Inspiration
Mario Party games and real-life sushi!
What it does
Sushi Catch is a fast-paced sushi "eating" game where players try to catch falling sushi while avoiding wasabi bombs in short 1-minute rounds.
How we built it
Using a typescript and a desktop editor, custom UI, Asset spawing, Blender, and some help from Gen AI.
Challenges we ran into
Balancing the game and sudden freezing of the player issues in some cases.
Accomplishments that we're proud of
Overall look and feel of the game.
What we learned
A lot about spawning assets and optimization for memory leaks
What's next for Sushi Catch
More sishi, optimization, and some sushi wearables!
Built With
- blender
- cmi
- cui
- geni
- typescript







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