Full Demo Link
Inspiration
We were inspired by the touch-feedback system from Afference, and we wanted to explore something similar to the "shock" sensation from an electrical wire. So now you can feel that shocking sensation through MR. Now you can test how to feel out a live wire in a safer environment.
What it does
Live Wire is an MR experience that allows players to feel like a live wire in-game while trying to defuse a bomb. Thanks to the Afference touch-feedback system, we can simulate a safe environment for people to work with live wire while giving it a more general game feeling.
How we built it
Live Wire was developed on Unity and built using the Meta SDK to enable an immersive mixed reality experience. We also used the Afferance Ring and its back-end system to recreate a shocking sensation while you are hovering over some live wire. Our main design is to ensure a mixed reality experience while letting you have the sensation that you are touching a real object.
Challenges we ran into
Afferance Touch Haptic system is a little bit difficult to understand and integrate into our codebase. Thanks to the Afferance engineer support, we were able to bypass the default login scene from their given template and have the ring work without any setup with our app. It is also difficult for us to create a different feeling sensation while working with a brand new technology.
Accomplishments that we're proud of
We were able to fully integrate the Afferance system into our game and give a "shocking" sensation while you hover over the live wire. Additionally, we are also able to give the play the basic feel of pushing something promised by the Afference Ring.
What we learned
We learned how to spawn an item in a mixed reality and work with the spatial scan system. Additionally, we also learn how to work with the afference ring in order to bring new experiences with the system. We also learn a great deal about the hand tracking system for the XR environment.
How did we come upon this idea
There is an Afference Ring on one of the fingers. It’s a ring which provides electrical signals into the skin to provide the feeling of touch. So that haptic feedback from the ring we thought felt like small electric shocks sometimes (which was a major complaint to the company). We took that negative and turned into a positive as the main game mechanic for our game. When you hover near an electric wire, you can sense if there is electricity flowing through it or not by the haptics in your ring. Use that feeling to snip the wire which is inert. You continue in order until all wires are inert and snipped!
What's next for SpatialSpartans
The next steps for "Live Wire" include adding more challenges and expanding our game to simulate more interesting situations that you are dealing with Live Wire. Additionally, we want additional feedback and support to understand and explore more options with live-feedback integration.

Log in or sign up for Devpost to join the conversation.