Demo Items: https://xd.adobe.com/view/89d356c8-d8e0-4839-bf70-b6527ff11c12-dc80/ (interactive wireframe) https://docs.google.com/presentation/d/1bpc3lBLZd1OgJsNps16mwrWafzjE3EgYQVRCFbvhzAI/edit?usp=sharing (infoslides) CW: Addiction, self-harm

Inspiration

Developing habits can be difficult, but even more so is breaking habits. When brainstorming issues to address with our design, we became focused on sobriety and what resources/applications were currently available. After searching, we were appalled to see the functionality of current high-rated sobriety applications, and were excited to design something new and better that could offer better incentives, less punishments, and be better suited for younger generations.

What it does

Our app is a sobriety companion app to help aid those journeying towards being sober, being clean of self harm, or tracking other habits. Each day a user logs in, they earn in-game coins; these can be used to purchase new customizations for their in-app room. The room is endlessly customizable and serves as a tangible representation of the progress they are making on their own journey; additionally, all assets are hand drawn and offer a unique design aesthetic not common in current technology and mobile games. Our application offers something new and different from competing apps currently on the market, which punish for relapses and encourage negative talk amongst users; our design choices emphasize progress or pauses, as opposed to attempts and losses. Clean Room allows users to view a calendar showing days they were sober, track current day streaks if they choose, set personal goals, log daily thoughts and notes in a journal, and access resources synced to their current location. No matter where someone is on their sobriety journey, they always have a safe place to return to.

How we built it

We used Photoshop to create png assets, which were imported into and coded using Unity. Clean Room would be implemented as a mobile app; our Unity set-up is currently set to Android OS. We also used Adobe XD to create an interactable wireframe prototype.

Challenges we ran into

This was our first ever Hackathon and first time using Unity! Using Unity involved a huge learning curve we weren't expecting. We were really confused on how to use the Unity software; however, once we understood some of the basics, we were able to progress much faster.

Accomplishments that we're proud of

We are super proud of our idea; we believe it can have real-world positive impacts and help so many people! We also were able to make it through the initial (& very difficult) learning curve of Unity! Our team has members from very different backgrounds, yet we were able to combine and highlight our skills and specialties in an effective and exciting way.

What we learned

We learned a lot about how Unity software works, as well as Adobe XD and Adobe Photoshop! We also learned just how much you can accomplish with little time but a lot of passion.

What's next for Clean Room

We definitely want to continue developing and implementing our idea beyond HackViolet. Our team is passionate about helping others with sobriety and developing an application that is encouraging, motivational, and better suited for younger generations; we believe Clean Room can do those things! With the current market for sobriety companion apps lacking, we want to develop and publish our design to offer something new for those looking to start their habit-breaking (or habit starting) journey. After submitting for HackViolet, we plan on continuing development in Unity before publishing our first beta versions to the marketplace.

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