Inspiration

We just wanted to have some fun making a game around a silly concept!

What it does

Our project lets you traverse around UMD campus, while also being a fun, addictive game experience! Transportation is a staple of the UMD experience (Purple Line in 2027, anyone?), so here we offer a delightful twist with endless possibilities.

How we built it

The project was made using the Godot Game Engine, which runs on its own language, GDScript. We used Google Maps scans of UMD to make the environment, using Blender to model any other assets we needed.

Challenges we ran into

One of the biggest challenges of the project was getting the UMD Google Maps scan to work within the predefined limits of the Godot engine. In order to get the massive 3D scan to function properly in the engine, we decided to compile a version of Godot without those limits.

Accomplishments that we're proud of

We were honestly shocked with how much we were able to get out of this project compared to other hackathons. Game development always brings so many interweaving challenges with it, so we're proud of how quickly we went from idea to fairly complete implementation.

What we learned

This experience gave us a lot of experience with using the Godot Engine, and taught us a lot about maintaining a concrete vision when it comes to projects like these. The short turnaround really helped us lock in on which features were the priority and which could be saved for later.

What's next for Permits, Please

With more time, there's always room to flesh things out. There were many features for the game we were initially considering that we had to cut due to time. A fixture was a street setting with scooters and cars. It was certainly quite the experience to develop this project, so "more" isn't out of the question.

Built With

Share this project:

Updates