Inspiration
VR Schoool was born from my passion for culture, education, and virtual reality development. The idea emerged when, in my brotherβs VR arcade, many families were asking for immersive educational experiences to explore science and history topics. I began testing the lessons during private events at the VR arcade and discovered that the format deeply engaged users, and the scoring system created healthy and enjoyable competition. Thatβs how the VR Schoool project began.
What it does
VR Schoool offers immersive VR lessons that explain complex concepts through interactive 3D environments. Each lesson is guided by a short narrative that makes the learning journey natural and memorable. The experiences are designed to avoid motion sickness, allowing any user to enjoy them comfortably. The built-in scoring system enables family members or groups to challenge each other, turning the lesson into both an educational and competitive experience.
How we built it
The lessons are developed in Unreal Engine 5 using Blueprints, with 3D models created in Blender and/or using Epic Games assets. The process includes researching the subject matter, crafting a narrative to accompany each lesson, building the 3D environments, and implementing interactive elements. Great attention is dedicated to optimization and comfort to ensure smooth, motion-sickness-free experiences. After testing the format in the VR arcade, I began producing content in English and Spanish with the help of AI to publish the lessons on the marketplace.
Challenges we ran into
The main challenges included: β’ designing VR experiences that remain comfortable for everyone while avoiding motion sickness, β’ simplifying scientific and historical concepts without losing accuracy, β’ creating a narrative structure for each lesson, β’ optimizing performance for standalone headsets, β’ designing a scoring system that is fun and educationally meaningful. Testing with family groups also required continuous iteration to adapt the experience for users with different levels of VR familiarity.
Accomplishments that we're proud of
I am proud to have released three apps β one of them free β covering the Solar System, Leonardo da Vinci, and Dinosaurs. Many users have tested the lessons in the VR arcade, and the offline feedback has been extremely positive. Although online reviews are still limited, they are very strong and confirm that the project is moving in the right direction. I am also proud to have created a unique narrative-driven format that makes learning more engaging and accessible.
What we learned
I learned how to create VR experiences that combine education, immersion, and comfort for users of all ages. I deepened my knowledge of UE5, Blender, and Blueprints, and realized how a strong narrative can enhance the understanding of complex topics. I also discovered that scoring-based competition makes lessons more dynamic and engaging for families and groups.
What's next for VR Schoool
I am completing a full series of lessons dedicated to science and history, with the goal of publishing all seven apps on the marketplace. The next steps include: β’ By March, publishing four additional VR Schoool lessons (currently in development): Atoms, Molecules, Cells, Roman Empire. β’ Creating a VR hub that gathers all lessons in one place. β’ Bringing the scoring system online with a global ranking.
Built With
- blueprint
- unreal-engine

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