Inspiration
We were immediately drawn to the category of incremental simulation because it offers easy-to-understand gameplay with a fast learning curve and a lot of satisfaction. The mechanics are simple, but the sense of progress keeps players engaged long-term. We focused on visual storytelling. We liked that the idea of a shrunk player in a laboratory environment, immediately tells a story without having to write it down somewhere.
The concept of germs fit perfectly with the incremental simulation genre. Germs reproduce exponentially, just like the player’s progress grows exponentially in our game. That parallel made the game system feel consistent.
Additionally we focused on making the collecting process visually satisfying, with clear, responsive animations and an overall fun visual style. Our goal was to make the game immediately enjoyable but also rewarding to play in the long term through its incremental progression and atmosphere.
Challenges we ran into
Our initial ideas for this game included in-game purchase upgrades, unloackable outfit items, and more gameplay features. But we soon realized that with the time constraint of a little bit more than a month, we had to limit our game to the core gameplay.
Accomplishments that we're proud of
We are very proud of the collecting animation that we coded and that make the game extra fun to play additionally to the complex upgrading system.
What we learned
We learned about the limitations, but especially about the potential Horizon Worlds has. Basically anything is possible.
What's next for Micronaut
After the competition we want to implement the features we couldn't finish due to lack of time and we are very excited about that.
Built With
- horizondesktopeditor





Log in or sign up for Devpost to join the conversation.