, if set to true, will delete image's file too. AdvancedStatus?.Call("DeleteImages", list, true);//Calling DeleteImages, passing a list of image names. DeleteImage: Used for removing the image and the image file. To call the DeleteImage method, you need to pass 2 parameters. The first parameter is the <string>image's name and the second one(optional) parameter is <bool>deleteFile, which, if set to true, will delete image's file too. AdvancedStatus?.Call("DeleteImage", "ZoneStatus_NewZone", true);//Calling DeleteImage, passing the image name. BarExists: Used to check if the specified bar exists. To call the BarExists method, you need to pass 3 parameters. The first one is BasePlayer or <ulong>playerID. The second one is Id of your bar. And the third one is name of your plugin. (bool)AdvancedStatus?.Call("BarExists", player.userID.Get(), barID, Name);//Calling the BarExists method with the passing of BasePlayer/playerID, ID of the bar and name of your plugin. InBuildingPrivilege: Used to check if the player has authorized building privileges. To call the InBuildingPrivilege method, you need to pass BasePlayer or <ulong>playerID. (bool)AdvancedStatus?.Call("InBuildingPrivilege", player.userID.Get());//Checking if the player has Building Privilege.$1.99 -
Version 0.1.8
682 downloads
Plugin rewarding players for their in-game activity. P.S. Don't forget to assign the permission to players, otherwise rewards won't be granted. o.grant group default activityrewards.default The ability to receive rewards for a prefix or suffix in the username; The ability to receive rewards for gathering resources; The ability to receive rewards for: killing players and NPCs; destroying barrels, road signs and dead logs; The ability to receive rewards for the researching blueprints; The ability to receive rewards for the first opening of loot crates; The ability to receive rewards for collecting resources; The ability to receive rewards for planting plants; The ability to receive rewards for catching fishes; The ability to receive rewards for the first daily visit to monuments; The ability to grant permissions for the duration of a player's stay inside monuments; The ability to reward with in-game items; The ability to set reward multiplier for each permission; The ability to add a night reward multiplier on top of the base multiplier; The ability to use AdvancedStatus to display a status bar with highly flexible settings. { "List of language keys for creating language files": [ "en" ], "Is it worth using the AdvancedStatus plugin?": true, "Advanced Status display method: 0 - single bar, 1 - single cumulative bar, 2 - new bar for each": 2, "Is it worth enabling the Gather Rewards?": true, "Is it worth enabling the Kill Rewards?": true, "Is it worth enabling the Research Rewards?": true, "Is it worth enabling the Loot Open Rewards?": true, "Is it worth enabling the Pickup Rewards?": true, "Is it worth enabling the Planting Rewards?": true, "Is it worth enabling the Fishing Rewards?": true, "Is it worth enabling the Monument Rewards?": true, "A prefix or suffix required in the player's nickname to receive the permission reward. An empty string disables the reward": "#RealPVE", "List of permissions granted when the player's nickname contains the required prefix or suffix": [ "kits.loyalty" ], "List of reward multipliers for each permission": { "activityrewards.default": 1.0, "realpve.default": 1.0, "realpve.vip": 1.1 }, "Night bonus multiplier. Will be added to the base reward multiplier. A value of 0 disables this": 0.1, "The list of economy plugins for rewards": { "Economics": { "Is it worth enabling the plugin for rewards?": true, "Reward Type: true - int, false - double": false, "Language key for the text": "MsgEconomics", "API method name for deposit": "Deposit", "API method name for withdraw": "Withdraw", "BarSettings": { "Order": 40, "Height": 26, "Main_Color(Hex or RGBA)": "#84AB49", "Main_Transparency": 0.8, "Main_Material(empty to disable)": "", "Image_Url": "https://i.imgur.com/k8jq7yY.png", "Image_Local(Leave empty to use Image_Url)": "ActivityRewards_Default", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#B9D134", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#DAEBAD", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#DAEBAD", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75" } }, "ServerRewards": { "Is it worth enabling the plugin for rewards?": true, "Reward Type: true - int, false - double": true, "Language key for the text": "MsgServerRewards", "API method name for deposit": "AddPoints", "API method name for withdraw": "TakePoints", "BarSettings": { "Order": 40, "Height": 26, "Main_Color(Hex or RGBA)": "#84AB49", "Main_Transparency": 0.8, "Main_Material(empty to disable)": "", "Image_Url": "https://i.imgur.com/k8jq7yY.png", "Image_Local(Leave empty to use Image_Url)": "ActivityRewards_Default", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#B9D134", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#DAEBAD", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#DAEBAD", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75" } }, "BankSystem": { "Is it worth enabling the plugin for rewards?": true, "Reward Type: true - int, false - double": true, "Language key for the text": "MsgBankSystem", "API method name for deposit": "Deposit", "API method name for withdraw": "Withdraw", "BarSettings": { "Order": 40, "Height": 26, "Main_Color(Hex or RGBA)": "#84AB49", "Main_Transparency": 0.8, "Main_Material(empty to disable)": "", "Image_Url": "https://i.imgur.com/k8jq7yY.png", "Image_Local(Leave empty to use Image_Url)": "ActivityRewards_Default", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#B9D134", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#DAEBAD", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#DAEBAD", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75" } }, "IQEconomic": { "Is it worth enabling the plugin for rewards?": true, "Reward Type: true - int, false - double": true, "Language key for the text": "MsgIQEconomic", "API method name for deposit": "API_SET_BALANCE", "API method name for withdraw": "API_REMOVE_BALANCE", "BarSettings": { "Order": 40, "Height": 26, "Main_Color(Hex or RGBA)": "#84AB49", "Main_Transparency": 0.8, "Main_Material(empty to disable)": "", "Image_Url": "https://i.imgur.com/k8jq7yY.png", "Image_Local(Leave empty to use Image_Url)": "ActivityRewards_Default", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#B9D134", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#DAEBAD", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#DAEBAD", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75" } } }, "LastClearDay": 9, "Version": { "Major": 0, "Minor": 1, "Patch": 8 } } Setting up rewards for each action occurs in the respective files within this folder *SERVER*\oxide\data\ActivityRewards PluginInt for: BankSystem and ServerRewards; PluginDouble for: Economics. You can also set the reward to 0 to disable the reward. "fish.smallshark": { "PluginInt": 50, "PluginDouble": 5.0, "ItemsList": [ { "ShortName": "scrap", "Amount": 10, "SkinId": 0 } ] } EN: { "MsgEconomics": "Bonus", "MsgServerRewards": "Bonus", "MsgBankSystem": "Bonus", "MsgIQEconomic": "Bonus" } RU: { "MsgEconomics": "Бонус", "MsgServerRewards": "Бонус", "MsgBankSystem": "Бонус", "MsgIQEconomic": "Бонус" }$3.99 -
