Inspiration
As a new creator, when I opened the Horizon Worlds editor, I realized I would need to lay out the same framework for all my worlds. I wondered if my framework could help other new users. They may have strong ideas but no foundation to build on. Meta recently introduced Remix Worlds and Gen AI asset generation, which are powerful for content and creativity, but what was missing was a universal game framework that turns those assets into playable systems.
That gap inspired me to create Game Frame Core: a remixable framework that gives every creator a head start, making world-building smoother, faster, and more accessible.
What it does
Game Frame Core is a modular Remix World template that provides plug-and-play systems:
Player Manager – handles player state and control logic
Inventory and Shops – currencies, items, and progression systems
HUD Manager – information display with mobile-friendly UI
Spawner and Pickups – universal item interactions
Sublevel Manager – performance-safe streaming for large worlds
Accessibility Manager – built-in features that make every game playable by more people
Paired with Game Frame Academy (my upcoming demo world for GFC), creators can explore interactive rooms that show off each system, along with examples of how to integrate GenAI assets such as sounds, textures, skyboxes, and props.
How I built it
Defined a consistent system structure (sys* for core systems, ex* for demos) so remixers can easily find, swap, or extend logic.
Designed accessibility into the framework from the start, including HUD scaling and audio/visual cue support.
Challenges I ran into
Balancing breadth of features with remixability: systems needed to be powerful but not overwhelming.
Integrating accessibility at the system level required rethinking design, not just adding features.
Accomplishments that I'm proud of
Building a framework that aligns directly with Meta’s new Remix Worlds initiative.
Delivering a modular system where even first-time creators can remix a world and immediately have a playable game.
Making accessibility a core design pillar rather than an afterthought.
Creating an Academy demo that doubles as interactive documentation.
What I learned
Remix Worlds are the future of Horizon, and my framework demonstrates how powerful a remixable foundation can be.
Accessibility drives clarity: designing for inclusion makes the whole framework easier for everyone.
Mobile-first design requires shorter sessions and simplified controls, which informed many of my system choices.
Gen AI tools accelerate content creation, but frameworks like this are what transform assets into meaningful gameplay.
What's next for Game Frame Core
Expanding the Academy with template game types such as Adventure, Puzzle, and Social.
Adding quest and progression systems for deeper gameplay loops.
Building an open library of interactive assets that extend the framework even further.
Built With
- horizon
- modular
- prefabs
- typescript
- v2
- worlds


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