Inspiration
We were inspired by sandbox games like Potion Craft that utilize a unique, physical crafting system.
What it does
We recreated the system using periodic elements and compounds to craft celestial bodies like stars, planets, and asteroids.
How we built it
We used the Unity Engine to build our project.
Challenges we ran into
This project saw us encountering countless technical struggles that proved unfortunately insurmountable in the time we had. Our crafting mechanic was meant to be grounded in the context of aliens commissioning you to build them new solar systems and planets, however we ran out of time to implement this campaign mode. Moreover, implementing gravitation physics proved more difficult than we anticipated; we wanted the user to have control over their celestial bodies' initial velocity and to be able to set paths of orbit. We attempted four different gravitational systems, but none quite gave us the functionality we were looking for, so we had to scrap custom solar systems. Finally, we bit off more than we could chew trying to make a unique, particle-effect-based composition ratio for our crafting crucible; we just could not finish in time.
Accomplishments that we're proud of
Despite our over-scoping ambitions, we still came out with a tight celestial body composition dictionary and generation system. We also managed to create some amazing custom celestial body sprites and our very own game theme song!
What we learned
Having very little Unity experience before this, we learned how to use ScriptableObjects to create convenient constants (like dictionaries of known celestial bodies!). We also learned how to manipulate and edit custom scripts
What's next for WorldCrucible
In the future, we hope to pick up the loose ends of our project and finalize the necessary tweaks to get our main features in a good working order.

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