Inspiration
We've been asked to find the way for the Italian Space Agency to communicate with primary school kids what the agency is about and why they go in space. We've chosen a game as communication mean.
How it works
Inside the ISS there are some activities that the player con do. Small games based on the living routine inside the ISS and games based on real experiments made onboard. Besides there is plenty of general informations about space in the form of videos, pictures and notes sticked on the walls. All activities the kid makes onboard contribute to give him the knowledge to answer the questions he can find here and there inside the game.
Challenges I ran into
Make my new team work "fluently" (that was the first project with my renewed dev team)
Accomplishments that I'm proud of
Make a big organization such as the Italian Space Agency, completly satisfied of the job
What I learned
So many things! Above all, manage a team is the hardest thing ever
What's next for DamaLAB
They are distributing the game in schools in their yearly dissemination activities.
Built With
- adobe-premiere
- corel-draw
- excel

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