Version 0.1.3
294 downloads
The plugin that displays temporary permissions and groups in the status bar. Depends on AdvancedStatus plugin. The ability to display temporary and permanent permissions; The ability to display temporary and permanent groups; The ability to display temporary and permanent permissions from groups; The ability to automatically generate language files for different languages(filled in English); The ability to customize the bar for each permission and group; The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size, font and outline of the text. { "Chat command": "pstatus", "Is it worth enabling GameTips for messages?": true, "Is it worth clearing saved settings for permissions and groups upon detecting a wipe?": false, "Is it worth copying local images for new permissions or groups? Note: If set to true, it may create a lot of unnecessary images": false, "Is it worth displaying the status bar only when players are in the safe zone or have building privilege?": false, "List of language keys for creating language files": [ "en" ], "Default display mode for new permissions. 0 - disabled, 1 - show only temporary, 2 - show all": 1, "Default display mode for new groups. 0 - disabled, 1 - show only temporary, 2 - show all": 1, "Type of status bar for permissions. Note: You can only choose between TimeProgressCounter and TimeCounter": "TimeProgressCounter", "Type of status bar for groups. Note: You can only choose between TimeProgressCounter and TimeCounter": "TimeProgressCounter", "Default status bar settings for new permissions and groups": { "BarType - You can choose only between TimeProgressCounter and TimeCounter": "TimeProgressCounter", "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/BtK7YHa.png", "Image_Local(Leave empty to use Image_Url)": "PermissionsStatus_Default", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFF53D", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color(Hex or RGBA)": "#FFD700", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "Wipe ID": "88c8bc1efdde4be39f8806c954123e36", "Version": { "Major": 0, "Minor": 1, "Patch": 3 } } EN: { "CmdFailed": "The entered command is incorrect! Try '/{0} display'", "CmdDisplayEnabled": "Displaying the bar is enabled!", "CmdDisplayDisabled": "Displaying the bar is disabled!", "BarUntilWipe": "Until wipe", "BarPermanent": "Permanent" } RU: { "CmdFailed": "Введена не верная команда! Попробуйте '/{0} display'", "CmdDisplayEnabled": "Отображение бара включено!", "CmdDisplayDisabled": "Отображение бара выключено!", "BarUntilWipe": "До вайпа", "BarPermanent": "Постоянный" } The language file is generated during the plugin initialization process. Additionally, when creating a new permission or group, a key for it will be automatically added. Note: You can also specify in the configuration file the generation of language files for other languages besides en and ru.$9.99 -
Version 0.1.2.1
94 downloads
An excellent plugin for remote trading between players with extensive functionality. The ability to log successful trades; The ability to create new permissions; The ability to customize permissions flexibly, including both new and existing ones; The ability to limit slots in trade; The ability to configure the method(personal, common minimum, common maximum) for limiting the number of slots; The ability to set a cooldown on sending trade requests; The ability to purchase a bypass for the trade request cooldown; The ability to set a daily limit on sending trade requests; The ability to purchase additional trade requests after reaching the daily limit; The ability to forbid trading when wounded; The ability to forbid trading while swimming; The ability to forbid trading while mounted on certain seats; The ability to forbid trading in specified monuments, by name or by monument type; The ability to forbid trading in someone else's building privileges; The ability to forbid trading when taking damage; The ability to forbid trading during a combat block; The ability to forbid trading during a raid block; The ability to forbid certain items from being traded; The ability to automatically generate language files for specified languages(with content filled in English); The ability to set an effect upon receiving a trade request; The ability to change the effect upon a successful trade completion; The ability to display a status bar while waiting for a trade; The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The ability to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The ability to set own image and customize the color and transparency of the image; The ability to set sprite instead of the image; The ability to customize the color, size and font of the text. { "Chat command": "trade", "List of 'accept' commands": [ "accept", "yes" ], "List of 'cancel' commands": [ "cancel", "no" ], "Is it worth enabling GameTips for messages?": true, "Is it worth saving trade logs to a file?": true, "List of language keys for creating language files": [ "en" ], "Slot limitation selection method. 0 - personal, 1 - common minimum, 2 - common maximum": 2, "Time in seconds given to respond to a trade request": 15.0, "Price to skip 60 seconds of the trade request cooldown": 10.0, "The prefab name for the effect triggered when a trade request is received": "assets/bundled/prefabs/fx/invite_notice.prefab", "The prefab name for the effect triggered when a trade is successfully completed": "assets/prefabs/building/wall.frame.shopfront/effects/metal_transaction_complete.prefab", "List of mount names where trading is prohibited": [ "horsesaddle", "horsesaddlerear", "bikedriverseat", "bikepassengerseat", "motorbikedriverseat", "motorbikepassengerseat", "modularcardriverseat", "modularcarpassengerseatleft", "modularcarpassengerseatright", "modularcarpassengerseatlesslegroomleft", "modularcarpassengerseatlesslegroomright", "modularcarpassengerseatsidewayleft", "miniheliseat", "minihelipassenger", "transporthelipilot", "transporthelicopilot", "attackhelidriver", "attackheligunner", "submarinesolodriverstanding", "submarineduodriverseat", "submarineduopassengerseat", "snowmobiledriverseat", "snowmobilepassengerseat", "snowmobilepassengerseat