Inspiration

Mario Party games and real-life sushi!

What it does

Sushi Catch is a fast-paced sushi "eating" game where players try to catch falling sushi while avoiding wasabi bombs in short 1-minute rounds.

How we built it

Using a typescript and a desktop editor, custom UI, Asset spawing, Blender, and some help from Gen AI.

Challenges we ran into

Balancing the game and sudden freezing of the player issues in some cases.

Accomplishments that we're proud of

Overall look and feel of the game.

What we learned

A lot about spawning assets and optimization for memory leaks

What's next for Sushi Catch

More sishi, optimization, and some sushi wearables!

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