HandHandRevolution and ClickClickRevolution

Inspiration

Currently, more than 2 in 3 adults are considered to be overweight or obese [http://www.niddk.nih.gov/]. We recognized the importance of using wearable technology to promote exercise and fitness.

How it works

HandHandRevolution and ClickClickRevolution works similar to Dance Dance Revolution, but for different parts of the body. The user has to do a gesture within a certain time range.

Challenges we ran into

We wanted to develop the entire wearable Dance Dance Revolution Kit with a Myo (armband), Pebble (watch), and Oculus Rift (Eyeware) for Dance Dance Revolution enthusiasts. The Myo had many gesture detection issues. And the lock state will only remain for 2 seconds, so we have to programmatically unlock the device periodically. The older generation of the Pebble had a limited API. The Oculus Rift refused to properly connect with our computers. And of course we had many programming bugs. Unintentionally overwriting variables cause important text not to be displayed. There were also differences between the Pebble emulation and the Pebble watch. We had to discard a large chunk of code after we realized that our code would not work. For future reference, we should try to be more familiar with the API before starting.

Accomplishments that we are proud of

We developed an bundle of two hacks instead of just one.

What I learned

We learned how to use the SDK for the Myo and the Pebble.

What's next for HandHandRevolution and ClickClickRevolution

Set up multiplayers and tournament realm for players to play with and against each other.

Note

The code is in sdk/samples/hello-myo.cpp

Videos: HandHandRevolution with Myo - http://youtu.be/bC3q7g4lwj8 ClickClickRevolution with Pebble - https://youtu.be/kSwkDLD0QO0

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