<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>Conscript Blog</title>
    <link>https://conscriptgame.com/blog</link>
    <description>Check out the Conscript blog here for dev blogs, Q&amp;As and more!</description>
    <language>en</language>
    <pubDate>Fri, 07 Mar 2025 11:34:12 GMT</pubDate>
    <dc:date>2025-03-07T11:34:12Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>Behind the Lines: Dev Blog Four</title>
      <link>https://conscriptgame.com/blog/behind-the-lines-dev-blog-four</link>
      <description>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://conscriptgame.com/blog/behind-the-lines-dev-blog-four" title="" class="hs-featured-image-link"&gt; &lt;img src="https://conscriptgame.com/hubfs/Conscript%20Assets/Stormtroops_Advancing_Under_Gas_etching_and_aquatint_by_Otto_Dix_1924.jpg" alt="Behind the Lines: Dev Blog Four" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;&amp;nbsp;&lt;/p&gt; 
&lt;p&gt;Environmental storytelling has become a cornerstone of immersive game design. This technique is especially impactful in the survival horror genre, where the atmosphere can heighten tension and evoke an emotional response from players.&lt;/p&gt;</description>
      <content:encoded>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://conscriptgame.com/blog/behind-the-lines-dev-blog-four" title="" class="hs-featured-image-link"&gt; &lt;img src="https://conscriptgame.com/hubfs/Conscript%20Assets/Stormtroops_Advancing_Under_Gas_etching_and_aquatint_by_Otto_Dix_1924.jpg" alt="Behind the Lines: Dev Blog Four" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;&amp;nbsp;&lt;/p&gt; 
&lt;p&gt;Environmental storytelling has become a cornerstone of immersive game design. This technique is especially impactful in the survival horror genre, where the atmosphere can heighten tension and evoke an emotional response from players.&lt;/p&gt;  
&lt;img src="https://track-eu1.hubspot.com/__ptq.gif?a=26630753&amp;amp;k=14&amp;amp;r=https%3A%2F%2Fconscriptgame.com%2Fblog%2Fbehind-the-lines-dev-blog-four&amp;amp;bu=https%253A%252F%252Fconscriptgame.com%252Fblog&amp;amp;bvt=rss" alt="" width="1" height="1" style="min-height:1px!important;width:1px!important;border-width:0!important;margin-top:0!important;margin-bottom:0!important;margin-right:0!important;margin-left:0!important;padding-top:0!important;padding-bottom:0!important;padding-right:0!important;padding-left:0!important; "&gt;</content:encoded>
      <pubDate>Fri, 07 Mar 2025 11:26:28 GMT</pubDate>
      <author>alex.sheldon@team17.com (Alex Sheldon)</author>
      <guid>https://conscriptgame.com/blog/behind-the-lines-dev-blog-four</guid>
      <dc:date>2025-03-07T11:26:28Z</dc:date>
    </item>
    <item>
      <title>Behind the Lines: Dev Blog Three</title>
      <link>https://conscriptgame.com/blog/behind-the-lines-dev-blog-three</link>
      <description>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://conscriptgame.com/blog/behind-the-lines-dev-blog-three" title="" class="hs-featured-image-link"&gt; &lt;img src="https://conscriptgame.com/hubfs/Conscript%20Assets/6S7gWSe5CKPwL7B8RSs3vZ-970-80.jpg.png" alt="Behind the Lines: Dev Blog Three" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;&amp;nbsp;&lt;/p&gt; 
&lt;p&gt;CONSCRIPT developer, Jordan Mochi of Catchweight Studios has been inspired by classic survival horror games since day one. Whilst modern horror games have moved away from a lot of the mechanics made popular by genre titans like &lt;strong&gt;Resident Evil&lt;/strong&gt; and &lt;strong&gt;Silent Hill&lt;/strong&gt;, Jordan was always keen to incorporate inventory management, complex puzzles and labyrinthian level design into CONSCRIPT. We sat down with him to chat about classic horror games and how he has adapted the feeling of these games for a modern gaming audience.&lt;/p&gt;</description>
