Inspiration
We developed a game for Brooklyn Hacks, Cuny Hacks, and etc, so we thought why not make another game and continue the legacy; thus, Spacelands was born.
What it does
A roguelike game, where you have different planets for levels and on each planet, you are placed into rooms that are randomly generated with zombies. Your goal is to exterminate the zombies and cleanse the planets.
Travel the multiple rooms and find the escape ladder for each world.
How we built it
We built it using Unity and C#.
Challenges we ran into
Github merge conflicts and working with the orientation of the player and guns.
Accomplishments that we're proud of
Finishing the project
What we learned
Unity and Github
What's next for Spacelands
Spacelands 2 maybe??


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