Inspiration
We got the inspiration from brainstorming and constantly thinking about games related to winter. The idea was gotten from our childhood gaming experience from playing GTA, and we wanted to create something similar, fun and also winter-related.
What it does
It is a game that tells the player to find a hidden Christmas gift or object in a foggy/ snowy world.
How We built it
We built the app using the following languages, and framework
- Typescript
- Next.js
- Three.js
- Blender
- Bootstrap
Challenges We ran into
Learning new skills to implement the project. The most challenging part was physics logic. We have to keep track of vectors according to direction and user commands.
Accomplishments that we're proud of
- We are proud to be able to implement this game in a short time and the fact that our studies and work weren't a hindrance in implementing this game.
- The game helps in relieving stress and treating depression. It helps by keeping the brain busy with fun and engaging tasks.
What We Learned
Heard a lot about Next.js and TS (TypeScript) but implemented it the first time. GitHub branching and merge conflict, and other frameworks/tools.
What's next for ./WinterFind
- Improvement of the game - Planning to add more hurdles and constraints in the world map to increase the difficulty. And adding multiple items at random places.
Built With
- blender
- next.js
- three.js
- typescript





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