tomaha", "workcartdriver", "locomotivedriver", "craneoperator", "batteringramseat", "ballistagun.entity" ], "Status. Bar - Display time in seconds. A value of 0 keeps it visible until the cooldown ends": 15.0, "Status. Bar - Type(TimeProgressCounter or TimeCounter)": "TimeCounter", "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color(Hex or RGBA)": "#EFC570", "Status. Background - Transparency": 0.7, "Status. Background - Material(empty to disable)": "", "Status. Image - Url": "https://i.imgur.com/9khST6i.png", "Status. Image - Local(Leave empty to use Image_Url)": "Trader_Request", "Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Is raw image": false, "Status. Image - Color(Hex or RGBA)": "#EFC570", "Status. Image - Transparency": 1.0, "Status. Image Outline - Is it worth enabling an outline for the image?": false, "Status. Image Outline - Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Status. Image Outline - Transparency": 1.0, "Status. Image Outline - Distance": "0.75 0.75", "Status. Text - Size": 12, "Status. Text - Color(Hex or RGBA)": "#FFFFFF", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. Text - Offset Horizontal": 0, "Status. Text Outline - Is it worth enabling an outline for the text?": false, "Status. Text Outline - Color(Hex or RGBA)": "#000000", "Status. Text Outline - Transparency": 1.0, "Status. Text Outline - Distance": "0.75 0.75", "Status. SubText - Size": 12, "Status. SubText - Color(Hex or RGBA)": "#FFFFFF", "Status. SubText - Font": "RobotoCondensed-Bold.ttf", "Status. SubText Outline - Is it worth enabling an outline for the sub text?": false, "Status. SubText Outline - Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "Status. SubText Outline - Transparency": 1.0, "Status. SubText Outline - Distance": "0.75 0.75", "Status. Progress - Background Color(Hex or RGBA)": "1 1 1 0.15", "Status. Progress - Background Transparency": 0.15, "Status. Progress - Reverse": true, "Status. Progress - Color(Hex or RGBA)": "#EFC570", "Status. Progress - Transparency": 0.7, "Status. Progress - OffsetMin": "0 0", "Status. Progress - OffsetMax": "0 0", "List of trade permissions": [ { "Permission Name": "trader.default", "Number of available trade slots": 3, "Cooldown time(in seconds) before next trade": 600.0, "Daily trade request limit. A value of 0 disables the limit": 50, "Price to purchase a trade after exceeding the daily limit. A value of 0 disables the purchase": 5.0, "Is it worth forbidding trade if the player is in a wounded state?": true, "Is it worth forbidding trade if the player is swimming?": true, "Is it worth forbidding trade if the player is mounted?": true, "Is it worth forbidding trade if the player is in someone else's building privilege area?": true, "Is it worth forbidding trade if the player has taken damage?": true, "Is it worth forbidding trade if the player has combat block?": true, "Is it worth forbidding trade if the player has raid block?": true, "List of monuments where recycling is forbidden": null, "List of monument types where recycling is forbidden": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ], "List of forbidden trade items": [ "rock" ] }, { "Permission Name": "trader.vip", "Number of available trade slots": 6, "Cooldown time(in seconds) before next trade": 450.0, "Daily trade request limit. A value of 0 disables the limit": 100, "Price to purchase a trade after exceeding the daily limit. A value of 0 disables the purchase": 2.5, "Is it worth forbidding trade if the player is in a wounded state?": true, "Is it worth forbidding trade if the player is swimming?": true, "Is it worth forbidding trade if the player is mounted?": true, "Is it worth forbidding trade if the player is in someone else's building privilege area?": true, "Is it worth forbidding trade if the player has taken damage?": true, "Is it worth forbidding trade if the player has combat block?": true, "Is it worth forbidding trade if the player has raid block?": true, "List of monuments where recycling is forbidden": null, "List of monument types where recycling is forbidden": [ "RadTown", "RadTownWater", "TunnelStation" ], "List of forbidden trade items": [ "rock" ] }, { "Permission Name": "realpve.vip", "Number of available trade slots": 9, "Cooldown time(in seconds) before next trade": 300.0, "Daily trade request limit. A value of 0 disables the limit": 0, "Price to purchase a trade after exceeding the daily limit. A value of 0 disables the purchase": 0.0, "Is it worth forbidding trade if the player is in a wounded state?": false, "Is it worth forbidding trade if the player is swimming?": false, "Is it worth forbidding trade if the player is mounted?": false, "Is it worth forbidding trade if the player is in someone else's building privilege area?": false, "Is it worth forbidding trade if the player has taken damage?": false, "Is it worth forbidding trade if the player has combat block?": false, "Is it worth forbidding trade if the player has raid block?": false, "List of monuments where recycling is forbidden": [ "oilrig_1" ], "List of monument types where recycling is forbidden": null, "List of forbidden trade items": [ "rock" ] } ], "Version": { "Major": 0, "Minor": 1, "Patch": 2 } } EN: { "CmdNotAllowed": "You do not have permission to use this command!", "CmdPlayerNotFound": "Player '{0}' not found! You must provide the player's name or ID.", "CmdMultiplePlayers": "Multiple players found: {0}", "CmdEconomicsNotEnough": "Not enough funds!", "CmdMain": "Available trade commands:\n\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>*nameOrId*</color> - Send a trade request to the specified player\n<color=#D1CBCB>/trade</color> <color=#83BA7C>accept/yes</color> - Accept a pending trade request\n<color=#D1CBCB>/trade</color> <color=#DE5757>cancel/no</color> - Decline a pending or active trade\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>limits</color> - View your trade limits\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy limits *amount*(optional)</color> - Purchase additional trade requests\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy cd *amount*(optional)</color> - Purchase a 60 second(* by amount) cooldown skip\n\n--------------------------------------------------", "CmdDailyLimitExtra": "You have exceeded the daily limit({0}) for sending trade requests!\n<size=10>However, you can buy additional requests using the <color=#D1AB9A>/trade buy limits</color> command for <color=#D1CBCB>${1}</color></size>", "CmdDailyLimit": "You have exceeded the daily limit({0}) for sending trade requests!", "CmdCooldownSkip": "You must wait {0} seconds before sending another trade request!