Inspiration
I just started learning Japanese! Learning Hiragana and Katakana are the fundamental first steps. Hiragana and Katakana are two separate sets of symbols that are used in Japanese to write every sound in the language. Goal: Make a matching game and language learning environment to study and communicate with others!
What it does
English/Japanese Matching Game with Konbini convenience store.
How I built it
Everything was modeled (quickly) in Maya, (quickly) textured either in photoshop or Substance Painter, and set up in Worlds Desktop Editor (quickly). The quality is rushed for time, but enough to get the theme. Will polish and build more later! Couple animations done in Maya. Scripting in typescript for the game mechanics and Noesis for some of the UI.
Challenges I ran into
Noesis was tough, got some good implementations, but sometimes Noesis UI does not load for me on mobile devices, Noesis is always fine in the editor, on desktop/VR. Typescript, at first, forced me to get some good learning in though. Importing custom textures/developing custom textures from other programs to get packaged correctly in your texture sheets in terms of transparency, metallic etc. still is somewhat unknown to me. Animation importing as well. As always…. TIME!!!!
Accomplishments that I'm proud of
The vibes...
What I learned
First horizon world developed and published First venture using typescript, Noesis, and Worlds Desktop Editor Learned a lot about multiplayer, server/local, shared aspects of game development
What's next for Konbini Days
This is just the beginning! There are more symbol sets in addition to Hiragana and Katakana that can be added, then even Kanji itself, can be expanded beyond matching, to conversational exercises and speaking. Immediate plans are to add/polish the items in the Konbini (it's lacking right now), build out more ways to get coins, kuji system (lottery), fireworks, build out a planned arcade building (already in production).
Built With
- maya
- noesis
- photoshop
- preimere
- substancepainter
- typescript
- unreal-engine
- worldsdesktopeditor





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