Inspiration: What inspired you to create this world? What other worlds or media influenced your creative direction?
Ever since we were able to build with custom model imports, I wanted to make a game that utilized the back of planes as part of the environment. Colorfall actually started off with the players jumping up through the planes while racing to the top of the map. When I went in to test it, I brought the planes in right-side up for placement purposes and it ended up turning the entire game upside down. I wanted the gameplay to have a fast-paced nostalgic feel, somewhere between Nintendo and Nintendo 64, so I incorporated chiptune into the soundtrack. Growing up as an athlete, spring time meant track season, so I thought, why not a race? Overall, Colorfall was built in the spirit of track season.
How we built it: What were the key tools and processes you used to create the world? If this is a team world, who contributed and how did they contribute?
I used Blender, Photoshop, Canva, and the Meta AI mesh generator to build out the world. When it came to scripting, I used the Meta typescript AI to get me out of any jams/mental blocks that I had. I worked on the soundtrack first because I knew that it was going to be the heartbeat of the build. The soundtrack keep me focused on the fast-paced nature of the game and gave me a narrow window of how the players should progress throughout the game.
Challenges: What were the biggest difficulties you encountered, and how did you overcome or work around them?
There were a lot of bugs when building. There were issues grabbing shapes, there were sound issues, and imports not loading. I spent a good deal trying to troubleshoot a leaderboard issue that was on the editor side. There were some issues that were user error. With the sound issue, I imported it in the old way like we did before the audio import gizmo. With grabbing shapes in the headset, I notice that if the grab an end while the shape is set on snap, then switch off the snap, the shapes don’t get stuck on individual planes.
Accomplishments: Which parts of your world, or your building process, are you most proud of?
I’m really proud of Colorfall’s soundtrack. I had a really good time experimenting with and mixing sounds to see what blended well. Moving forward I will probably start building with the soundtrack acting as the guide of the build and gameplay. This was my first game using the UI as an overlay and I think it went pretty well.
Next steps: How are you going to keep improving the world? What would you like to add if you have more time?
We received quite a few new tools that I want to incorporate into the world such as the world market gizmo. I have a variety of bunny heads as IWPs that I plan on consistently updating. I do want to experiment with more than one map so that the players could do a full race circuit.
Built With
- horizon
- javascript
- typescript
- ui



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