Inspiration
An Apple laptop fell onto our heads.
What it does
Simulates particles and gravitational forces between them.
How I built it
I used the DevDoodle canvas platform to easily draw and run the physics loop.
Challenges I ran into
Getting the negative energy particles to behave well and making the collision code.
Accomplishments that I'm proud of
The user interface is usable and includes a lot of functionality.
What I learned
You need to pay special consideration to modifications to the loop array within a loop.
What's next for Gravity
Custom graphics, expansion to more applications.
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