Inspiration

We wanted to provide a little bit of mindless fun for short breaks in people's days, and found opportunity in the Xbox Perspective Challenge.

What it does

It's a game about a rock skipping across water.

How I built it

Unity Game game engine and a collision based physics system was used to make objects move towards the rock being skipped across water, then a script was made so the objects could be dragged away from the rock.

Challenges I ran into

Lack of knowledge and artistic skills, requiring research, development and discovery of hidden talent.

Accomplishments that I'm proud of

Making a semi-complete game demo

What I learned

How to make a script to drag objects across the screen, and how to better use the Unity in engine physics system.

What's next for RockSkip

dding more levels and enemy variety

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