\n<size=10>However, you can skip the cooldown using the <color=#D1AB9A>/trade buy cd</color> command for <color=#D1CBCB>${1}</color> per 60 seconds</size>", "CmdCooldown": "You must wait {0} seconds before sending another trade request!", "CmdWoundBlock": "You can't trade while wounded!", "CmdSwimming": "You can't trade while swimming!", "CmdMountBlock": "You can't trade while mounted here!", "CmdBuildingBlock": "You can't trade inside someone else's base!", "CmdDamageBlock": "You can't trade while taking damage!", "CmdCombatBlock": "You can't trade during combat block!", "CmdRaidBlock": "You can't trade during a raid block!", "CmdAcceptEmpty": "You have no pending trade requests!", "CmdAcceptOngoing": "You already have an active trade with player '<color=#D1AB9A>{0}</color>'!", "CmdDeclineEmpty": "You have no pending or active trades!", "CmdDecline": "Trade between you and player '<color=#D1AB9A>{0}</color>' has been canceled!", "CmdDeclineOther": "Player '<color=#D1AB9A>{0}</color>' canceled the trade with you!", "CmdSendSelf": "You cannot send a trade request to yourself!", "CmdSendNoRespond": "Player '<color=#D1AB9A>{0}</color>' has not responded to your trade request!", "CmdSendAlredyHave": "You already have a pending or active trade with player '<color=#D1AB9A>{0}</color>'!\n<size=10><color=#83BA7C>/trade yes</color> - Accept the pending trade request\n<color=#DE5757>/trade no</color> - Decline the pending or active trade</size>", "CmdSendTargetAlredyHave": "Player '<color=#D1AB9A>{0}</color>' already has a pending or active trade with player '<color=#D1AB9A>{1}</color>'!", "CmdSendTo": "Trade request successfully sent to player '<color=#D1AB9A>{0}</color>'.", "CmdSendFrom": "Player '<color=#D1AB9A>{0}</color>' has sent you a trade request.\n<size=10><color=#83BA7C>/trade yes</color> - Accept the pending trade request\n<color=#DE5757>/trade no</color> - Decline the pending or active trade</size>", "CmdPurchaseNotLimited": "You haven't reached your daily limit yet!", "CmdPurchaseHaveExtra": "You still have {0} additional trade requests! Use them before purchasing more.", "CmdPurchaseLimitsNotAllowed": "Purchasing additional trade requests is unavailable!", "CmdPurchasedLimits": "You have successfully purchased <color=#D1CBCB>{0}</color> trade requests!\n<size=10>Now you have <color=#D1CBCB>{1}</color> additional trade requests</size>", "CmdPurchaseNoCooldown": "You don't have a cooldown for sending trade requests!", "CmdPurchaseCooldownNotAllowed": "Purchasing a cooldown skip for trade requests is not available!", "CmdPurchasedCooldown": "You have successfully purchased a cooldown skip for <color=#D1CBCB>{0} seconds</color> for trade requests!\n<size=10>Now you need to wait <color=#D1CBCB>{1} seconds</color></size>", "CmdMyLimits": "Your trade request limits:\n\n<color=#D1CBCB>Cooldown</color> - <color=#D1AB9A>{0} sec</color>\n<color=#D1CBCB>Daily Limit</color> - <color=#D1AB9A>{1}</color>\n\n--------------------------------------------------", "BarInitiator": "Trade to: {0}", "BarTarget": "Trade from: {0}", "BarCooldown": "Trade cooldown:", "MsgStarted": "You have started a trade with player '<color=#D1AB9A>{0}</color>'!", "MsgCompleted": "Trade with player '<color=#D1AB9A>{0}</color>' completed successfully!", "MsgCanceled": "Player '<color=#D1AB9A>{0}</color>' canceled the trade!" } RU: { "CmdNotAllowed": "У вас недостаточно прав для использования этой команды!", "CmdPlayerNotFound": "Игрок '{0}' не найден! Вы должны указать имя или ID игрока.", "CmdMultiplePlayers": "Найдено несколько игроков: {0}", "CmdEconomicsNotEnough": "Не достаточно средств!", "CmdMain": "Доступные команды для трейда:\n\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>*имяИлиАйди*</color> - Отправить запрос на трейд указанному игроку\n<color=#D1CBCB>/trade</color> <color=#83BA7C>accept/yes</color> - Принять ожидающий запрос на трейд\n<color=#D1CBCB>/trade</color> <color=#DE5757>cancel/no</color> - Отклонить ожидающий или активный трейд\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>limits</color> - Узнать свои лимиты\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy limits *количество*(опционально)</color> - Докупить дополнительное количество трейд запросов\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy cd *количество*(опционально)</color> - Купить пропуск 60 секунд(* на количество) задержки перед отправкой трейд запросов\n\n--------------------------------------------------", "CmdDailyLimitExtra": "Вы превысили допустимую дневную норму({0}) на отправку трейд запросов!\n<size=10>Но вы можете купить дополнительные запросы с помощью команды <color=#D1AB9A>/trade buy limits</color> за <color=#D1CBCB>{1}$</color></size>", "CmdDailyLimit": "Вы превысили допустимую дневную норму({0}) на отправку трейд запросов!", "CmdCooldownSkip": "Перед отправкой нового запроса на трейд вам необходимо подождать {0} секунд!\n<size=10>Но вы можете купить пропуск задержки с помощью команды <color=#D1AB9A>/trade buy cd</color> за <color=#D1CBCB>{1}$</color> за каждые 60 секунд</size>", "CmdCooldown": "Перед отправкой нового запроса на трейд вам необходимо подождать {0} секунд!", "CmdWoundBlock": "Вам запрещено пользоваться трейдом в предсмертном состоянии!", "CmdSwimming": "Вам запрещено пользоваться трейдом в воде!", "CmdMountBlock": "Вам запрещено пользоваться трейдом сидя в данном месте!", "CmdBuildingBlock": "Вам запрещено пользоваться трейдом в чужой базе!", "CmdDamageBlock": "Вам запрещено пользоваться трейдом при получении урона!", "CmdCombatBlock": "Вам запрещено пользоваться трейдом во время боя!", "CmdRaidBlock": "Вам запрещено пользоваться трейдом во время рейда!", "CmdAcceptEmpty": "У вас нет ожидающих запросов на трейд!", "CmdAcceptOngoing": "У вас уже есть активный трейд с игроком '<color=#D1AB9A>{0}</color>'!", "CmdDeclineEmpty": "У вас нет ожидающих или активных трейдов!", "CmdDecline": "Трейд между вами и игроком '<color=#D1AB9A>{0}</color>' отменён!", "CmdDeclineOther": "Игрок '<color=#D1AB9A>{0}</color>' отменил трейд с вами!", "CmdSendSelf": "Нельзя отправить трейд запрос самому себе!", "CmdSendNoRespond": "Игрок '<color=#D1AB9A>{0}</color>' не ответил на ваш трейд запрос!", "CmdSendAlredyHave": "У вас уже есть ожидающий или активный трейд с игроком '<color=#D1AB9A>{0}</color>'!\n<size=10><color=#83BA7C>/trade yes</color> - Принять ожидающий запрос на трейд\n<color=#DE5757>/trade no</color> - Отклонить ожидающий или активный трейд</size>", "CmdSendTargetAlredyHave": "У игрока '<color=#D1AB9A>{0}</color>' уже есть ожидающий или активный трейд с игроком '<color=#D1AB9A>{1}</color>'!", "CmdSendTo": "Игроку '<color=#D1AB9A>{0}</color>' был успешно отправлен запрос на трейд.", "CmdSendFrom": "Игрок '<color=#D1AB9A>{0}</color>' отправил вам запрос на трейд.