πŸ•ΉοΈ EraRunner β€œNo Internet? No Problem. Time to Evolve.”

Short Description: EraRunner is an evolution-themed endless runner game inspired by Chrome Dino, where every level teaches you facts from prehistoric life to modern history. The more you run, the more your character evolves β€” turning internet downtime into a fun learning adventure.

πŸ’‘ Inspiration

πŸ¦• History is often taught in ways that feel boring or repetitive β€” and we wanted to change that. With EraRunner, our mission was to turn a simple offline moment into a time-traveling experience. Inspired by the Chrome Dino game, we asked ourselves: What if losing internet connection could trigger a journey through evolution? When your connection drops, your time machine switches on!

πŸ”— Live Demo

🌐 Play EraRunner: πŸ‘‰ https://prehackstoric-hack.vercel.app/

πŸŽ₯ YouTube Demo: πŸ‘‰ https://youtu.be/SP6O40OtGXg

βš™ What EraRunner Does

πŸ¦• EraRunner transforms the classic offline runner concept into an educational adventure. As players clear levels, they unlock facts about different eras in Earth’s history β€” from early life to modern humans. Each level evolves your character, showing the beautiful progression of life through time. The more you win, the more you learn.

πŸ”§ How We Built It

πŸ¦• EraRunner is built using HTML, CSS, and JavaScript.

-We started with a basic running mechanic and expanded it with: -Multiple eras and levels -Character evolution stages -Fact cards that match each timeline -Smooth transitions as the player moves through history

ach evolutionary phase is tied to a specific era, making the learning experience seamless.

πŸ’ͺ Challenges We Faced

πŸ¦• Syncing character evolution with era-based facts was our toughest challenge. We also struggled to design clear transitions between life forms β€” from early organisms to humans β€” while keeping the gameplay smooth and engaging. Balancing fun and education required multiple iterations.

πŸ“Œ Accomplishments We’re Proud Of

πŸ¦• We created a game that players can enjoy as a quick break while still learning something new. Blending fun mechanics with meaningful knowledge was our favorite achievement.

πŸ“š What We LearnedπŸ¦•

How to build multi-level games How to structure evolution-based character progression How to integrate timeline-specific facts How to use CockroachDB (even though it wasn’t implemented in the final build)

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