Inspiration
One of our lab mates works on paper-made robot components for educational purposes. The initial idea was to combine those easy-to-make robot parts and simulate the output in the headset so that the paper robots provide haptic feedback and the headset provides unlimited output simulation. When we realized that we didn't have access to the camera feed, we decided to make a rocket assembly experience purely virtual but allow the users to shoot them from their space to outer space.
What it does
You can place a rocket assembly set on your tabletop, use the controller to pick the components and follow the instructions to assemble the rocket. Once you are done, you can press the button and launch it into outer space. Test with different angle to have fun!
How we built it
We had some background on using the Passthrough feature so that part wasn't hard. However, we don't have experience using the Interaction SDK and the scene manager. We looked at the Discover sample app. It helped us understand the Interaction SDK. The official documentation is also very helpful.
Challenges we ran into
One of the biggest challenges we faced was a problem with using Quest Link for faster development. The problem was that when we were working on having the ceiling open up, the outer space only appeared on one eye but not another. It took us a few hours until we decided to try actually building it to our headset and the problem was fixed!
Accomplishments that we're proud of
We were very proud when we saw the rocket parts being clipped into the correct place. The magnetic effect was enjoyable.
What we learned
We understood the scene manager and the Interaction SDK.
What's next for Model Rocket (MR for short)
We would like to add more parts to the rocket set so that players can experiment, for example, with different amounts of fuel. This would give a better demonstration of rocket building.

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