      <content:encoded>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://conscriptgame.com/blog/behind-the-lines-dev-blog-three" title="" class="hs-featured-image-link"&gt; &lt;img src="https://conscriptgame.com/hubfs/Conscript%20Assets/6S7gWSe5CKPwL7B8RSs3vZ-970-80.jpg.png" alt="Behind the Lines: Dev Blog Three" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;&amp;nbsp;&lt;/p&gt; 
&lt;p&gt;CONSCRIPT developer, Jordan Mochi of Catchweight Studios has been inspired by classic survival horror games since day one. Whilst modern horror games have moved away from a lot of the mechanics made popular by genre titans like &lt;strong&gt;Resident Evil&lt;/strong&gt; and &lt;strong&gt;Silent Hill&lt;/strong&gt;, Jordan was always keen to incorporate inventory management, complex puzzles and labyrinthian level design into CONSCRIPT. We sat down with him to chat about classic horror games and how he has adapted the feeling of these games for a modern gaming audience.&lt;/p&gt;  
&lt;img src="https://track-eu1.hubspot.com/__ptq.gif?a=26630753&amp;amp;k=14&amp;amp;r=https%3A%2F%2Fconscriptgame.com%2Fblog%2Fbehind-the-lines-dev-blog-three&amp;amp;bu=https%253A%252F%252Fconscriptgame.com%252Fblog&amp;amp;bvt=rss" alt="" width="1" height="1" style="min-height:1px!important;width:1px!important;border-width:0!important;margin-top:0!important;margin-bottom:0!important;margin-right:0!important;margin-left:0!important;padding-top:0!important;padding-bottom:0!important;padding-right:0!important;padding-left:0!important; "&gt;</content:encoded>
      <pubDate>Fri, 07 Mar 2025 11:19:25 GMT</pubDate>
      <author>lucy.newman@team17.com (Lucy Newman)</author>
      <guid>https://conscriptgame.com/blog/behind-the-lines-dev-blog-three</guid>
      <dc:date>2025-03-07T11:19:25Z</dc:date>
    </item>
    <item>
      <title>Behind the Lines: Dev Blog Two</title>
      <link>https://conscriptgame.com/blog/behind-the-lines-dev-blog-two</link>
      <description>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://conscriptgame.com/blog/behind-the-lines-dev-blog-two" title="" class="hs-featured-image-link"&gt; &lt;img src="https://conscriptgame.com/hubfs/Intro.png" alt="Behind the Lines: Dev Blog Two" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;&amp;nbsp;&lt;/p&gt; 
&lt;p&gt;In this interview, we caught up with CONSCRIPT developer&amp;nbsp;&lt;a href="https://www.catchweightstudio.com/"&gt;&lt;span&gt;&lt;u&gt;Catchweight Studio&lt;/u&gt;&lt;/span&gt;&lt;/a&gt;, otherwise known as Jordan&amp;nbsp;Mochi. CONSCRIPT&amp;nbsp;is Jordan’s first game&amp;nbsp;and as the solo developer on the project he has undoubtedly&amp;nbsp;learned a lot. CONSCRIPT has been a labour of love for Jordan,&amp;nbsp;and in a few short months, the game will be out in the wild. We spoke with him about his journey into games development, what inspired him to create a game like CONSCRIPT and the advice he’d&amp;nbsp;share with other developers thinking about going it alone.&amp;nbsp;&amp;nbsp;&lt;/p&gt;</description>
      <content:encoded>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://conscriptgame.com/blog/behind-the-lines-dev-blog-two" title="" class="hs-featured-image-link"&gt; &lt;img src="https://conscriptgame.com/hubfs/Intro.png" alt="Behind the Lines: Dev Blog Two" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;&amp;nbsp;&lt;/p&gt; 
&lt;p&gt;In this interview, we caught up with CONSCRIPT developer&amp;nbsp;&lt;a href="https://www.catchweightstudio.com/"&gt;&lt;span&gt;&lt;u&gt;Catchweight Studio&lt;/u&gt;&lt;/span&gt;&lt;/a&gt;, otherwise known as Jordan&amp;nbsp;Mochi. CONSCRIPT&amp;nbsp;is Jordan’s first game&amp;nbsp;and as the solo developer on the project he has undoubtedly&amp;nbsp;learned a lot. CONSCRIPT has been a labour of love for Jordan,&amp;nbsp;and in a few short months, the game will be out in the wild. We spoke with him about his journey into games development, what inspired him to create a game like CONSCRIPT and the advice he’d&amp;nbsp;share with other developers thinking about going it alone.&amp;nbsp;&amp;nbsp;&lt;/p&gt;  