\n<size=10><color=#83BA7C>/trade yes</color> - Принять ожидающий запрос на трейд\n<color=#DE5757>/trade no</color> - Отклонить ожидающий или активный трейд</size>", "CmdPurchaseNotLimited": "Вы ещё не исчерпали свой дневной лимит!", "CmdPurchaseHaveExtra": "У вас ещё есть {0} дополнительных трейд запросов! Используйте их прежде, чем покупать новые.", "CmdPurchaseLimitsNotAllowed": "Покупка дополнительных трейд запросов недоступна!", "CmdPurchasedLimits": "Вы успешно докупили <color=#D1CBCB>{0}</color> трейд запросов!\n<size=10>Теперь у вас <color=#D1CBCB>{1}</color> дополнительных трейд запросов</size>", "CmdPurchaseNoCooldown": "У вас нет задержки на отправку трейд запросов!", "CmdPurchaseCooldownNotAllowed": "Покупка пропуска задержки на трейд запросы недоступна!", "CmdPurchasedCooldown": "Вы успешно купили пропуск на <color=#D1CBCB>{0} секунд</color> задержки для трейд запросов!\n<size=10>Теперь вам нужно подождать <color=#D1CBCB>{1} секунд</color></size>", "CmdMyLimits": "Ваши лимиты трейд запросов:\n\n<color=#D1CBCB>Время задержки</color> - <color=#D1AB9A>{0} сек</color>\n<color=#D1CBCB>Дневной лимит</color> - <color=#D1AB9A>{1}</color>\n\n--------------------------------------------------", "BarInitiator": "Трейд с: {0}", "BarTarget": "Трейд от: {0}", "BarCooldown": "Задержка трейда:", "MsgStarted": "Вы начали трейд с игроком '<color=#D1AB9A>{0}</color>'!", "MsgCompleted": "Трейд с игроком '<color=#D1AB9A>{0}</color>' успешно завершён!", "MsgCanceled": "Игрок '<color=#D1AB9A>{0}</color>' отменил трейд!" } *nameOrId* - Send a trade request to the specified player. accept/yes - Accept a pending trade request. cancel/no - Decline a pending or active trade. limits - View your trade limits. buy limits *amount*(optional) - Purchase additional trade requests. buy cd *amount*(optional) - Purchase a 60 second(* by amount) cooldown skip. Example: /trade iiiaka /trade yes /trade limits /trade buy limits 1 /trade buy limits 0.5$9.99 -
Version 1.0.5
991 downloads
Welcome Controller Additions is exactly what it sounds like. Some QOL addons for Welcome Controller! MORE FEATURES COMING VERY SOON! FEATURES - Q&A Dropdowns - VIP Rank display - Social links How to add into Welcome Controller... To add in one of the add-ons you need to do the following Firstly, if you want to use the social links, there is a toggle for it in Welcome Controllers config, enable that and fill out the info in the additions plugin and that's good to go. Second, vip ranks. Go to the addons section in the Welcome Controller config, where it says "Plugin Addon Name" You'll need to add "WUIAttachments_VipRanks" Third, Q&A's. Go to the addons section in the Welcome Controller config, where it says "Plugin Addon Name" You'll need to add "WUIAttachments_IdentiferYouSetForTheQ&A" of course replacing "IdentiferYouSetForTheQ&A" with the actual identifier you set in the additions plugin. Need support or want updates about what is coming to the plugin? Join the support discord here https://discord.gg/RVePam7pd7$9.99- 17 comments
- 1 review
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- 4
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Version 1.0.3
121 downloads
Temp grants users VIP either randomly or by being one of the first X amount of people to join after wipe. A great incentive to get players to join right on wipe and a great way to reward players for joining and playing! FEATURES - Grant vip to random players on join based on a % chance - Grant vip to the first X amount of players to join after wipe - Options to remove the ranks on next wipe - Options to remove the ranks on a time basis - ETC* CONFIG { "VIP options on new wipe": { "Grant VIP on wipe to the first X amount of joiners (0 = disabled)": 10.0, "Oxide group to grant": "vip", "Remove rank after X minutes (0 = disabled)": 120.0, "Remove rank on new wipe": true, "Count as a free VIP rank if the user already has that VIP rank": false }, "Random VIP granter options": { "Random % chance of user getting a VIP rank on join (0 = disabled)": 5.0, "Oxide group to grant": "vip", "Max Random VIP's given per wipe (0 = inf)": 10.0, "Remove rank after X minutes (0 = disabled)": 120.0, "Remove rank on new wipe": true, "Allow user to randomly get VIP more than once a wipe": false } } Need support or want updates about what is coming to the plugin? Join the support discord here https://discord.gg/RVePam7pd7$4.99 -
Version 2.2.0
391 downloads
VIP Status is a powerful plugin that shows custom status messages for VIP players (3 different groups) on your Rust server. With the user-friendly configuration options, you can customise the colours, icons and text of the VIP status message of all 3 VIP groups to suit your individual needs. Plus, the plugin comes with a fully customizable language file, so you can translate the status message and other plugin texts into your preferred language. But that's not all: VIP Status is designed to be stable and reliable. Unlike other plugins that use countdown timers to display the remaining time of a VIP status, VIP Status simply shows the expiration date and checks it against the player's permissions file at fixed intervals. This approach ensures that the plugin operates smoothly without causing any lags or performance issues. Many other plugins that constantly perform countdown calculations can be processor-intensive and lead to performance drops. That's why we opt for static end times, eliminating the need for resource-heavy calculations every minute. If you want to enhance the VIP experience on your Rust server and offer your players a premium status that stands out, VIP Status is the plugin for you. Try it out today and see how it can elevate your server to the next level! Please note that VIP Status requires the Free TimedPermissions plugin to function, as it relies on TimedPermissions to set and track the VIP expiration time. If a player is a member of the VIP group but not listed in the TimedPermission file, the VIP status is now displayed without an expiry date. vip groups now possible for a maximum of 3 groups with different settings (pictures, colour etc.) as well as long file for all 3 groups Toggle the visibility of your VIP status. Added new configuration option to display a custom status when the player does not belong to any group, as an example: no vip Commands: /vip - List of Commands /vt - Toggle the visibility of your VIP status. /vi - Shows how long you have left on your VIP status Config: { "VIPGroups": [ { "Color": "0.66 0.66 0.66 0.8", "IconColor": "1.5 0.8 0.0 0.9", "ImageUrl": "https://i.ibb.co/hmC7s0y/vip1.png", "SubTextColor": "1 1 1 0.7", "TextColor": "1.5 0.8 0.0 0.8", "VipStatusId": "vip1" ///name of the vip group 1 }, { "Color": "0.30 0.66 0.66 0.8", "IconColor": "1.5 0.8 0.0 0.9", "ImageUrl": "https://i.ibb.co/yN18d6h/vip2.png", "SubTextColor": "1 