Inspiration

We were decided on making a game before the hackathon. When I saw that one of the challenges was a wholesome hack, I got the idea of making a game where the main interaction and goal is playing with dogs.

What it does

It's a cute game where you chase doggos around to get them to their owners. The goal is to use the fact that the doggo runs away from you to make it run to their owner (who loves them very much). You have to be careful you don't chase a dog in a corner though.

How we built it

We used godot and patience. A lot of debugging, google and youtube also went into the mix. We used pair coding where each of us worked on one part of the game, and then switched the parts every couple hours to resolve the problems the other one had, and it worked quite well.

Challenges we ran into

  • A lot of collision problems, as is customary for games
  • Working with tilesets and tiling them and getting them to work
  • occlusion problems (the way tilesets work in godot is kinda funky so we had to deal with it)
  • We decided to get bridges to work for some reason, and implementing them is not as simple as it seems
  • and some pesky doggos which didn't listen and did bad

Accomplishments that we're proud of

  • We managed to get walking across bridges working
  • We managed to get the overall game to work

What we learned

  • Working with godot and creating stuff in it.
  • Working with tilesets
  • Which 2D physics bodies are good for what and why it matters

What's next for Herding Doggos

  • Music
  • Main menu
  • pause screen
  • Game over screen
  • In game instructions

How to play the game?

  • Movement: WASD / Arrow keys
  • Interact: E/Enter

Other stuff

Built With

  • godot
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