&lt;img src="https://track-eu1.hubspot.com/__ptq.gif?a=26630753&amp;amp;k=14&amp;amp;r=https%3A%2F%2Fconscriptgame.com%2Fblog%2Fbehind-the-lines-dev-blog-two&amp;amp;bu=https%253A%252F%252Fconscriptgame.com%252Fblog&amp;amp;bvt=rss" alt="" width="1" height="1" style="min-height:1px!important;width:1px!important;border-width:0!important;margin-top:0!important;margin-bottom:0!important;margin-right:0!important;margin-left:0!important;padding-top:0!important;padding-bottom:0!important;padding-right:0!important;padding-left:0!important; "&gt;</content:encoded>
      <pubDate>Fri, 07 Mar 2025 11:09:53 GMT</pubDate>
      <author>lucy.newman@team17.com (Lucy Newman)</author>
      <guid>https://conscriptgame.com/blog/behind-the-lines-dev-blog-two</guid>
      <dc:date>2025-03-07T11:09:53Z</dc:date>
    </item>
    <item>
      <title>Behind the Lines: Dev Blog One</title>
      <link>https://conscriptgame.com/blog/behind-the-lines-dev-blog-one</link>
      <description>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://conscriptgame.com/blog/behind-the-lines-dev-blog-one" title="" class="hs-featured-image-link"&gt; &lt;img src="https://conscriptgame.com/hubfs/Conscript%20Assets/conscript-key-art.png" alt="Behind the Lines: Dev Blog One" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p style="font-size: 18px; line-height: 1.5;"&gt;Morning soldiers!&amp;nbsp;&lt;br&gt;&lt;br&gt;It has been a few months since my last update, so I thought I’d put together a new dev blog for you all.&amp;nbsp;&lt;br&gt;&lt;br&gt;First, I’d like to step back a bit and give a bit of background about myself and the project! Those who have been around since the start would already be familiar, but I tend to forget that there are of course newcomers every step of the way. And it has been a long journey! So if you’ve only just recently discovered CONSCRIPT, welcome to the trenches!&amp;nbsp;&lt;/p&gt;</description>
      <content:encoded>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://conscriptgame.com/blog/behind-the-lines-dev-blog-one" title="" class="hs-featured-image-link"&gt; &lt;img src="https://conscriptgame.com/hubfs/Conscript%20Assets/conscript-key-art.png" alt="Behind the Lines: Dev Blog One" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p style="font-size: 18px; line-height: 1.5;"&gt;Morning soldiers!&amp;nbsp;&lt;br&gt;&lt;br&gt;It has been a few months since my last update, so I thought I’d put together a new dev blog for you all.&amp;nbsp;&lt;br&gt;&lt;br&gt;First, I’d like to step back a bit and give a bit of background about myself and the project! Those who have been around since the start would already be familiar, but I tend to forget that there are of course newcomers every step of the way. And it has been a long journey! So if you’ve only just recently discovered CONSCRIPT, welcome to the trenches!&amp;nbsp;&lt;/p&gt;  
&lt;img src="https://track-eu1.hubspot.com/__ptq.gif?a=26630753&amp;amp;k=14&amp;amp;r=https%3A%2F%2Fconscriptgame.com%2Fblog%2Fbehind-the-lines-dev-blog-one&amp;amp;bu=https%253A%252F%252Fconscriptgame.com%252Fblog&amp;amp;bvt=rss" alt="" width="1" height="1" style="min-height:1px!important;width:1px!important;border-width:0!important;margin-top:0!important;margin-bottom:0!important;margin-right:0!important;margin-left:0!important;padding-top:0!important;padding-bottom:0!important;padding-right:0!important;padding-left:0!important; "&gt;</content:encoded>
      <pubDate>Fri, 07 Mar 2025 10:32:51 GMT</pubDate>
      <guid>https://conscriptgame.com/blog/behind-the-lines-dev-blog-one</guid>
      <dc:date>2025-03-07T10:32:51Z</dc:date>
      <dc:creator>Jordan Mochi</dc:creator>
    </item>
  </channel>
</rss>
