Inspiration: Grew up playing Flash games on Newgrounds and Miniclip so I wanted to bring that same pick-up-and-play magic to Reddit. The pixel art vibe is inspired by games like Dead Cells that make retro look crisp.

What it does: Draw your bow, aim, release. Nail the timing for boosted shots, fight the wind, beat the clock, climb the leaderboard. Unlock new archers and gear with karma you earn on the platform.

How I built it: Unity 6 + WebGL, hooked into Devvit for Reddit integration. Redis handles leaderboards and saves, state machine runs the bow mechanics, 2D IK for animation and bow interaction.

Challenges I ran into: Bow physics took forever to feel right. Shot clock caused weird bugs when it expired mid-draw. WebGL optimization was sort of a grind but I think turned out pretty well!

Accomplishments I'm proud of: The arrow wobble is a small detail but I just love the way it looks and feels.

What I learned: Devvit can do way more than bots, and getting my game running in-line really improved the accessibility.

What's next for OP Archery: More tools for community-made courses, seasonal leaderboards, maybe subreddit-specific themed items and characters.

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