Inspiration
We got inspiration for the Gudeclicker from the cookie clicker which is an incremental game that involves baking lots of cookies by clicking a giant one and using them to obtain different types of upgrades and rewards. The more upgrades that you buy, the quicker you can auto-bake cookies and then use them to unlock achievements.
What it does
Gudeclicker is a gudetama themed clicker game. Click on the yellow egg to collect eggs. Eggs are used as currency to buy items, gain more eggs quicker, and unlock the cutest collection of gudetama stickers.
How we built it
The game was built with the java.awt and javax.swing packages. We used the Timer class to set the rate of update which is set to be every second. Then wrote algorithms that would work with the rate of update. Then we built an interactive interface that would allow the user to play the game.
Challenges we ran into
For our design, we wanted to include a counter for every time each button is pressed. Since the buttons used images, we had difficulty adding the counter at a certain placement onto the button.
Accomplishments that we're proud of
We collaborated, assigned roles, and communicated effectively to make a working game. The game has a cute layout and graphics that are pleasing to the eye This is our first time making a UI for a program.
What we learned
We learned how to create an interface for our code using classes provided by Java packages. We learned how to use and take advantage of github to work on the project simultaneously in a timely manner.
What's next for Gudeclicker
We would like for Gudeclicker to be available for everyone to play, hence we want to turn the java application into a web application. We would also like to implement a counter for the items in the store so that we can see how many of each item was bought.


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