Backstory

This sword was forged by a warrior of might: one who only found peace in the chaos of a battle. This brave soul was born a warrior, striving to be the best at everything he did. This tenacity of his earned him the title of "The Pike of Glasgow". Sadly, his days of battle came to an abrupt end when his leg was chopped clean off during "The Great Battle of Aberdene". This had left the man not only physically damaged, but emotionally drained. Never the less, his fierceness remained. He transformed the knowledge of sword fighting into the ability to forge them. With every scar on his body representing his struggle to survive, he fueled his goal of creating a sword that embodied the very definition of Persistence and Pride. He wanted to prove to himself that he is not a just a sorry Walloper, but a soldier capable of fighting to the bitter end. This encouraged him to break the bounds of confidence and determination, allowing him to forge days and nights on end with a halt. Finally, when he, nor his sword could take any more of the heat, he quenched his blade and his soul. The sword itself was not much to speak of. It was bland, with features that are indistinguishable. But to the Pike Glasglow it was as if his very own soul was personified in this blade. And so, he dubbed it "The Phoenix Sword" named after his reborn sense of duty and his undying will to break through the barriers that stand in his path to victory.

Inspiration

After watching the Blender Workshop, we wanted to make a 3D model in Blender, and what better way to practice using Blender then to make something for a hackathon?

What it does

This project displays the image of a sword with a rich backstory when a program is executed

How we built it

We built the 3D model using Blender and used Java to Open up the image

Challenges we ran into

Still being new to Blender, it was hard for us to understand the different shading, texture, and other features in Blender that would've made our image more realistic.

Accomplishments that we're proud of

We are proud to be able to create a 3D model in blender that has characteristics and some sense of realism to it.

What we learned

By attending the workshops and various events, we were able to learn a great deal about XR and game engines like Unity and Unreal. Blender stood out the most for us because it was something we could do without any programming knowledge. So, after attending the workshop, we got to working on making our 3D model and we were able to learn a lot of textures, different modeling techniques, UV unwrapping, and a lot of other cool stuff.

What's next for The Phoenix Sword

We plan to make more loading screen that have an extra feature of animation to them. Not only that, we hope to use our 3D models in a XR environment when we gain more experience and knowledge in that field.

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