Inspiration

Mutual appreciation for wolves and a desire to educate about and promote empathy for these keystone species. Having a Wildlife major on the team allowed us to design the game mechanics round knowledge of the actual animals represented.

What it does

Play as a part of a wolf pack with your friends in a multiplayer simulation of pack hunting and communication. Coordinate your sense of smell to find prey in the dark and your superior endurance to chase them down.

How I built it

Apex Predator is built in Unity with C# All models and animations were created in Blender.

Challenges I ran into

Attempting to use Unreal initially failed and there had to be a late engine switch.

Accomplishments that I'm proud of

The system of modeling a wolf's sense of smell was especially difficult from a design standpoint but worked well in the end.

What's next for Apex Predators

Might make this into something more polished if there's a good response.

Instructions:

Start the game by clicking "Lan Host" Friends can join by inputting the host ip and selecting "Lan Client"

Forward: W

Turn: Mouse

Wolf Vision: Right Mouse <--- vital to finding deer

Bite: Left Mouse

Run: Left Shift <---- you cant catch deer without it

Howl: F <----- This creates a beacon for members of the pack to find you.

In Wolf Vision:

Lines moving across the ground are scents carried on the wind, go to their sources to find your prey.

Stationary lines on the ground are trails left by deer.

Kill 3 deer to not starve.

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