1 1 0.7", "TextColor": "1.5 0.8 0.0 0.8", "VipStatusId": "vip2" ///name of the vip group 2 }, { "Color": "1.0 0.0 0.0 0.4", "IconColor": "1.5 0.0 0.0 0.9", "ImageUrl": "https://i.ibb.co/py0GJpj/vip3.png", "SubTextColor": "1 1 1 0.7", "TextColor": "1.5 0.8 0.0 0.8", "VipStatusId": "vip3" ///name of the vip group 3 } ], "ShowCustomStatusWhenNoGroup": false, ///set true to display a custom status when the player does not belong to any group. "NoGroupConfig": { "Color": "1.0 0.0 0.0 0.4", "TextColor": "1.5 0.8 0.0 0.8", "SubTextColor": "1 1 1 0.7", "IconColor": "1.5 0.8 0.0 0.8", "ImageUrl": "https://i.ibb.co/hmC7s0y/vip1.png" } } Lang: { "VIPStatusText_group1": "GROUP1", ///visible name of the vip group 1 "UntilText_group1": "until {0}", ///subtext for Group 1 with expire time "NoExpireText_group1": "Unlimited", ///subtext for Group 1 without an expiry date. "VIPStatusText_group2": "GROUP2", ///visible name of the vip group 2 "UntilText_group2": "until {0}", ///subtext for Group 2 with expire time "NoExpireText_group2": "Unlimited",///subtext for Group 2 without an expiry date. "VIPStatusText_group3": "GROUP3", ///visible name of the vip group 3 "UntilText_group3": "until {0}",///subtext for Group 3 with expire time "NoExpireText_group3": "Unlimited", ///subtext for Group 3 without an expiry date. "VIPStatusOn": "VIP status display turned on.", "VIPStatusOff": "VIP status display turned off.", "VIPStatusExpiration": "{0} expires on: {1}", "VIPStatusUnlimited": "{0} has unlimited VIP status.", "MessageCommandsListTitle": "List of Commands:", "MessageCommandVT": "/vt - Toggle the visibility of your VIP status.", "MessageCommandVIPInfo": "/vi - Shows how long you have left on your VIP status.", "NoGroupStatus": "No VIPs" /// text for the custom status when the player does not belong to any group. }$19.99 -
Version 1.1.10
428 downloads
Monetize and fund your server! This plugin will allow players to purchase a token that represents a current group on your server, such as VIP, which can be traded/sold/gifted to other players in-game. It is functionally similar to bonds in Runescape, Plex in Eve Online and WOW tokens in WOW. The main benefit of this plugin is that it will allow your more generous donators to purchase tokens and sell them in game for items/resources etc to players who otherwise would not financially support the server. The RP server I run has been a shining success for this, increasing our VIP count by almost 50%. Customizable tokens to suit most servers monetary requirements. Scalable quantities of VIP perks. A GUI to manage the show the players token balance, perks that each token provides, and end date of their subscription, all of which is configurable. Supports automatic payments via platforms such as Tebex, allowing for complete automation of purchasing. Automatically adds and removes the player from the designated oxide group. Days are completely configurable via the config file. Fail safes to prevent abuse, restrict the amount of VIP time for each token (configurable), and prevent overlapping of existing group access (configurable). Can optionally run a console command in addition to/instead of adding a player to an oxide group. Update (not mentioned in the video): Added the ability to run a command in addition to/instead of adding a player to a VIP group. Added the option to trigger a hook when a token is consumed (for developers). You will need to delete your old config and load the new config in order to use these new features. Command: givetoken Arguments: <token id> <optional: quantity> Example: /givetoken vip 10 -this would give you 10x tokens called "vip" Permissions: viptoken.admin Command: removevip Arguments: <player name/id> <token id> Example: /removevip "new guy" vip - would remove the vip token from a player matching the name "new guy". Use quotation marks when inputting names with spaces, otherwise they aren't required. Permissions: viptoken.admin Command: tokenmenu Arguments: none Example: /tokenmenu Permissions: none Watch the video for more information on the plugin, how it works and how to set it up on a platform such as Tebex. Token links from my video: Thumbs up - https://steamcommunity.com/sharedfiles/filedetails/?id=2544603563 Recycler token - https://steamcommunity.com/sharedfiles/filedetails/?id=2544601457 VIP T1 - https://steamcommunity.com/sharedfiles/filedetails/?id=2529344523 VIP T2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2529343385 VIP T3 - https://steamcommunity.com/sharedfiles/filedetails/?id=2529344741 Bitcoin - https://steamcommunity.com/sharedfiles/filedetails/?id=2530111676 The skin ID is the numbers at the end of each URL. Command syntax for your payment platform: addtoken <password> <steam ID> <tier> An example of a basic vip setup for tebex would be: This function can be triggered if the configuration has hook = true. It will fire when the token is successfully consumed. void OnTokenConsumed(BasePlayer player, string tokenKey) { Puts($"{player.displayName} consumed a {tokenKey} token"); }$15.00- 87 comments
- 3 reviews
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- 5
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Version 1.0.19
2,683 downloads
This plugin allows for your players to receive or purchase personal recyclers that they can place inside of their base. The primary benefit of this plugin vs other similar plugins, is that this plugin will restrict usage of the recyclers to only a user or their team (configurable), and has commands built in that will allow players to purchase it directly via payment gateways like Tebex etc. It will also work with the VIP Token plugin, allowing for a token to be purchased and traded in game, providing the consumer with a redeemable recycler. The plugin itself is fairly straight forward - players type the command into chat, which will provide them with a recycler item. This item is a reskinned box, and will be placed using the box prefab, but once deployed, it will spawn a recycler in with the same positioning as the box, then despawn the box. Recyclers can also be picked up using a hammer or toolgun by pressing mouse 3. Features Automatically clears data on map wipe. Allows players to keep their unredeemed recyclers between wipes (configurable). Prevents other players from accessing the recycler (configurable). Team mate support (configurable). Configurable starting amount of recyclers. Additional recycler(s) are accrued upon a map wipe, if the player had not redeemed their recycler (configurable). External payment gateway support, allowing for you to sell individual recyclers to your players. VIP Tokens support. Check below for the configuration example. Can pick up own recyclers using your