Inspiration
We wanted to create a fun and educational game while also advocating for women and gender minorities. One thing we noticed in our community and online, is a lot of intolerance when it comes to understanding and accepting the variety of gender identities and sexualities people identify with. Some people argue that there are too many to learn or keep track of and new ones appear every day. This lack of understanding and information on gender identities and sexual orientations leads to a lot of discrimination and erasure of many valid identities and sexualities. We were inspired by the -dle games to create an engaging experience with the information researched. Our game learning about different gender identities and sexual orientations fun and highly educational.
What it does
The game is to name a flag that represents a specific gender identity or sexual orientation. The user has 4 attempts to guess correctly and can play as many times as they want. There is a Hint given if the user is unable to guess on the first two tries.
If the user guesses correctly or runs out of attempts, the game displays the flag with the associated identity or orientation, a short description, and an individual who contributed to women and gender minorities as well as the LGBTQIA2S+ community.
How we built it
We used the Model-View-Control model that we learned in our first-year coding classes and JavaFX because it was a skill that we all had in common. We kept track of what each person was doing and the progress of their tasks via a Google sheet.
Challenges we ran into
When trying to find a common IDE that we could use we came across IntelliJ however a member of our team had no experience with the IDE and ended up downloading the wrong version and not being able to contribute until 2 hours later when all downloading errors were resolved. We also had a problem with the end-screen, one team member wasn't able to fully implement it so we decided to delegate it to someone else and their skill set was more suited for the task at hand. Additionally, there was a bug that we could not resolve in time which resulted in some of the text being cut off.
Accomplishments that we're proud of
We're proud of getting so far with the project as first-years with limited experience. While using JavaFX, even though we were all familiar with the language, we had difficulties with implementing some of our ideas. Additionally, when it came to complicated tasks like being able to verify the answer the user inputted, we all worked together on small parts to conquer them before asking a mentor. We were also proud of the communication and delegation that occurred to make the time spent on the project run smoother.
What we learned
We learned about working in a team and proper delegation while under pressure due to the 24-hour time constraint. We also learned to keep our ideas simple while maintaining functionality. We were very ambitious during the planning process; however, realizing the scope of what we needed to implement, we adjusted accordingly. We also learned that when a task is taking too long, talking it out with a teammate helped focus our line of thinking and solve problems we had.
What's next for Pridle
We plan on making the overall look of the game to be more aesthetically pleasing, implementing different modes, and making Pridle more accessible for the colorblind by adding labels to the flags as our game is heavily dependent on being able to see distinct differences between different colors.



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