Inspiration

The COVID-19 pandemic served as a watershed moment in the history of cybersecurity. By forcing people to stay home in environments that are unprecedentedly isolated from one another, the novel coronavirus dramatically and likely permanently changed the way people in the Western world work, thereby yielding multiple, significant impacts on cybersecurity. In the short term, the pandemic created all sorts of cybersecurity problems. Organizations that had no work-from-home infrastructures in place were suddenly faced with having to enable people to work from home  often without the ability to prepare users, policies, procedures, and technologies in advance. Many such businesses could not distribute laptops or security devices fast enough to prevent work stoppages, and as a result, relied on users to utilize their personal devices for work purposes without any additional security layers added.

What it does

TripFence is a game-based cybersecurity learning platform for small and large businesses to learn ways to detect security breaches, incident response, how to work remotely, and also advanced learning of fraud detection. The game is divided into different modules and is fun to play yet professional.

How we built it

We built TripFence with unity engine using the C# programming language.

Challenges we ran into

There are few resources that break down cybersecurity training for laypeople people. We had to read textbooks to gain knowledge.

Accomplishments that we're proud of

We successfully built out MVP

What we learned

We learned how to gamify professional training for businesses in a non-technical manner.

What's next for TripFence

We will test our prototype with businesses in Nigeria and get feedback back to refine our solution, we will continue developing our solution and adding more advanced levels of cyber security education

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