hammer/toolgun and mouse 3. Recyclers will lost max condition each time they are picked up to prevent players from deploying them while grinding the roads (configurable). Permissions personalrecycler.use personalrecycler.admin personalrecycler.place personalrecycler.use commands /recyclers - will print out how many recyclers a player has left to redeem. /redeemrecycler - will spawn a recycler in the players inventory and deduct a recycler from their redeemable count. /crecycler - Will pickup the targeted recycler (requires a hammer to be wielded) if the player has permission. Players with this permission will automatically get the configured number of starting recyclers upon using the commands for the first time, and will have have recyclers added to their redemption pool at the start of each wipe (configurable). personalrecycler.admin commands /addrecycler <player name> - will increase the amount of redeemable recyclers a player has by 1. /clearrecyclers <player name> - will remove all of the saved recycler IDs from the data file, making all of their recyclers publically accessible. /clearrecyclerdata - removes all of the saved recycler IDs from the data file, making all recyclers publically accessible. (Console command) subtractrecycler <target> <optional: amount> - removes recyclers from the players available recyclers pool. API This plugin allows for you to add a command to a payment gateway such as Tebex, or via my VIP Tokens plugin. The command is structured as below: addrecycler <Steam ID> <quantity> Most payment gateways required the player to log in with their steam ID. An example command using tebex would be: addrecycler {id} 1 This would add 1 recycler for the steam ID of the account that logged into Tebex. You can also add this as a VIP Token. See configuration options below: "recycler": { "name": "Personal Recycler", "days_to_add": 0, "vip_group": null, "vip_description": "Allows you to place a personal recycler that only you can access.", "remove_tokens_on_wipe": false, "token_item": { "name": "Recycler Token", "skin": 2544601457, "item_shortname": "radiationresisttea.pure" }, "_command": { "command": "addrecycler {id} 1", "message": "You redeemed a recycler token.", "public_message": null, "hook": false } } As you can see, the command follows Tebex's variable style, using {id} to capture the players steam ID. If you require help setting this up with VIP Tokens, or need any assistance with anythign else, feel free to send me a PM. Enjoy!$4.99- 91 comments
- 6 reviews
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- #recycler
- #monetization
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Version 2.0.3
10 downloads
Play To Win A complete, COMMUNTIY SERVER SAFE configurable playtime-based reward and VIP progression system for Rust. Features ✔ Awards points automatically as players stay online ✔ Points accumulate at configurable intervals ✔ Players redeem free VIP via a command ✔ Custom VIP duration ✔ Fully customizable messages with placeholders ✔ /points to show stats, playtime & VIP ✔ Full admin control through chat commands ✔ Force-expire free VIP (single or all) ✔ Discord Webhook logging for all events Commands: /freevip - claim freevip or check progress /points - check stats / points amount /awardpoints (name) (amount) - give points to a player /expirevip (player) - expire a player's free VIP /expireallvip - expire free VIP for all players admin permission: playtowin.admin Config: { "Command": "freevip", "AwardInterval": 60, "VipDurationSeconds": 604800, "PointsPerInterval": 10, "PointsCost": 500, "DiscordWebhookUrl": "", "Messages": { "NotEnoughPoints": "You need {hoursneeded} more hours to redeem VIP.", "Balance": "Your balance: {points}/{cost} points.", "VipRedeemed": "You redeemed {durationdays} days of VIP.", "VipExpired": "Your free VIP has expired.", "PointsInfo": "Points: {points}, Playtime: {hours}h, VIP: {viptime}.", "AdminGavePoints": "{admin} gave {added} points to {player}. Total: {points}.", "AdminSetPoints": "{admin} set {player}'s points from {old} to {set}.", "AdminRemovedPoints": "{admin} removed {removed} points from {player}. Total: {points}.", "ForceExpired": "{admin} force-expired VIP for {player}.", "ForceExpiredAll": "{admin} expired VIP for {removed} players." } }$7.49- 6 comments
- 1 review
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- 1
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Version 2.6.0
52 downloads
The Firework Shows plugin lets you trigger full fireworks displays using a single item. It includes 40 pre-made shows, with support for custom and admin created shows loaded from data files. Designed for server events, rewards, or general atmosphere, it’s easy to set up and flexible to use. The plugin also supports kits and item shops, making it a clean fit for most Rust servers. Join my Discord community to stay informed on new plugins and updates. Click here to get started. Instantly create full-blown fireworks shows with a single item. 40 unique shows are included. You can add more or edit them as you like! Supports kits and item shops. Perfect for server events or as a reward. 40 unique shows included out of the box! fireworkshows.give "Player steam64 ID" "Firework config ID" – Gives a firework show to the player. Useful for web shops or Tebex. /fws – Spawns all of the firework show boxes. fireworkshows.admin – Grants access to fireworkshows.give and /fws$24.99- 4 comments
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Version 1.0.0
24 downloads
Random VIP Giver Plugin Documentation Overview The Random VIP Giver plugin is designed to randomly assign VIP status to players on the server. Permissions randomvipgiver.admin: This permission allows the user to manually trigger the VIP assignment process. Commands /givemanualvip: This command manually triggers the VIP assignment process. The assigned VIP counts towards the daily limit. /givefreemanualvip: This command manually triggers the VIP assignment process. The assigned VIP does not count towards the daily limit. Configuration MaxVIPPerDay: The maximum number of VIPs that can be assigned per day. VIPGroups: A list of VIP groups that can be assigned to players. VIPGroupDisplayNames: A list of display names corresponding to the VIP groups. AddGroupCommand: The command used to add a player to a group. SayCommand: The command used to send a message to the server. VIPMessage: The message sent to the server when a player is assigned VIP. MinDays: The minimum number of days a player can be assigned VIP. MaxDays: The maximum number of days a player can be assigned VIP. MinInterval: The minimum interval (in minutes) between VIP assignments. MaxInterval: The maximum interval (in minutes) between VIP assignments. { MaxVIPPerDay = 3, VIPGroups = new List<string> { "metal", "stone", "wooden" }, VIPGroupDisplayNames = new List<string> { "<color=#ffeb00>Metal</color>", "<color=#a9ff00>Stone</color>", "<color=#ffae00>Wooden</color>" }, AddGroupCommand = "addgroup", SayCommand = "say", VIPMessage = ":heart: <color=#ef233c>[Giveaway]</color> <color=#55AAFF>{player}</color> won a {vipGroup} VIP in a random draw for {days} days!", MinDays = 1, MaxDays = 3, MinInterval = 60, MaxInterval = 480 }; Functionality The plugin automatically schedules VIP assignments at random intervals within the configured range. When a VIP assignment is triggered, a random player is selected and assigned a random VIP group for a random number of days. The assignment is announced to the server with a message.$9.99- 2 comments
