Global Firefight - Drone Command
🚧 Work in Progress - NDIA Hackathon Project 🚧
Project Overview
Global Firefight - Drone Command is an innovative real-time strategy and simulation game developed for the NDIA (National Defense Industrial Association) Hackathon. The project combines real-world wildfire data with strategic drone fleet management to create an immersive firefighting command experience.
Project Vision
This game transforms players into incident commanders managing international drone fleets to combat global wildfires using real-time NASA satellite data. Players switch between a strategic global view for fleet deployment and a tactical drone pilot view for precision firefighting operations.
Key Features (In Development)
- Real-Time Data Integration: Live wildfire data from NASA FIRMS and EONET APIs
- Dual-Mode Gameplay:
- Strategic RTS view on a 3D globe for fleet management
- Tactical third-person drone control for precision operations
- Authentic Drone Fleet: Based on real international firefighting aircraft and systems
- Economic Impact Scoring: Players scored on property and lives saved vs. operational costs
- Photorealistic 3D Environment: Powered by Google's Photorealistic 3D Tiles via Cesium for Unity
Current Development Status
✅ Completed Components
- Core game architecture and state management
- NASA FIRMS API integration for real-time fire data
- Fire positioning and visualization on Cesium 3D globe
- Interactive fire selection system
- Camera transitions from global to drone view
- Basic drone deployment system
- Geospatial coordinate conversion system
🔄 In Progress
- Fire suppression mechanics and visual effects
- Complete drone fleet management system
- Economic scoring system implementation
- UI/UX for both strategic and tactical views
- Google Maps 3D tiles integration for tactical view
📋 Planned Features
- Multi-national drone specifications and capabilities
- Advanced fire spread simulation
- Resource management and logistics
- Post-mission analytics and scoring
- Performance optimization for WebGL deployment
Technical Stack
- Engine: Unity 2023.x with Universal Render Pipeline (URP)
- Geospatial: Cesium for Unity (3D globe and coordinate systems)
- Data Sources:
- NASA FIRMS (Fire Information for Resource Management System)
- NASA EONET (Earth Observatory Natural Event Tracker)
- Google Maps Platform (Photorealistic 3D Tiles)
- Platform Targets: PC (Primary), WebGL (Secondary)

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