6 RPI students drive through wrong turns, a couple of speeding tickets, and a myriad of ill-preparedness to travel to a foreign land... called Canada. Knowing our chances of winning such a competition were not optimal, we had three main objectives for what to take from this Hackathon.
- We wanted to tinker our way around mobile development on Android, a technology none of us had any developing experience in.
- After a bit of brainstorming, it was decided that a program we ourselves would use would be the best to challenge us and inspire passion.
- Have fun staying up all night reading APIs!
After a bit of brainstorming, we chose to implement a game played among friends similar to the model of Apples to Apples and Cards Against Humanity. The game begins with a prompt, submitted by one person to a group of their friends. An example could be "FML". Then the friends have a predetermined amount of time to submit a response aptly fitting the prompt. The prompter selects a winner and the winner gets to write the next prompt.
The app was inspired by my (Ming's) brother's interest in photography and socially encouraged creativity.
The beauty of such an app that has no genre boundaries or designated purpose is that the theme can be set by the users. Got a group of people who want to explore creative photography? Submit artsy prompts. Humorous friends? You'll have funny pics way more creative than just cats. The possibilities are endless, though the relevant stack overflow pages aren't.
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