Inspiration
The project is inspired by classic tower defense game and the oculus samples Phanto. Instead of defending your castle in a 2D screen, your living room is now your battleground.
How we built it
This is build with ❤ in Unity! We review a lot of samples in the oculus sample github account.
Challenges we ran into
- Time, even though this is a months long hackathon it is still not enough time!
- Working with 3rd party assets that are not compatible in a VR scene (ex: distortion, break render)
Accomplishments that we're proud of
We have the basics down! Enemy are traversing the navmesh and attacking our base.
What we learned
- Working with Quest
- Working with the emulator
What's next?
The project is still very much incomplete! We have different enemy type that end up on the chopping block. We would love to further improve the game and make it into a more playable demo. Would love to put it on appstore/sidequest one day.

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