Inspiration
The Myo gesture control armband seemed really interesting to us so we wanted to see what cool things we could make with it.
What it does
There are two simple games controlled by the Myo.
The first is a top down space shooter where the player shoots asteroids through a gesture as well as controlling the ship by moving their arm.
The second is a first person shooter that uses VR through Google Cardboard. The Myo is used in order to control shooting while the VR is used to control player movement.
How we built it
The assets for both games were from two Unity tutorials. We then edited the behaviours slightly to use the Myo device rather than the default controls. We also had to replace the player completely in the second game as it was originally top down.
Challenges we ran into
Trying to incorporate the Myo with Android.
Replacing the top down controller with a first person controller.
Accomplishments that we're proud of
We managed to understand a completely new API and managed to get it running.
What we learned
We learned a lot of the basics of Unity as well as the Myo API.
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