Inspiration
We wanted to provide a little bit of mindless fun for short breaks in people's days, and found opportunity in the Xbox Perspective Challenge.
What it does
It's a game about a rock skipping across water.
How I built it
Unity Game game engine and a collision based physics system was used to make objects move towards the rock being skipped across water, then a script was made so the objects could be dragged away from the rock.
Challenges I ran into
Lack of knowledge and artistic skills, requiring research, development and discovery of hidden talent.
Accomplishments that I'm proud of
Making a semi-complete game demo
What I learned
How to make a script to drag objects across the screen, and how to better use the Unity in engine physics system.
What's next for RockSkip
dding more levels and enemy variety
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