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Version 1.0.2
94 downloads
Priority Queue redefines the vanilla queue skip with a brand new permission based system. Previously queue skips would allow players to bypass the max player limit of a server. Priority queue gives you full control of which players move to the front of the queue or can skip the queue. You can also offer players a new system of saving their spot when they disconnect from the queue or the server. Priority Queue - Skip Players to the front of the queue Bypass Queue - Skip the entire queue Hold Queue Position - Holds your position in queue if you disconnect Bypass Queue on Disconnect - Allows you to bypass the queue if you just dc'ed Noob Bypass or Priority - Allows first time players to skip or priority queue priorityqueue.bypass - permission for queue skip priorityqueue.priority - permission to skip all non-priority players in the current queue priorityqueue.bypassDC - permission to bypass the queue if you have recently disconnected priorityqueue.hold - permission to hold your position in the queue if recently disconnected { "Bypass Queue on Disconnect Timeout (minutes)": 5, "Hold Queue Position on Disconnect Timeout (minutes)": 5, "Disable native slot reservation": true, "Noob Queue Priority": false, "Noob Bypass Priority": false }$9.99- 1 comment
- 1 review
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Version 1.1.0
464 downloads
Sky Base is a plugin that allows your players to get away from standard houses and build themselves a real base in the sky. The plugin is perfect for any server, both PvE and PvP. Video Description The plugin uses a standard construction system, which makes it easier to use and configure the plugin. To start building an air base, the player needs to craft the desired object using the /craftdrone command. 1 sky ceiling equals 1 foundation. In order to make the ceiling airy, just hit the ceiling with a mallet. To improve the ceiling, a drone of the same range as the roof is required. The plugin has a fully customizable crafting system where you can determine for yourself what resources are required to craft all drones. Video Tutorial Chat Commands /craftdrone - Allows you to open the drone crafting system (Permission: "skybase.use") Plugin Config Example of plugin configuration in English Example of plugin configuration in Russian Ideas for updates that may be implemented in the future Current ideas for the future of this plugin. These are things that I want to implement possibly. You can also write to us in Discord to suggest ideas or to vote for any that I share here. Add plugin support for notifications and also add notifications via the built-in gui rust</li> Creating ready-made building patterns Check out more of my work here CASHR's library. Come see our whole teams work Mad Mapper Library. Come by the Mad Mapper Discord for support, feedback, or suggestions!$27.50- 74 comments
- 3 reviews
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- 4
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Version 1.0.1
83 downloads
Combined Storage lets players connect multiple storage containers so they function as one large inventory. Includes automatic item sorting, search functionality, and filtering to keep storage clean and efficient. Readme Link - Click Here for Instruction and Documentation Highly recommend reading the FAQ section! All Your Items - In One Place Link multiple containers so they all share a single organized inventory. Automatic Sorting Items are automatically sorted as they are inserted, no manual effort required. Search Functionality Quickly find any item across all linked containers using a fast, built-in search bar. Simple Setup Simply press Link in a container to hook it up with the rest of them in your base. Unique View for Each Player Each player sees their own automatically sorted and filtered view of the shared inventory based on their preferences, without affecting anyone else.$24.99- 9 comments
- 2 reviews
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- 3
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- #inventory
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Version 1.1.6
107 downloads
DISCLAIMER Due to Rust modding limitation, the turret head always face up, this have no impact on how the turret function. This is how the roof turret will look like in game : Elevate your players gameplay with Roof Turret! For surprising new angles, enhanced roof control or hidden jump-up traps, Roof Turret unlocks new defense options for defenders while posing fresh challenges to raiders. Key Features - Place auto turrets/flame turrets on roof undersides with precise rotation control - Tailored placement system - Intuitive UI indicator for valid/invalid placement - Configurable deployed roof turret limit per User / VIP (If enabled & on placement, inform player of his turret limit left via private chat message) 2025-03-26 18-27-46.mp4 Installation Paste RoofTurret.cs in your rustserver\[oxide-carbon]\plugins folder. Permission roofturret.vip roofturret.vip is used for the following config options : - VIP only roof turret placement - Increased VIP deployed roof turret limit Use oxide.grant to give this permission Configuration { "VIP Only": { "Disable roof auto turret for non-VIP (true/false)": false, "Disable roof flame turret for non-VIP (true/false)": false }, "VIP Settings": { "How many roof auto turrets can a VIP place (0 = unlimited)": 0, "How many roof flame turrets can a VIP place (0 = unlimited)": 0 }, "User Settings": { "How many roof auto turrets can a User place (0 = unlimited)": 0, "How many roof flame turrets can a User place (0 = unlimited)": 0 } } "Error message for non-VIP" is privately send when a non-VIP player tries to place a roof auto turret Have a request or a concern ? DM me on Codefling or comment below. Feedbacks are always welcomed$9.99- 6 comments
- 2 reviews
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