Inspiration

On the way to the hackathon we passed a kickboxing gym when the idea struck us. Movement is fun. Rhythm games are addictive and smartwatches are lacking fun games that make use of the new interface provided.

What it does

PUNCH PUNCH CLAP

like all rhythm games visual cues are paired with catchy music and a pattern of action. Using the smartwatches built-in accelerometer we detect when a user makes either a punch or a clap and pair that with a visual sequence on the phone.

How was it built

This was built as a team. There were many challenges we faced and over coming each of them required a unique expertise to overcome.

Challenges we ran into

  • getting sensor data from the smartwatch
  • figuring out what a model of a punch and a clap look like
  • sending messages from the smartwatch to the phone and back
  • getting processing to work with android 5.0
  • creating a sequencer
  • visualizing a stream
  • syncing a pattern with music

Accomplishments that we are proud of

  • getting sensor data from the smartwatch
  • figuring out what a model of a punch and a clap look like.
  • physics is still useful
  • getting processing to work with android 5.0
  • creating a sequencer
  • visualizing a stream
  • syncing a pattern with music

What we learned

The challenges of developing in java. How process works and creating visualization

What's next for Fighting Dinosaurs

Taking the app to the streets for co-op mode

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