Inspiration
We were inspired by the simple, yet entertaining concept of Wordle. So we made our own interpretation!
What it does
The program generates one random question each day(difficulty randomize, extremely hard to fairly easy) based on the subject/topic the user chose. For now, as an example, we focus on a step-by-step, how a math question will be solved. The user will have a visual aid of the step they chose was wrong(turn yellow if in wrong position or gray if not part of the step at all) and should be change or the step they chose was correct(turn green). Users are rewarded with points for completing the order of steps correctly under limited tries (3 for now). The point is spend to pick on a random space on a board for a prize(skins/decoration to your profile) or teacher could implement own reward and/or question if desire(for extra credit)
How we built it
We code with java via coding room and sweat
Challenges we ran into
The time constraint forces us to simplify much of our code
Accomplishments that we're proud of
We had the simple result working The program is simple and different from other study educational sits
What we learned
Enforce how to write class declaration(though time does not allow us fully) Plan our code on paper Learn to agreement and discusses different idea and potential faults of our program
What's next for Academ.io
Coding the methods to be fully functional and more easier to implement updates
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